Treaty in DE
Treaty in DE
Discussion for the intellectual community of NR players.
Otto strong civ now
RIP Gendarmes
China new Arquebusier meta??
Spain also nerf, just revert the Lancer training thing
Inca and Swedes: Where do they rank up??
NR90 the next Orinoco??
Otto strong civ now
RIP Gendarmes
China new Arquebusier meta??
Spain also nerf, just revert the Lancer training thing
Inca and Swedes: Where do they rank up??
NR90 the next Orinoco??
"We are kings or pawns" Napoleon Bonaparte
- _NiceKING_
- Retired Contributor
- Posts: 1795
- Joined: Sep 16, 2015
- ESO: _NiceKING_
- GameRanger ID: 9999999
- Clan: Xbox
Re: Treaty in DE
More like NR105NR90 the next Orinoco??
Re: Treaty in DE
A NR105 tournament with a BO9 Final would be awesome.
- edeholland
- ESOC Community Team
- Posts: 5033
- Joined: Feb 11, 2015
- ESO: edeholland
- GameRanger ID: 4053888
- Clan: ESOC
Re: Treaty in DE
Gendarmes are still good units, just not overpowered anymore.
- howlingwolfpaw
- Jaeger
- Posts: 3476
- Joined: Oct 4, 2015
Re: Treaty in DE
Someone should check this out because I am not sure how it happened but in a FFA with India I think I got up to 119 vils. I had 4 Otto vils, 3 ships from consulate and 5 cuir de bois from Cree natives... that should only have been 111.... So I think the free vil from cards was in effect giving me another vil each card that I did not notice even though I was at maximum vil population.
I consider this a civ benefit and not a problems since civs like China and Iro can age up to get 119 vils.
So if true, once you send all your essential eco cards it may be better to wait until you have your max vils instead of sending them earlier even though u miss out on some time with that extra vil happening before the boom up. Instead you can have an extra vil for the 20 minutes of boom time.
Then in battle time you may want to delete down some vils to compete with other civs higher rate of production (depends what civ you are fighting but generally with 80 remaining is good, this also depends on how much time you give yourself after your fur trade as you never want to be in a low food state with India). Having more units on the field can greatly increase your presence and kill ratio. If you can improve your kill ratio into substantial differences it is like multiplying your score, and dividing your opponents. Trick is keeping a balanced army so you do not get countered and maintain production and micro effectively.
I consider this a civ benefit and not a problems since civs like China and Iro can age up to get 119 vils.
So if true, once you send all your essential eco cards it may be better to wait until you have your max vils instead of sending them earlier even though u miss out on some time with that extra vil happening before the boom up. Instead you can have an extra vil for the 20 minutes of boom time.
Then in battle time you may want to delete down some vils to compete with other civs higher rate of production (depends what civ you are fighting but generally with 80 remaining is good, this also depends on how much time you give yourself after your fur trade as you never want to be in a low food state with India). Having more units on the field can greatly increase your presence and kill ratio. If you can improve your kill ratio into substantial differences it is like multiplying your score, and dividing your opponents. Trick is keeping a balanced army so you do not get countered and maintain production and micro effectively.
- dicktator_
- Howdah
- Posts: 1565
- Joined: Nov 14, 2015
- ESO: Conquerer999
Re: Treaty in DE
Sweden is op, they never drain because of fish crates. Inca range from really bad to really good depending on the number of trees on the map.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
- lemmings121
- Jaeger
- Posts: 2673
- Joined: Mar 15, 2015
- ESO: lemmings121
Re: Treaty in DE
How exactly fish crates work? I'm a sup peasant so never tested it.dicktator_ wrote:Sweden is op, they never drain because of fish crates. Inca range from really bad to really good depending on the number of trees on the map.
- dicktator_
- Howdah
- Posts: 1565
- Joined: Nov 14, 2015
- ESO: Conquerer999
Re: Treaty in DE
Fish crates are food crates that gain 1 food per second. You can send fish crates infinitely so eventually you end up with dozens of fish crates all providing one food per second. As long as you don't completely deplete a fish crate while gathering it you can infinitely increase your food eco.lemmings121 wrote:How exactly fish crates work? I'm a sup peasant so never tested it.dicktator_ wrote:Sweden is op, they never drain because of fish crates. Inca range from really bad to really good depending on the number of trees on the map.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
Re: Treaty in DE
Why is this a thing. Whydicktator_ wrote:Fish crates are food crates that gain 1 food per second. You can send fish crates infinitely so eventually you end up with dozens of fish crates all providing one food per second. As long as you don't completely deplete a fish crate while gathering it you can infinitely increase your food eco.lemmings121 wrote:How exactly fish crates work? I'm a sup peasant so never tested it.dicktator_ wrote:Sweden is op, they never drain because of fish crates. Inca range from really bad to really good depending on the number of trees on the map.
Re: Treaty in DE
Oooh not to mention the 3 pop mortars that can attack unitsdicktator_ wrote:Fish crates are food crates that gain 1 food per second. You can send fish crates infinitely so eventually you end up with dozens of fish crates all providing one food per second. As long as you don't completely deplete a fish crate while gathering it you can infinitely increase your food eco.lemmings121 wrote:How exactly fish crates work? I'm a sup peasant so never tested it.dicktator_ wrote:Sweden is op, they never drain because of fish crates. Inca range from really bad to really good depending on the number of trees on the map.
"We are kings or pawns" Napoleon Bonaparte
- howlingwolfpaw
- Jaeger
- Posts: 3476
- Joined: Oct 4, 2015
Re: Treaty in DE
what they have special mortars too?
Re: Treaty in DE
they get a card so mortars can attack units.. i think the card is trash tbh.
But the card which reduces the pop of art is nuts
Inca idk.. only seen trash inca players until now
But the card which reduces the pop of art is nuts
aggreed with sweden.dicktator_ wrote:Sweden is op, they never drain because of fish crates. Inca range from really bad to really good depending on the number of trees on the map.
Inca idk.. only seen trash inca players until now
Re: Treaty in DE
For some reason, I think that Swedish with Manchu in Saloon are quite unbeatable in late-game.
A fully upped Swedish Manchu can have the following late game stats:
220g/2pop for 680hp / .4 MR / 48dmg (55 with Seminoles) / 1.5 rof / 15 range
This should be the best ranged cav killer the game. Manchus further have a *2 multiplier against artillery. In combination with the pop reduction card for artillery, this looks quite strong, given that you can easily have 25 Manchus to kill any cavalry/artillery + 10 horse artillery to thrash any infantry. Another advantage of this combination is that it basically only needs coin and Swedes have all coin homecity shipments available. You can just put all 99 villagers on plantations + 2 factories on wood for artillery production.
The only downside is that you can only build one Saloon. But given that the Manchus have relatively high HP, are ranged, and can be used more defensively, this disadvantage might not be too crucial.
For comparison:
A fully upped Russian Imperial Cav Archer can get
100f/60g/2pop for 625hp / .3 MR / 30dmg (lol, loser) / 1.5 rof / 14 range
A fully upped Swedish Manchu can have the following late game stats:
220g/2pop for 680hp / .4 MR / 48dmg (55 with Seminoles) / 1.5 rof / 15 range
This should be the best ranged cav killer the game. Manchus further have a *2 multiplier against artillery. In combination with the pop reduction card for artillery, this looks quite strong, given that you can easily have 25 Manchus to kill any cavalry/artillery + 10 horse artillery to thrash any infantry. Another advantage of this combination is that it basically only needs coin and Swedes have all coin homecity shipments available. You can just put all 99 villagers on plantations + 2 factories on wood for artillery production.
The only downside is that you can only build one Saloon. But given that the Manchus have relatively high HP, are ranged, and can be used more defensively, this disadvantage might not be too crucial.
For comparison:
A fully upped Russian Imperial Cav Archer can get
100f/60g/2pop for 625hp / .3 MR / 30dmg (lol, loser) / 1.5 rof / 14 range
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
- edeholland
- ESOC Community Team
- Posts: 5033
- Joined: Feb 11, 2015
- ESO: edeholland
- GameRanger ID: 4053888
- Clan: ESOC
Re: Treaty in DE
What the fuck is that. Fish goes bad just like hunts do. How does the amount of food increase?dicktator_ wrote:Fish crates are food crates that gain 1 food per second. You can send fish crates infinitely so eventually you end up with dozens of fish crates all providing one food per second. As long as you don't completely deplete a fish crate while gathering it you can infinitely increase your food eco.lemmings121 wrote:How exactly fish crates work? I'm a sup peasant so never tested it.dicktator_ wrote:Sweden is op, they never drain because of fish crates. Inca range from really bad to really good depending on the number of trees on the map.
Re: Treaty in DE
because those fishies in the box like each other.. after they get shipped they start loving each other and this creates more fishiesedeholland wrote:What the fuck is that. Fish goes bad just like hunts do. How does the amount of food increase?dicktator_ wrote:Fish crates are food crates that gain 1 food per second. You can send fish crates infinitely so eventually you end up with dozens of fish crates all providing one food per second. As long as you don't completely deplete a fish crate while gathering it you can infinitely increase your food eco.Show hidden quotes
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- Howdah
- Posts: 1149
- Joined: Oct 16, 2019
- ESO: LeHussardsurletoit
Re: Treaty in DE
Sounds a bit fishy.OliverP wrote:because those fishies in the box like each other.. after they get shipped they start loving each other and this creates more fishiesedeholland wrote:What the fuck is that. Fish goes bad just like hunts do. How does the amount of food increase?Show hidden quotes
ESOC : came for the game, stayed for the drama.
Re: Treaty in DE
Never heard of surströmming?edeholland wrote:What the fuck is that. Fish goes bad just like hunts do. How does the amount of food increase?dicktator_ wrote:Fish crates are food crates that gain 1 food per second. You can send fish crates infinitely so eventually you end up with dozens of fish crates all providing one food per second. As long as you don't completely deplete a fish crate while gathering it you can infinitely increase your food eco.Show hidden quotes
Re: Treaty in DE
I am sad that they gave them that as a source of food and not a weaponLukas_L99 wrote:Never heard of surströmming?edeholland wrote:What the fuck is that. Fish goes bad just like hunts do. How does the amount of food increase?Show hidden quotes
Re: Treaty in DE
I swear all the videos are exaggerated. I ate it with a friend and it really wasn't so bad.helln00 wrote:I am sad that they gave them that as a source of food and not a weaponLukas_L99 wrote:Never heard of surströmming?Show hidden quotes
Re: Treaty in DE
I have heard that the problem is more smell then tasteLukas_L99 wrote:I swear all the videos are exaggerated. I ate it with a friend and it really wasn't so bad.helln00 wrote:I am sad that they gave them that as a source of food and not a weaponShow hidden quotes
- ocemilky
- Dragoon
- Posts: 206
- Joined: Aug 5, 2015
- ESO: Motch | Milky__
Re: Treaty in DE
Huh I always saw the fish card as like fish traps in aoe2 but infinite for ships to gather from
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
Re: Treaty in DE
how does the TR community feel in regards to map support for their community with DE?
Is two maps enough? I tried to look out for you boys with Andes Upper & Incas
Is two maps enough? I tried to look out for you boys with Andes Upper & Incas
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Treaty in DE
Thanks for retooling a few maps for DE Treaty . There are a few other ESOC maps that are transferrable to Treaty gameplay, like Central Plains and Punjab that help.Durokan wrote:how does the TR community feel in regards to map support for their community with DE?
Is two maps enough? I tried to look out for you boys with Andes Upper & Incas
Unfortunately the biggest playability issue is the map pool for ranked TR. It's too big, including too many maps that are unsuitable for it. My first ranked TR game I landed on Florida, where it was possible to build docks. My opponent got all 4 whales before I even realized water was possible on the map. Thankfully he didn't lame warships (though I didn't test to see if those were disabled altogether).
Re: Treaty in DE
Tier list currently in DE for treaty?? I guess Swedes top tier?
"We are kings or pawns" Napoleon Bonaparte
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