Why did housebooms become a thing?
Re: Why did housebooms become a thing?
japan is probably fine, it just counters "i refuse to make siege" and meta semi ff. oh and ashi should be 4 speed.
- chronique
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Re: Why did housebooms become a thing?
And give them some legs to allows them to back if they are under pressure ^^ . Wait that's a great idea for a new civ!!duckzilla wrote:Make shrines 200hp, but reduce cost to 100w.
Re: Why did housebooms become a thing?
Oh yea what if you just made all the house boom civs have to place buildings that didn’t give pop space, so they had to build houses in addition. That’s an interesting fix I hadn’t thought about. Bc no one really complains about Dutch and that’s basically what they areScroogie wrote:To those that said Dutch, I think they are ok. Their boom is not too crazy and they are actually hurting themselves with banking a bit by taking away wood that could otherwise be used for housing. The house-boomers get crazy eco+infinite popspace in one, which is plain unfair. Plus they only can get coin, making them still hunt dependant and punishable on the map.
Re: Why did housebooms become a thing?
To follow AOM Greek temple and AOE3 DE Lakota/HAUD, Japan shall put vils working at the shrine.
That will fix this issue.
That will fix this issue.
Re: Why did housebooms become a thing?
Remove japanese explorer ability to build shrines, thereby making jap villagers more raidable. Reduce shrines HP to 600, but improve gathering rates (slightly) linearly with distance to the starting TC, making shrines gather twice as fast at the other side of the map.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Why did housebooms become a thing?
Idk that makes camping in base stronger. Not sure that's good. The idea of reducing hp is to make them come out on the map.duckzilla wrote:Remove japanese explorer ability to build shrines, thereby making jap villagers more raidable. Reduce shrines HP to 600, but improve gathering rates (slightly) linearly with distance to the starting TC, making shrines gather twice as fast at the other side of the map.
- dutchdude117
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Re: Why did housebooms become a thing?
You know what this thread makes me think... Dutch banks should provide population space. Its actually crazy that Japan, Sweden, Inca, all have building that benefit them economically ( each building representing 1-2 vils gathering an infinite resource) while at the same time providing housing space. They are literally up 2000 wood by the time they are done with their boom because they wont have to build a single house for the rest of the game. At least with brit it forces you to gather with a vilagers still, so they are raidable, and so if the map runs out of resources the vilagers cannot gather.
- Plantinator
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Re: Why did housebooms become a thing?
Unfortunately the dutch dont live in banks lmao
Re: Why did housebooms become a thing?
This makes me think about Lakota live at plain.Plantinator wrote:Unfortunately the dutch dont live in banks lmao
Re: Why did housebooms become a thing?
Whereas the Japanese live in shrines.Plantinator wrote:Unfortunately the dutch dont live in banks lmao
- edeholland
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Re: Why did housebooms become a thing?
I can't really answer the original question. Japanese shrines surely were one of the biggest gripes people had with 3RE. I don't know why they designed two new civs and decided two times that changing houses into economic units would be the way to make the civ unique. They did look at WOL for ideas for other parts of the game, I wonder why they didn't take more ideas from them for giving civs economic advantages and making them unique.
- UpMySleeves
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Re: Why did housebooms become a thing?
Name checks out.dutchdude117 wrote:You know what this thread makes me think... Dutch banks should provide population space.
I guess lack of imagination as it's been said and these types of civs are more friendly towards new players? Seems like many people in this thread came up with nice small tweaks to make these civs less annoying to play vs.
Never trust a man in a blue trench coat, never drive a car when you're dead
- dutchdude117
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Re: Why did housebooms become a thing?
I am trying to make a joke, I don't really think dutch should get pop space for their banks. The goal of the statement was to emphasize how powerful it is to tie economic growth with population space.UpMySleeves wrote:Name checks out.dutchdude117 wrote:You know what this thread makes me think... Dutch banks should provide population space.
I guess lack of imagination as it's been said and these types of civs are more friendly towards new players? Seems like many people in this thread came up with nice small tweaks to make these civs less annoying to play vs.
- UpMySleeves
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Re: Why did housebooms become a thing?
Yes, I too was making a joke.
Never trust a man in a blue trench coat, never drive a car when you're dead
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