Update 13088

General forum about Age of Empires 3 DE. Please post strategy threads, recorded games, user-created content and tech support threads in their respective forum.
User avatar
Tuvalu gibson
Ninja
ECL Reigning Champs
Posts: 13598
Joined: May 4, 2015
Location: USA

Re: Update 13088

Post by gibson »

Probably cause swede is bottom tier now or close to it at least?
User avatar
European Union aaryngend
Howdah
Posts: 1563
Joined: Sep 26, 2015
Location: Germany
Clan: N3O

Re: Update 13088

Post by aaryngend »

Hazza54321 wrote:Sweden have been nerfed to the shitter though
Calling it now: the removal of bonus damage to ranged light cavalry for Caroleans will be taken back soon. In super-late game, Caroleans also have -2 range, will be interesting to see how they will fair now.
Sweden got a bit overnerfed if I could give a first impression ujst by the looks of it.
However, their early aggresion is much stronger now, with Caroleans having 2 more base range to start with in Comemrce Age + having the 3 Huss shipment in their inventory.
User avatar
Argentina Jets
Dragoon
Posts: 335
Joined: Nov 19, 2019
ESO: SsJetstream
Clan: FPL

Re: Update 13088

Post by Jets »

They have jaegers.
Australia Kawapasaka
ESOC Pro Team
Posts: 1116
Joined: Jan 25, 2019
Location: Wales (new, south)

Re: Update 13088

Post by Kawapasaka »

aaryngend wrote:
Hazza54321 wrote:Sweden have been nerfed to the shitter though
Calling it now: the removal of bonus damage to ranged light cavalry for Caroleans will be taken back soon.
Why do you think that? It's a great change.
User avatar
European Union aaryngend
Howdah
Posts: 1563
Joined: Sep 26, 2015
Location: Germany
Clan: N3O

Re: Update 13088

Post by aaryngend »

Jets wrote:They have jaegers.
Which only cost coin and good luck spamming them with nerfed Torps. I just saw Mitoe using them quite effectively but time will tell if this can make up for the other nerfs.
No Flag helln00
Howdah
Posts: 1410
Joined: Jan 28, 2017
ESO: helln00

Re: Update 13088

Post by helln00 »

aaryngend wrote:
Jets wrote:They have jaegers.
Which only cost coin and good luck spamming them with nerfed Torps. I just saw Mitoe using them quite effectively but time will tell if this can make up for the other nerfs.
I don't think u ever want mercs to be spamable. Considering they have 2 pretty powerful upgrade, u want it to be more a resilient part of the army that survives engagements. getting just 10 jeagers out is probably enough for age 3
User avatar
European Union aaryngend
Howdah
Posts: 1563
Joined: Sep 26, 2015
Location: Germany
Clan: N3O

Re: Update 13088

Post by aaryngend »

helln00 wrote:
aaryngend wrote:
Jets wrote:They have jaegers.
Which only cost coin and good luck spamming them with nerfed Torps. I just saw Mitoe using them quite effectively but time will tell if this can make up for the other nerfs.
I don't think u ever want mercs to be spamable. Considering they have 2 pretty powerful upgrade, u want it to be more a resilient part of the army that survives engagements. getting just 10 jeagers out is probably enough for age 3
40% ranged resist is OP :!: Have you ever seen 40 Skirmishers vs 40 Jaegers?
They get cucked like there's no tomorrow.
Sadly, army compositions like that don't happen in real games.
I'd be happy if in midgame, Sweden could have 20% of their army as either Black Riders or Jaegers. Need something to jump into the fray now that Caroleans aren't OP powerhouses anymore.
User avatar
Indonesia arivus
Musketeer
Posts: 61
Joined: Nov 6, 2020

Re: Update 13088

Post by arivus »

Starting wood is increased by 100, torps cost in increased to 125. Way I see it Swedes just need to chop 100 wood more to build the usual 20 torps in exchange for easier TP start.
User avatar
Pakistan comradecommissar
Dragoon
Posts: 281
Joined: Dec 28, 2019
ESO: ComradeCommissar
Location: Pakistan

Re: Update 13088

  • Quote

Post by comradecommissar »

I think the Sweden changes are definitely an overreaction. A nerf to Engelsburg Ironworks and the starting crates change plus the addition of 3 huss (and removal of 8 pike) would have been just fine. There was no need to nerf Caroleans, or nerf Blueberries to make the card utterly useless.
User avatar
Finland princeofkabul
Pro Player
NWC LAN Top 8EPL Reigning Champs
Posts: 2372
Joined: Feb 28, 2015
ESO: Princeofkabul
Location: In retirement home with Sam and Vic

Re: Update 13088

Post by princeofkabul »

gibson wrote:Carolean aren’t even op late game, they lose hard to cir skirms and do poorly vs heavy cav when compared to other musk. They’re just good mid game when Swede can spam 100 of them
How come they werent op in lategame? The ranged multiplier against both heavy and light cavalry is a big deal or did I miss something? Not to even mention this absurd range for a musketeer unit.

I think swedes got overnerfed hard and is probably one of the weakest civs but we'll see how the merc play will work, and is it enough to compensate these nerfs at all.
Chairman of Washed Up clan
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
User avatar
Pakistan comradecommissar
Dragoon
Posts: 281
Joined: Dec 28, 2019
ESO: ComradeCommissar
Location: Pakistan

Re: Update 13088

Post by comradecommissar »

"Disabled the use of several fog-of-war functions during multiplayer games to prevent exploitation."

On another note, Im really hoping this addresses the maphack @Kaiserklein picked up on.
No Flag FellFresse
Crossbow
Posts: 11
Joined: Dec 21, 2020

Re: Update 13088

Post by FellFresse »

Sweden fast plantation new op meta. Civ got nerfed pretty hard. Think forcing them to actually have more than 15 vills is the right way, therefore it should also have age2 vill shipments. No idea how people think the civ is able to afford and produce mercs with the engelsberg nerf on top. You have weaker torp boom plus the torps gather much less ressources. You'll basically sit in your base with torps around your mines and also having to gather coin from them. Once they run out you're pretty fucked. Carolean range nerf is fine but it has to be considered that Sweden lacks any kind of skrm type, so it's very hard to deal with skrm/goon composition. It s just not possible and efficient to build Jäger for your composition besides the 1 shipment. Also the crate change doesn't make much sense since now you'll age later and have even harder time dealing with colonial push.
Overall I like the nerf, BB and strong Caroleans were just stupid and made the civ way too easy and one dimensional to play. Don't like all specific changes but I guess it's hard to balance a civ which is quite poorly designed. Just give them skrms or any light inf..
User avatar
Rainbow Land onfiregun17
Skirmisher
Posts: 163
Joined: Feb 20, 2016
ESO: onfiregun17

Re: Update 13088

  • Quote

Post by onfiregun17 »

I would like to point out that you can still turn your units into gates with this patch. I shall eagerly await Garja to update the Spain FI with a gate variant.
Australia Hazza54321
Pro Player
Winter Champion 2020 x2Donator 01
Posts: 8050
Joined: May 4, 2015
ESO: PrinceofBabu

Re: Update 13088

Post by Hazza54321 »

RIP my man @Aussie_Drongo you shall be dearly missed
User avatar
Argentina Jotunir
Howdah
Posts: 1367
Joined: Mar 31, 2020
Location: Argentina

Re: Update 13088

Post by Jotunir »

princeofkabul wrote:
gibson wrote: Not to even mention this absurd range for a musketeer unit.
The irony is that in real life they tried to fire at point-blank range.
User avatar
Great Britain I_HaRRiiSoN_I
Retired Contributor
Posts: 1626
Joined: Jan 15, 2016
Location: United Kingdom

Re: Update 13088

  • Quote

Post by I_HaRRiiSoN_I »

I have to say it must be pretty hard to kind of overhaul a civ so credit where credit is due in the steps they are taking.
If sweden are still poor then just given them 6 vills to start the game is probably next logical step or a 4 vill card age 2
No Flag Astaroth
Howdah
Posts: 1037
Joined: Jul 21, 2019

Re: Update 13088

  • Quote

Post by Astaroth »

It's nice if Swedes get more options with mercs, but overnerfing them is sad.

Generally, I dislike the trend of nerfing civs into the ground that aren't even OP but that people "dislike", such as Swedes or Incas (last patch), while actually really strong civs like France or Germany that we see in tourneys all the time are left untouched.
Australia Hazza54321
Pro Player
Winter Champion 2020 x2Donator 01
Posts: 8050
Joined: May 4, 2015
ESO: PrinceofBabu

Re: Update 13088

  • Quote

Post by Hazza54321 »

I_HaRRiiSoN_I wrote:I have to say it must be pretty hard to kind of overhaul a civ so credit where credit is due in the steps they are taking.
If sweden are still poor then just given them 6 vills to start the game is probably next logical step or a 4 vill card age 2
If all else fails then standardise them right?
No Flag deleted_user
Ninja
Posts: 14364
Joined: Mar 26, 2015

Re: Update 13088

Post by deleted_user »

I mean...
User avatar
Argentina Jotunir
Howdah
Posts: 1367
Joined: Mar 31, 2020
Location: Argentina

Re: Update 13088

Post by Jotunir »

Hazza54321 wrote:
I_HaRRiiSoN_I wrote:I have to say it must be pretty hard to kind of overhaul a civ so credit where credit is due in the steps they are taking.
If sweden are still poor then just given them 6 vills to start the game is probably next logical step or a 4 vill card age 2
If all else fails then standardise them right?
You can always erase them ;)
(I like Sweden, for the record)
User avatar
European Union Scroogie
Lancer
Posts: 740
Joined: Dec 5, 2015
ESO: Scroogie
GameRanger ID: 10056919

Re: Update 13088

Post by Scroogie »

Peachrocks wrote:
Scroogie wrote:No obscured unit alpha :(
I found a workaround to this. Assuming you mean how you can’t see things through buildings. Start a skirmish ai game. Then change shadows to any other setting and apply it. Then change it back to what it was. You should be able to see things through buildings now.

However this triggers another bug causing xp numbers to not show for that game which is why you do it in skirmish mode (unless you don’t care about xp numbers) and also you have to do this every time you reboot the game.
Thank you but unfortunately afaik this only fixes it for some people, in my case it didnt work.
Me being slightly ahead vs H2O: Image
User avatar
Kiribati princeofcarthage
Retired Contributor
Posts: 8861
Joined: Aug 28, 2015
Location: Milky Way!

Re: Update 13088

Post by princeofcarthage »

Just like EP standardized all civs
Fine line to something great is a strange change.
Australia Peachrocks
Lancer
Posts: 506
Joined: Jul 11, 2019
ESO: Peachrocks

Re: Update 13088

Post by Peachrocks »

Scroogie wrote:
Peachrocks wrote:
Scroogie wrote:No obscured unit alpha :(
I found a workaround to this. Assuming you mean how you can’t see things through buildings. Start a skirmish ai game. Then change shadows to any other setting and apply it. Then change it back to what it was. You should be able to see things through buildings now.

However this triggers another bug causing xp numbers to not show for that game which is why you do it in skirmish mode (unless you don’t care about xp numbers) and also you have to do this every time you reboot the game.
Thank you but unfortunately afaik this only fixes it for some people, in my case it didnt work.
Sigh... AoE3 BE (Bugged Edition) strikes again. Sorry to hear that. It'd be nice if the game worked. I figured you'd have known about this but decided to share it.
Astaroth wrote:It's nice if Swedes get more options with mercs, but overnerfing them is sad.

Generally, I dislike the trend of nerfing civs into the ground that aren't even OP but that people "dislike", such as Swedes or Incas (last patch), while actually really strong civs like France or Germany that we see in tourneys all the time are left untouched.
Honestly yeah though to be fair I think it was justified. The general 'house factory' nonsense needs to go or at least have lesser payoffs. Inca could definitely use Tambos instead with the xp trickle card to have a more aggressive map based playstyle which would be very interesting, especially with natives and WC aura, but it doesn't seem viable right now.

Just the whole standardising when the standard itself could be argued as being problematic and the whole nature of certain unit compositions in general being an issue to the point where you know what units someone's going to build way ahead of time and can't take advantage of it because units don't efficiently counter each other, but that's a whole other argument. I mean Sweden got addressed in this area with the Carolean 'rework' but I know many players would be up in arms if certain other 'I always do this' compositions, were hit in a similar fashion.
User avatar
United States of America Squamiger
Howdah
Posts: 1757
Joined: Dec 25, 2018
ESO: Squamiger

Re: Update 13088

Post by Squamiger »

Swede changes look like they are taking the civ in the right direction, how they were originally intended to be played: as a fast, aggressive rushing civ. Honestly if it were me I would just remove torp gathering entirely and give them 5-4 villie shipments and lots of good age 2 shipments. They would just be like Spain but instead of xp bonus their bonus would be the easy access to mercs in age 3.

too bad about China, yea. I wonder if the civ hasn't received much attention because I think its still quite popular among the lower ELO players, so it probably has a pretty decent winrate still. I wonder if the DE team has data about the winrates of all the civs across different ELO brackets. I'd be very curious to see that data.
User avatar
Brazil Luciofrancosi
Skirmisher
Posts: 183
Joined: Oct 6, 2017
ESO: luciofrancosi
Location: UK

Re: Update 13088

Post by Luciofrancosi »

firstaim wrote:Sweden same OP as before.

Only real nerf is torp +10 wood, this doesn't affect too much, full build for torps cost not 200w more than before. Greedy boom power didn't nerf too much.
Torps still controlling the map, cheap cost for bonus, hard to be destroyed with less cost being killed a vil, etc.

Carolean just became a bit like normal musk, OP range-resist didn't change, got boost in age2 to cover their weakness.

I don't know why many people said RIP to Sweden?
Because now just going full caroleans+canons isn't as viable as caroleans no longer counter ranged cavalry, that is a huge nerf to the unit. Also torps have been nerfed.
I personally think they are fine and probably now can be played as the devs intended.
"Supreme excellence consists of breaking the enemy's resistance without fighting"

Sun Tzu - The art of war

Who is online

Users browsing this forum: No registered users and 5 guests

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV