Otto Sioux Sling Rush

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Great Britain I_HaRRiiSoN_I
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Otto Sioux Sling Rush

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Post by I_HaRRiiSoN_I »

just hopped onto aoe3de with tom for some casual games, ended up getting my town centre deleted at like 3:30? This is just some frustrating shit. Cheers quicksearch :salt: :salt: :salt:
OttoSiouxSlingRush.age3Yrec
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Germany Rohbrot
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Re: Otto Sioux Sling Rush

Post by Rohbrot »

Poor Tom i would say.
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France [Armag] diarouga
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Re: Otto Sioux Sling Rush

Post by [Armag] diarouga »

Get slinged so that you can age earlier and hold with pikes + mm + skirms.
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Great Britain I_HaRRiiSoN_I
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Re: Otto Sioux Sling Rush

Post by I_HaRRiiSoN_I »

[Armag] diarouga wrote:Get slinged so that you can age earlier and hold with pikes + mm + skirms.
But that's OK if you scout the sling in the first 20 seconds. Don't feel like It should be the case of checking slinging potential every single 2v2 on the ladder
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Great Britain I_HaRRiiSoN_I
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Re: Otto Sioux Sling Rush

Post by I_HaRRiiSoN_I »

And once you know about it at 2 mins is already feels like it's too late
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France chronique
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Re: Otto Sioux Sling Rush

Post by chronique »

Idk i played a couple of game vs this kind of all in strat and it's not that hard to hold. One of you get rect but you can rebuild your stuff and one of your opponent are stuck in age 1 (as he feed his mate), so its become a sort of 1v1 during a couple of min and most of the time your mate have a better eco than the rusher so you are fine (in games i played we won each time vs those kind of build).
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Great Britain I_HaRRiiSoN_I
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Re: Otto Sioux Sling Rush

Post by I_HaRRiiSoN_I »

otto then went to age3 as his TC was continuously makeing free vills and shipped 2 falcs and then made falcs after
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Re: Otto Sioux Sling Rush

Post by deleted_user »

aoe3 is gimmicky, getting caught by gimmicks is aoe3.

this is when we "run it back." what follows is a very satisfying "gg ez."
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France [Armag] diarouga
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Re: Otto Sioux Sling Rush

Post by [Armag] diarouga »

I_HaRRiiSoN_I wrote:
[Armag] diarouga wrote:Get slinged so that you can age earlier and hold with pikes + mm + skirms.
But that's OK if you scout the sling in the first 20 seconds. Don't feel like It should be the case of checking slinging potential every single 2v2 on the ladder
You should sling by default.
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Re: Otto Sioux Sling Rush

Post by Peachrocks »

[Armag] diarouga wrote: You should sling by default.
Alternatively upon being caught out, you could cancel age and sling your ally. They are a pretty powerful tool and I think the general lack of focus on team games means they just get ignored. Game in all forms is pretty imbalanced, some of that is by design and preference.
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Indonesia arivus
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Re: Otto Sioux Sling Rush

Post by arivus »

Dev should nerf Jerry :hmm:

On topic: I hope there is some mechanic that disable trade between player until 5 minute of the game, kinda like in SC2
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Re: Otto Sioux Sling Rush

Post by Black_Duck »

chronique wrote:Idk i played a couple of game vs this kind of all in strat and it's not that hard to hold. One of you get rect but you can rebuild your stuff and one of your opponent are stuck in age 1 (as he feed his mate), so its become a sort of 1v1 during a couple of min and most of the time your mate have a better eco than the rusher so you are fine (in games i played we won each time vs those kind of build).
It was my first game in months I’m gonna put it down to being rusty
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Re: Otto Sioux Sling Rush

Post by Mr_Bramboy »

Yeah I suppose the strat is to sling all resources to the player that's not being attacked. Then it becomes a 1v1 with your side having a larger economy. Though that might be offset by the fact that the enemy slinger is otto and has been training vills all the time. Not to mention that this is extremely boring for everyone involved.

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