Yabusame need a nerf. Can't be countered in 4+ player games

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Italy Garja
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by Garja »

1 range doesn't outmicro, same with 5% speed.
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by howlingwolfpaw »

Your getting the first hits, or another row of goons in the attack before you kite away, which can then be done faster....

Could test this out but I think it would have significant outcomes.
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by Garja »

Well let me tell you, 1 range only is not significant.
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by helln00 »

I forgot but what was the range of RE Port goons that made it so OP? I just think that this allows them to get closer to that again
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by aaryngend »

Garja wrote:1 range doesn't outmicro, same with 5% speed.
True, but they shoot first, getting off more volleys. I would love to see a battle between 25 fully-upped goons, with one side having the Swedish card bonus.
helln00 wrote:I forgot but what was the range of RE Port goons that made it so OP? I just think that this allows them to get closer to that again
20.
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by howlingwolfpaw »

if it were just 1 range I might agree, but its a speed bonus too.

plus, the arsenal has a pretty expensive upgrade for plus 2 range to dragoon types and its very worth while to get that. as then dragoons can out range muskets to kite them.
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by Garja »

The speed boost is also pretty much irrelevant for dragoons as it is too marginal to provide concrete utility.
Even the arsenal tech doesn't quite allow goons to outrange musks. 2 range is simply not enough to not receive a volley back, especially considering goons have somewhat delayed firing animation while musks don't.
If anything the extra range is marginally useful when kiting behind skirms, as it helps to target the enemy cav.
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by howlingwolfpaw »

well then the card needs a buff then to make it an option!
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by cosuco »

Yabusame , samurai, ninja ,yojinbo are suck unit.
Need buff.
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by harcha »

is this the guy who said "just make longbows" against ashi? yojimbo is the only sucky unit, the others are great for their uses.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by helln00 »

tbh the only thing that sucks about yojimbo to me is that the shipment gives a paltry amount. That and maybe the tags, maybe now that we have the hakkapelit template, we can just give it the same tags, more skirm resistant but less goon resistant
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by AndiAOE »

harcha wrote:is this the guy who said "just make longbows" against ashi? yojimbo is the only sucky unit, the others are great for their uses.
what are the uses for samurai? Have never met them online
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Re: Yabusame need a nerf. Can't be countered in 4+ player games

Post by harcha »

kill anything they can get close to and siege stuff
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.

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