Introducing Rating Modifier to Encourage Civ Diversity

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Great Britain _NT_sven
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Introducing Rating Modifier to Encourage Civ Diversity

Post by _NT_sven »

Back in Legacy times the rating system calculated the average civ winning rate on ladder as a modifier. Like if you go lame India, Iro, Turkey etc., you would gain very little PR after winning games. I think it's a good idea to introduce this system back to DE to reward using less OP civs. What do people think?

-Thoughts after seeing all choosing Japan/Swedes on ladder today, just super annoying
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France ǝɯɐuɹǝsn
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by ǝɯɐuɹǝsn »

something who was nice on legacy was the medal and the ranking for every civ and 1v1 2v2 etc etc matchup, this was funny and it encourage the competition between player
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by look »

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France [Armag] diarouga
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Re: Introducing Rating Modifier to Encourage Civ Diversity

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Post by [Armag] diarouga »

How do you decide if a civ is good or bad though ? A mediocre player with an op civ might get a 50% winrate, while a top player with a bad civ will get 75%. We had this issue on EP, and it's not very fair.
Honestly, the best solution is just to balance the game.
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India Challenger_Marco
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by Challenger_Marco »

This would be bad everyone is annoyed to play 1 civ or the other so it doesn't mean we need to introduce the system to nerf the civ picks ,for eg i hate playing against lakota.
:nwc:
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Great Britain _NT_sven
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by _NT_sven »

[Armag] diarouga wrote:How do you decide if a civ is good or bad though ? A mediocre player with an op civ might get a 50% winrate, while a top player with a bad civ will get 75%. We had this issue on EP, and it's not very fair.
Honestly, the best solution is just to balance the game.
Yeah but when the game is still going through the process of balance improvement idk if it's better to just calculate it based on say 1600+ rating players' stats, or to leave it as it is
Plum blossoms fall below the steps like whirling snow;
They cover me still though brushed off a while ago.

-Tune: "Pure Serene Music", Li Yu (937-978 AD), the Last Lord of Southern Tang Dynasty
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by [Armag] diarouga »

_NT_sven wrote:
[Armag] diarouga wrote:How do you decide if a civ is good or bad though ? A mediocre player with an op civ might get a 50% winrate, while a top player with a bad civ will get 75%. We had this issue on EP, and it's not very fair.
Honestly, the best solution is just to balance the game.
Yeah but when the game is still going through the process of balance improvement idk if it's better to just calculate it based on say 1600+ rating players' stats, or to leave it as it is
Better to leave it as it is. The balance is not the same at 1600 and 2000 elo frankly.
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France chronique
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by chronique »

And i think sawing peaple jumping +50 place just by playing one civ is a sort of indicator of the balance.
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by onfiregun17 »

Stop trying to nerf GUA and his OP Brit strats >:(
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Italy Garja
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Re: Introducing Rating Modifier to Encourage Civ Diversity

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Post by Garja »

chronique wrote:And i think sawing peaple jumping +50 place just by playing one civ is a sort of indicator of the balance.
Or an indicator that focusing on one civ only is a more efficient way to grind elo
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by gibson »

chronique wrote:And i think sawing peaple jumping +50 place just by playing one civ is a sort of indicator of the balance.
Poor empireboss when Swede gets nerfed into the ground next patch :(
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by chronique »

Garja wrote:
chronique wrote:And i think sawing peaple jumping +50 place just by playing one civ is a sort of indicator of the balance.
Or an indicator that focusing on one civ only is a more efficient way to grind elo
What i mean is, when a (close to) mono civ player gain a lot of elo right after a buff of his main, is a sort of indicator.
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Italy Garja
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by Garja »

In that case, yes.
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by Mr_Bramboy »

This game has enough forced diversity already.
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Re: Introducing Rating Modifier to Encourage Civ Diversity

Post by CR_Joops »

Idk if it's because I'm fairly low down the ladder, but the civs are fairly diverse that I play against in 1v1.

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