Age of Empires III: Definitive Edition — Update 20322

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Re: Age of Empires III: Definitive Edition — Update 20322

Post by onfiregun17 »

Dolan wrote:Then they are modifying their binaries, injecting those functions back into the game. They are probably doing it in such a way that the checksum of the file stays the same.
If that's the case, Microsoft should include some kind of feature that checks the executable of the currently logged in player. Like a tool which checks for file corruption.
Yeah you're right they likely got around the checksum. Apparently some people in the modding community figured out how to get around it fairly quickly, so to be honest I'm kind of surprised it's taken this long for the exploits to become commonplace again.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Joe »

im sad they dont removed artic territorys from the map pool. But im happy they removed yukon
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Mr_Bramboy »

Garja wrote:Aztec mining card only adds the coin cost. Slingers and coyotemen now cost food, gold AND wood.
Finally, some real balance.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Gauix7 »

don_artie wrote:Friendship with sweden ended, dutch is my friend now
Dutch was always my friend annyway
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by duckzilla »

Okay, this patch is actually good. Some long-standing balancing issues have finally been addressed. At first look, I don't even see any balance issues that are left. Let's see how this plays out.

I also like the changes to Dutch banking cards and the (pricey!) Japanese option to build livestock themselves.
Whatever is written above: this is no financial advice.

Beati pauperes spiritu.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Astaroth »

Already some impressions of the new top civ? Is it France?
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Skwizz_Jehuty »

Japan is really slow now, very sensitive vs rush or ff civ
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Mr_Bramboy »

Astaroth wrote:Already some impressions of the new top civ? Is it France?
Probably Dutch. Those types of changes have the tendency to snowball out of control really quickly.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by flontier »

Swe is going to stay top.
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Re: Age of Empires III: Definitive Edition — Update 20322

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Post by Jerimuno »

Jap change is quite the opposite of insightful in my opinion:

You are basically forced into a market +2v start in age 1 followed up by the torii gates age up. Other plays don't really make a lot of sense with this crate start, so I don't really think this accomplishes what's intended.
The aim was to delay their age up, while keeping several builds and wonders viable. A 50f reduction similar to the one France has received would make a lot more sense, since that would allow for port cons/kami/toshogu starts as well.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Jerimuno »

Other than that swe change is negligible, I dont understand why they dont just decrease blueberry gathering rates

Aztec changes are big, combined with the buff they received in age 1 already, they can be quite scary now.

Dutch has been lowkey high tier before, and is just getting stronger and stronger. There is a reason Rapha and Soldier (and others) are playing 100% Dutch, and the reason is certainly not that it's a bottom or mid tier civ :P
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Joe »

Jerimuno wrote:Jap change is quite the opposite of insightful in my opinion:

You are basically forced into a market +2v start in age 1 followed up by the torii gates age up. Other plays don't really make a lot of sense with this crate start, so I don't really think this accomplishes what's intended.
The aim was to delay their age up, while keeping several builds and wonders viable. A 50f reduction similar to the one France has received would make a lot more sense, since that would allow for port cons/kami/toshogu starts as well.
this is actually a buff to tori :( I think the +100 gold is a bad idea
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Re: Age of Empires III: Definitive Edition — Update 20322

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Post by Kaiserklein »

Yeah it should be -50f for japs.

Dutch was average and is still average
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by [Armag] diarouga »

Agreed, not sure what was the idea behind 100c :(
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by princeofcarthage »

Bring back random crates.
Fine line to something great is a strange change.
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Re: Age of Empires III: Definitive Edition — Update 20322

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Post by [Armag] diarouga »

princeofcarthage wrote:Bring back random crates.
No.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by princeofcarthage »

[Armag] diarouga wrote:
princeofcarthage wrote:Bring back random crates.
No.
Yes, cuz fixed crates push civs into certain specific starts unless ofcourse you have abundant start like deccan. It's pretty clear from posts above how a crate change has suddenly changed the start of Japan.
Fine line to something great is a strange change.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by princeofcarthage »

[Armag] diarouga wrote:
princeofcarthage wrote:Bring back random crates.
No.
Yes, cuz fixed crates push civs into certain specific starts unless ofcourse you have abundant start like deccan. It's pretty clear from posts above how a crate change has suddenly changed the start of Japan.
Fine line to something great is a strange change.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Joe »

princeofcarthage wrote:
[Armag] diarouga wrote:
princeofcarthage wrote:Bring back random crates.
No.
Yes, cuz fixed crates push civs into certain specific starts unless ofcourse you have abundant start like deccan. It's pretty clear from posts above how a crate change has suddenly changed the start of Japan.
random crates is a bad idea...
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Re: Age of Empires III: Definitive Edition — Update 20322

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Post by [Armag] diarouga »

princeofcarthage wrote:
[Armag] diarouga wrote:
princeofcarthage wrote:Bring back random crates.
No.
Yes, cuz fixed crates push civs into certain specific starts unless ofcourse you have abundant start like deccan. It's pretty clear from posts above how a crate change has suddenly changed the start of Japan.
Nope, it's actually the opposite. With wood start, Japan can go consulate + kami, TP into toshogu, shrine into torii. With coin start, market into torii is the best way to play in many situations.
It's the same for almost every civ. Wood start gives you different options, coin only gives you one. And on top of reducing diversity, random crates create balance issues :hmm:
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Re: Age of Empires III: Definitive Edition — Update 20322

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Post by Mr_Bramboy »

princeofcarthage wrote:Bring back random crates.
It is astounding how you can manage to have the wrong opinion in every single matter with no exceptions at all.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by toriancarconn »

CR_Joops wrote:
Squamiger wrote:its very interesting how they specifically note that aztec has a high win percentage (???) and spain has one of the lowest. is that just because people who know what they are doing play aztec, while people who are complete noobs pick spain? its funny how its the opposite of what competitive players would rate them

nvm spain is just low in team games, makes sense
It's because Aztec are very strong further down the ladder, where 90% of people play
it might be low lewel players are confused about Aztec units and have no clue what counters them.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by fei123456 »

In RE Japan often start with 3 food 3 wood/2 wood 1 coin, and they're still a decent civ. Now they have 4 food 3 wood 1 coin start in every game, and you're still complaining?
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by fei123456 »

toriancarconn wrote:it might be low lewel players are confused about Aztec units and have no clue what counters them.
There's no need to recognize Aztec units, if they pop 30 units (including 2 skulls) into your base in 6 minutes.
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Re: Age of Empires III: Definitive Edition — Update 20322

Post by Vafurx »

toriancarconn wrote:
CR_Joops wrote:
Squamiger wrote:its very interesting how they specifically note that aztec has a high win percentage (???) and spain has one of the lowest. is that just because people who know what they are doing play aztec, while people who are complete noobs pick spain? its funny how its the opposite of what competitive players would rate them

nvm spain is just low in team games, makes sense
It's because Aztec are very strong further down the ladder, where 90% of people play
it might be low lewel players are confused about Aztec units and have no clue what counters them.
This. They need to make the counter symbols (unit types) more clear and merge shock infantry symbol with heavy cav.

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