Age of Empires III: Definitive Edition — Update 26865

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Re: Age of Empires III: Definitive Edition — Update 26865

Post by Benju11 »

Have you guys already updated the game? My Steam didn't auto update the game and I`m still with the old version starting with 24...
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by PatrickLFC »

The update was cancelled temporarily @Benju11 due to issues with the USA challenges being reset for people trying to unlock the civ so they have reverted to the old patch for now
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by Benju11 »

@PatrickLFC Thank you for your response, that explains it :D
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by InsectPoison »

Anyone know when the patch will go live again as its been reverted.
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by Zanerre »

Great Plains hype
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by sebnan12 »

Tp fixed?
"Why are you trying to lecture me on my own language, no wonder you people shit in the open street."- Riotcoke

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Re: Age of Empires III: Definitive Edition — Update 26865

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Post by Zanerre »

Yeah bro they fixed it. They deleted some tp on team game so units can't be stuck ;) ;)
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by aaryngend »

Zanerre wrote:Yeah bro they fixed it. They deleted some tp on team game so units can't be stuck ;) ;)
Read the thread again... they reverted the patch because of a bug. You are on the old patch.... :hmm:
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by Zanerre »

Oh okey but I don't know If i play on the old or on the new patch anyway
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by aaryngend »

Everybody plays on the old patch right now, until they re-release it.
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by InsectPoison »

any guesses on when they are re releasing it?
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Re: Age of Empires III: Definitive Edition — Update 26865

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Post by Hazza54321 »

aaryngend wrote:
Zanerre wrote:Yeah bro they fixed it. They deleted some tp on team game so units can't be stuck ;) ;)
Read the thread again... they reverted the patch because of a bug. You are on the old patch.... :hmm:
Way to ruin the joke
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by aaryngend »

Hazza54321 wrote:
aaryngend wrote:
Zanerre wrote:Yeah bro they fixed it. They deleted some tp on team game so units can't be stuck ;) ;)
Read the thread again... they reverted the patch because of a bug. You are on the old patch.... :hmm:
Way to ruin the joke
That is my duty.
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by Jets »

Idk why they don't just revert TP sockets to what it used to be on Legacy, a socket that you could walk your units into and nothing happened, only when a TP was built you have a hitbox.

I used to put an outpost right next to the socket while using ATP, it was a wonderful building combo. Now it bugs every unit I ship there.
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by CR_Joops »

Idk if I'm on a patch or a reverted patch or an inverted patch or a reversed patch but one of my Mams just got stuck in a TP socket so that's not cool
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by hidden_blaze »

CR_Joops wrote:Idk if I'm on a patch or a reverted patch or an inverted patch or a reversed patch but one of my Mams just got stuck in a TP socket so that's not cool
Since we played earlier and my game hasn't been patched, the patch shouldn't affect you at the moment, otherwise I think we wouldn't have matched.
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by CR_Joops »

hidden_blaze wrote:
CR_Joops wrote:Idk if I'm on a patch or a reverted patch or an inverted patch or a reversed patch but one of my Mams just got stuck in a TP socket so that's not cool
Since we played earlier and my game hasn't been patched, the patch shouldn't affect you at the moment, otherwise I think we wouldn't have matched.
Ahh cool thanks. GGs earlier btw 8-)
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by RenektonSion »

194 / 5000
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The update was partially attached, not all the changes are implemented due to the said problem, but for example the team games, it is seen that the written changes were implemented
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Re: Age of Empires III: Definitive Edition — Update 26865

Post by helln00 »

Jets wrote:Idk why they don't just revert TP sockets to what it used to be on Legacy, a socket that you could walk your units into and nothing happened, only when a TP was built you have a hitbox.

I used to put an outpost right next to the socket while using ATP, it was a wonderful building combo. Now it bugs every unit I ship there.
tbh i do remember units getting stuck near tp sockets in legacy , I think it was just a very rare occurrence.

If i had to guess as to why, the old models were low res enough that collisions were easy to process. With DE now everything is much more high res so what ever the code is in Legacy causes a lot more stuckage in DE. I dont envy fixing such an obscure and ancient bug where the fix was probably a bodge
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Re: Age of Empires III: Definitive Edition — Update 26865

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Post by musketeer925 »

helln00 wrote:
Jets wrote:Idk why they don't just revert TP sockets to what it used to be on Legacy, a socket that you could walk your units into and nothing happened, only when a TP was built you have a hitbox.

I used to put an outpost right next to the socket while using ATP, it was a wonderful building combo. Now it bugs every unit I ship there.
tbh i do remember units getting stuck near tp sockets in legacy , I think it was just a very rare occurrence.

If i had to guess as to why, the old models were low res enough that collisions were easy to process. With DE now everything is much more high res so what ever the code is in Legacy causes a lot more stuckage in DE. I dont envy fixing such an obscure and ancient bug where the fix was probably a bodge
I highly doubt that the models themselves play much role in pathing/obstruction. Generally games use much simpler shapes like squares and circles to calculate that to improve efficiency.

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