Age of Empires III: Definitive Edition — Update 26865
Re: Age of Empires III: Definitive Edition — Update 26865
Have you guys already updated the game? My Steam didn't auto update the game and I`m still with the old version starting with 24...
-
- Musketeer
- Posts: 94
- Joined: Jan 17, 2021
Re: Age of Empires III: Definitive Edition — Update 26865
The update was cancelled temporarily @Benju11 due to issues with the USA challenges being reset for people trying to unlock the civ so they have reverted to the old patch for now
Re: Age of Empires III: Definitive Edition — Update 26865
@PatrickLFC Thank you for your response, that explains it
-
- Lancer
- Posts: 970
- Joined: Mar 6, 2016
Re: Age of Empires III: Definitive Edition — Update 26865
Anyone know when the patch will go live again as its been reverted.
- Zanerre
- Skirmisher
- Posts: 119
- Joined: Aug 20, 2018
- ESO: empireboss
Re: Age of Empires III: Definitive Edition — Update 26865
Great Plains hype
- sebnan12
- Jaeger
- Posts: 2311
- Joined: Nov 15, 2015
- ESO: Mongobillione
- Location: Switzerland
Re: Age of Empires III: Definitive Edition — Update 26865
Tp fixed?
"Why are you trying to lecture me on my own language, no wonder you people shit in the open street."- Riotcoke
''man he's slow rolling him more than a fish on a royal flush'' - Garja
NEED MORE XP
''man he's slow rolling him more than a fish on a royal flush'' - Garja
NEED MORE XP
- Zanerre
- Skirmisher
- Posts: 119
- Joined: Aug 20, 2018
- ESO: empireboss
Re: Age of Empires III: Definitive Edition — Update 26865
Yeah bro they fixed it. They deleted some tp on team game so units can't be stuck
- Attachments
-
Re: Age of Empires III: Definitive Edition — Update 26865
Read the thread again... they reverted the patch because of a bug. You are on the old patch....Zanerre wrote:Yeah bro they fixed it. They deleted some tp on team game so units can't be stuck
- Zanerre
- Skirmisher
- Posts: 119
- Joined: Aug 20, 2018
- ESO: empireboss
Re: Age of Empires III: Definitive Edition — Update 26865
Oh okey but I don't know If i play on the old or on the new patch anyway
Re: Age of Empires III: Definitive Edition — Update 26865
Everybody plays on the old patch right now, until they re-release it.
-
- Lancer
- Posts: 970
- Joined: Mar 6, 2016
Re: Age of Empires III: Definitive Edition — Update 26865
any guesses on when they are re releasing it?
-
- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: Age of Empires III: Definitive Edition — Update 26865
Way to ruin the jokeaaryngend wrote:Read the thread again... they reverted the patch because of a bug. You are on the old patch....Zanerre wrote:Yeah bro they fixed it. They deleted some tp on team game so units can't be stuck
Re: Age of Empires III: Definitive Edition — Update 26865
That is my duty.Hazza54321 wrote:Way to ruin the jokeaaryngend wrote:Read the thread again... they reverted the patch because of a bug. You are on the old patch....Zanerre wrote:Yeah bro they fixed it. They deleted some tp on team game so units can't be stuck
- Jets
- Dragoon
- Posts: 335
- Joined: Nov 19, 2019
- ESO: SsJetstream
- Clan: FPL
Re: Age of Empires III: Definitive Edition — Update 26865
Idk why they don't just revert TP sockets to what it used to be on Legacy, a socket that you could walk your units into and nothing happened, only when a TP was built you have a hitbox.
I used to put an outpost right next to the socket while using ATP, it was a wonderful building combo. Now it bugs every unit I ship there.
I used to put an outpost right next to the socket while using ATP, it was a wonderful building combo. Now it bugs every unit I ship there.
Re: Age of Empires III: Definitive Edition — Update 26865
Idk if I'm on a patch or a reverted patch or an inverted patch or a reversed patch but one of my Mams just got stuck in a TP socket so that's not cool
-
- Musketeer
- Posts: 58
- Joined: Apr 7, 2020
Re: Age of Empires III: Definitive Edition — Update 26865
Since we played earlier and my game hasn't been patched, the patch shouldn't affect you at the moment, otherwise I think we wouldn't have matched.CR_Joops wrote:Idk if I'm on a patch or a reverted patch or an inverted patch or a reversed patch but one of my Mams just got stuck in a TP socket so that's not cool
Re: Age of Empires III: Definitive Edition — Update 26865
Ahh cool thanks. GGs earlier btwhidden_blaze wrote:Since we played earlier and my game hasn't been patched, the patch shouldn't affect you at the moment, otherwise I think we wouldn't have matched.CR_Joops wrote:Idk if I'm on a patch or a reverted patch or an inverted patch or a reversed patch but one of my Mams just got stuck in a TP socket so that's not cool
- RenektonSion
- Crossbow
- Posts: 22
- Joined: May 7, 2021
- ESO: IIIIIIIIII
- Location: Rapa Nui
- Clan: SpNz
Re: Age of Empires III: Definitive Edition — Update 26865
194 / 5000
Resultados de traducción
The update was partially attached, not all the changes are implemented due to the said problem, but for example the team games, it is seen that the written changes were implemented
Resultados de traducción
The update was partially attached, not all the changes are implemented due to the said problem, but for example the team games, it is seen that the written changes were implemented
Re: Age of Empires III: Definitive Edition — Update 26865
tbh i do remember units getting stuck near tp sockets in legacy , I think it was just a very rare occurrence.Jets wrote:Idk why they don't just revert TP sockets to what it used to be on Legacy, a socket that you could walk your units into and nothing happened, only when a TP was built you have a hitbox.
I used to put an outpost right next to the socket while using ATP, it was a wonderful building combo. Now it bugs every unit I ship there.
If i had to guess as to why, the old models were low res enough that collisions were easy to process. With DE now everything is much more high res so what ever the code is in Legacy causes a lot more stuckage in DE. I dont envy fixing such an obscure and ancient bug where the fix was probably a bodge
- musketeer925
- Retired Contributor
- Posts: 2484
- Joined: Mar 28, 2015
- ESO: musketeer925
Re: Age of Empires III: Definitive Edition — Update 26865
I highly doubt that the models themselves play much role in pathing/obstruction. Generally games use much simpler shapes like squares and circles to calculate that to improve efficiency.helln00 wrote:tbh i do remember units getting stuck near tp sockets in legacy , I think it was just a very rare occurrence.Jets wrote:Idk why they don't just revert TP sockets to what it used to be on Legacy, a socket that you could walk your units into and nothing happened, only when a TP was built you have a hitbox.
I used to put an outpost right next to the socket while using ATP, it was a wonderful building combo. Now it bugs every unit I ship there.
If i had to guess as to why, the old models were low res enough that collisions were easy to process. With DE now everything is much more high res so what ever the code is in Legacy causes a lot more stuckage in DE. I dont envy fixing such an obscure and ancient bug where the fix was probably a bodge
Who is online
Users browsing this forum: No registered users and 7 guests