Age of Empires III: DE — Hotfix 27330
Age of Empires III: DE — Hotfix 27330
FIXED - Age of Empires III: DE — Hotfix 27330
This hotfix restores cross-platform MP, along with rectifying the US Civilization progress loss error for most players. If you still run into issues after, please contact support here.
This hotfix restores cross-platform MP, along with rectifying the US Civilization progress loss error for most players. If you still run into issues after, please contact support here.
Re: Age of Empires III: DE — Hotfix 27330
Hoping to see them fix the bug that caused treaty games to only crash occasionally instead of every single one
Re: Age of Empires III: DE — Hotfix 27330
Both, it's the new patch minus the USA challenge progress bug that made them take it back the first time.Garja wrote:is this just hotfix or includes the new patch
Re: Age of Empires III: DE — Hotfix 27330
Maybe it's just in my head, but the game feels so much smoother and I feel I have control of unit's especially during big battles
- onfiregun17
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Re: Age of Empires III: DE — Hotfix 27330
honestly just hoping this patch doesn't break anything, I guess we'll wait and see
Re: Age of Empires III: DE — Hotfix 27330
All my hotkeys have been deleted - has anybody else had this issue?
Re: Age of Empires III: DE — Hotfix 27330
Ye I just had to switch them back to default instead of legacy.Theodore wrote:All my hotkeys have been deleted - has anybody else had this issue?
- AndiAOE
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Re: Age of Empires III: DE — Hotfix 27330
We did play a 3v3 and the game was just a tiny bit slower than usual (similar to replays). Has someone else experienced this? We had all the default settings for the game
Link to my Channel
https://www.youtube.com/channel/UCUYSgP ... H3TZI2GmLw
https://www.youtube.com/channel/UCUYSgP ... H3TZI2GmLw
Re: Age of Empires III: DE — Hotfix 27330
I had the same lolCR_Joops wrote:Ye I just had to switch them back to default instead of legacy.Theodore wrote:All my hotkeys have been deleted - has anybody else had this issue?
Re: Age of Empires III: DE — Hotfix 27330
Had several games with new patch and my experience so far has been good. No new bugs that I can see and units seems a lot more responsive even during big fights. No units stuck on tp although it's only been a few games. Patching also seems better. And playing on GP with plenty of hunts and bisons that dont run away too fast was nostalgic.
Feel like the game is in a state where it should have been on release
Feel like the game is in a state where it should have been on release
- vividlyplain
- Lancer
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Re: Age of Empires III: DE — Hotfix 27330
if you have any mods installed you'll need to deactivate them until they're updatedGarja wrote:my game keeps crashing whenever I launch a game
Re: Age of Empires III: DE — Hotfix 27330
Ok I spawned most of the maps that have been changed.
Overall I see lot of fixed placed resources. Not big fan of that (not fan at all actually) but I guess if it works...
Anyway, Great Plains seems a good map.
Cascade Range, I didn't check code, just noticed 1st and 2nd mine don't spawn on opposite sides of the TC anymore. That's quite a price imo to have 2nd mine spawn consistently. Originally there was a somewhat strict constraint on 2nd mine (couldn't place too far forward). Don't remember if I tried that already but one way to assure consistent spawn is to make 2nd mine spawn first, and only then spawn the first mine with same constraints.
Florida swamp is over-saturated with trees. Surely it looks more swampy but the central part is barely crossable by units. The muddy water is good tho.
Korea hunts look fixed now (and increased?). Again, not a fan of that but w/e at least people wont complain about hunts missing or such. It's sad tho cause the map originally had 500f animals so the logic was fewer but bigger hunts.
Manchuria now doesn't spawn the top extra mine neither for 1v1 nor team. No idea what caused it but it's pretty big deal.
New England seems more consistent. Players don't have OP treasures in base anymore. The additional elk hunt imo is not necessary. Starting areas are a bit overcrowded by resources. Mine distribution is symmetrical but different from the original map which wanted mines to be further away from the lakes. The forest placement has something odd.
I don't know how the resource generation order has been changed but I know that I had it changed already on the EP version. Original map had treasure first etc. I wonder which baseline map has been used for DE
Punjab cliff glitch has been fixed finally. Not sure tho which of the two possible fix has been used tho. Looks like the plateau code part has been removed which is ok as it was a bit redundant (back of the plateau now collapse tho). Not a fan at all of the 2 new extra hunts. Resource had the right amount of hunts already. Filling the map with more hunts is a lazy fix to possibly uneven resource placement (which was rare anyway). Considering the DE map also has buffalos I really think those 2 hunts should be removed. I don't know what's with the mines in the bottom part (unless it perhaps refers to some old constraint in team game spawns).
Saguenay now basically has 2 more mines overall. It maybe makes it more consistent (not even sure as the only problem was with the 2nd mine) but map was supposed to have 10 mines total and not 12.
Siberia first mine is too close to the TC now. Tower is there cause first mine is supposed to spawn a bit further than usual. Also first hunt has been simply deleted (???)
Sonora looks hmm...different. Less cliff/canyons is fine. They do seem to be placed only on the sides of the map (I guess intended and not necessarily bad), but they also look too small. They're too similar to Painted Desert pillars now. I don't mind them being shorter but maybe they should have variable height. Middle map has the big canyon again which imo is the worst part of the map (too many resources, easily wallable, units can barely path through). Hunt radius has been conviniently reduced but too much now. Tree density/clumpiness was better in the original map imo. Finally the map has some treasures (mostly coin tho).
Yukon has too many trees overall now? Middle of the map and left side of the river seem overcrowded.
Overall I see lot of fixed placed resources. Not big fan of that (not fan at all actually) but I guess if it works...
Anyway, Great Plains seems a good map.
Cascade Range, I didn't check code, just noticed 1st and 2nd mine don't spawn on opposite sides of the TC anymore. That's quite a price imo to have 2nd mine spawn consistently. Originally there was a somewhat strict constraint on 2nd mine (couldn't place too far forward). Don't remember if I tried that already but one way to assure consistent spawn is to make 2nd mine spawn first, and only then spawn the first mine with same constraints.
Florida swamp is over-saturated with trees. Surely it looks more swampy but the central part is barely crossable by units. The muddy water is good tho.
Korea hunts look fixed now (and increased?). Again, not a fan of that but w/e at least people wont complain about hunts missing or such. It's sad tho cause the map originally had 500f animals so the logic was fewer but bigger hunts.
Manchuria now doesn't spawn the top extra mine neither for 1v1 nor team. No idea what caused it but it's pretty big deal.
New England seems more consistent. Players don't have OP treasures in base anymore. The additional elk hunt imo is not necessary. Starting areas are a bit overcrowded by resources. Mine distribution is symmetrical but different from the original map which wanted mines to be further away from the lakes. The forest placement has something odd.
I don't know how the resource generation order has been changed but I know that I had it changed already on the EP version. Original map had treasure first etc. I wonder which baseline map has been used for DE
Punjab cliff glitch has been fixed finally. Not sure tho which of the two possible fix has been used tho. Looks like the plateau code part has been removed which is ok as it was a bit redundant (back of the plateau now collapse tho). Not a fan at all of the 2 new extra hunts. Resource had the right amount of hunts already. Filling the map with more hunts is a lazy fix to possibly uneven resource placement (which was rare anyway). Considering the DE map also has buffalos I really think those 2 hunts should be removed. I don't know what's with the mines in the bottom part (unless it perhaps refers to some old constraint in team game spawns).
Saguenay now basically has 2 more mines overall. It maybe makes it more consistent (not even sure as the only problem was with the 2nd mine) but map was supposed to have 10 mines total and not 12.
Siberia first mine is too close to the TC now. Tower is there cause first mine is supposed to spawn a bit further than usual. Also first hunt has been simply deleted (???)
Sonora looks hmm...different. Less cliff/canyons is fine. They do seem to be placed only on the sides of the map (I guess intended and not necessarily bad), but they also look too small. They're too similar to Painted Desert pillars now. I don't mind them being shorter but maybe they should have variable height. Middle map has the big canyon again which imo is the worst part of the map (too many resources, easily wallable, units can barely path through). Hunt radius has been conviniently reduced but too much now. Tree density/clumpiness was better in the original map imo. Finally the map has some treasures (mostly coin tho).
Yukon has too many trees overall now? Middle of the map and left side of the river seem overcrowded.
Re: Age of Empires III: DE — Hotfix 27330
Siberia is bugged. No 1st hunt. Surely that wasn't intended?
Re: Age of Empires III: DE — Hotfix 27330
All my buttons disappeared from my tc yesterday in a game. I couldnt age up and that was that.
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- Crossbow
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Re: Age of Empires III: DE — Hotfix 27330
same here annoying...Theodore wrote:All my hotkeys have been deleted - has anybody else had this issue?
- iron_turtle
- Skirmisher
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Re: Age of Empires III: DE — Hotfix 27330
The patch reverted it to legacy by default. Select the hotkey option again.Narida wrote:All my buttons disappeared from my tc yesterday in a game. I couldnt age up and that was that.
Re: Age of Empires III: DE — Hotfix 27330
Not sure what you mean. When I selected my TC I had no age up button, no vil button and no mm button. Nothing to do with hotkeys, although I had that issue as well. I already use legacy hotkeys and I had to set them all up again.iron_turtle wrote:The patch reverted it to legacy by default. Select the hotkey option again.Narida wrote:All my buttons disappeared from my tc yesterday in a game. I couldnt age up and that was that.
Re: Age of Empires III: DE — Hotfix 27330
Which file do I need to duplicate if I wanna restore my hotkeys later? Just wanna be safe before I update
- lemmings121
- Jaeger
- Posts: 2673
- Joined: Mar 15, 2015
- ESO: lemmings121
Re: Age of Empires III: DE — Hotfix 27330
Garja wrote:Ok I spawned most of the maps that have been changed.
Overall I see lot of fixed placed resources. Not big fan of that (not fan at all actually) but I guess if it works...
Anyway, Great Plains seems a good map.
Cascade Range, I didn't check code, just noticed 1st and 2nd mine don't spawn on opposite sides of the TC anymore. That's quite a price imo to have 2nd mine spawn consistently. Originally there was a somewhat strict constraint on 2nd mine (couldn't place too far forward). Don't remember if I tried that already but one way to assure consistent spawn is to make 2nd mine spawn first, and only then spawn the first mine with same constraints.
Florida swamp is over-saturated with trees. Surely it looks more swampy but the central part is barely crossable by units. The muddy water is good tho.
Korea hunts look fixed now (and increased?). Again, not a fan of that but w/e at least people wont complain about hunts missing or such. It's sad tho cause the map originally had 500f animals so the logic was fewer but bigger hunts.
Manchuria now doesn't spawn the top extra mine neither for 1v1 nor team. No idea what caused it but it's pretty big deal.
New England seems more consistent. Players don't have OP treasures in base anymore. The additional elk hunt imo is not necessary. Starting areas are a bit overcrowded by resources. Mine distribution is symmetrical but different from the original map which wanted mines to be further away from the lakes. The forest placement has something odd.
I don't know how the resource generation order has been changed but I know that I had it changed already on the EP version. Original map had treasure first etc. I wonder which baseline map has been used for DE
Punjab cliff glitch has been fixed finally. Not sure tho which of the two possible fix has been used tho. Looks like the plateau code part has been removed which is ok as it was a bit redundant (back of the plateau now collapse tho). Not a fan at all of the 2 new extra hunts. Resource had the right amount of hunts already. Filling the map with more hunts is a lazy fix to possibly uneven resource placement (which was rare anyway). Considering the DE map also has buffalos I really think those 2 hunts should be removed. I don't know what's with the mines in the bottom part (unless it perhaps refers to some old constraint in team game spawns).
Saguenay now basically has 2 more mines overall. It maybe makes it more consistent (not even sure as the only problem was with the 2nd mine) but map was supposed to have 10 mines total and not 12.
Siberia first mine is too close to the TC now. Tower is there cause first mine is supposed to spawn a bit further than usual. Also first hunt has been simply deleted (???)
Sonora looks hmm...different. Less cliff/canyons is fine. They do seem to be placed only on the sides of the map (I guess intended and not necessarily bad), but they also look too small. They're too similar to Painted Desert pillars now. I don't mind them being shorter but maybe they should have variable height. Middle map has the big canyon again which imo is the worst part of the map (too many resources, easily wallable, units can barely path through). Hunt radius has been conviniently reduced but too much now. Tree density/clumpiness was better in the original map imo. Finally the map has some treasures (mostly coin tho).
Yukon has too many trees overall now? Middle of the map and left side of the river seem overcrowded.
every time the DE team touch the maps, they best we hope is they accidentally deleting the first hunt, ffs
why wont they just delete all their work and use the last version of ep maps
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Re: Age of Empires III: DE — Hotfix 27330
Anyone else started without the extra coin crate on mongolia? I assumed it was part of the map changes but I couldn't find it.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Age of Empires III: DE — Hotfix 27330
i got it, maybe just a bugged spawn
Re: Age of Empires III: DE — Hotfix 27330
If you ever can't find a crate, check the shadows of trees. Quite often the case that it's just very very difficult to see.Kaiserklein wrote:Anyone else started without the extra coin crate on mongolia? I assumed it was part of the map changes but I couldn't find it.
oranges.
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Re: Age of Empires III: DE — Hotfix 27330
There are no trees close to TC on mongolia, and anyway I really checked carefully and couldn't find it
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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