Ports CM
- MasterOfDoot
- Crossbow
- Posts: 20
- Joined: May 9, 2021
- ESO: MasterOfDoot
Ports CM
Hey, maybe I'm just dumb, but my ELO is around 1200 and I'm having problems dealing with Town Militia Portugal on water, it seems unpunishable. I used to play spain (before logistician META), now Russia and Otto. You can't burn anything down without getting rekt by the big CM batch and these buy enough time to reach age 3, so even after pushing through 2 big CM batches, a 3rd TC has access to it... Am I missing something? Perhaps I shouldn't be pushing TC? Thanks!
- Jets
- Dragoon
- Posts: 335
- Joined: Nov 19, 2019
- ESO: SsJetstream
- Clan: FPL
Re: Ports CM
Russia can't siege very well on age2, unless you risk it and go for grenadiers... And otto it's just ff, go for jans+falcs+mamelukes.
- MasterOfDoot
- Crossbow
- Posts: 20
- Joined: May 9, 2021
- ESO: MasterOfDoot
Re: Ports CM
I'll try that thanks
- Plantinator
- Dragoon
- Posts: 431
- Joined: Feb 24, 2020
- ESO: Plantinator
Re: Ports CM
Yeah try not to go in and be happy they send a defensive card that isnt doing shit as long as u dont walk units in tc range.
Try the following things instead:
1. Best one of the map allows it take the tp Route and get stagecoach.
2. Age up to 3 and get multiple tc and mosque tech (as otto)
3. Set up a ring of LOS around his base with like blockhouses other buildings ur hero scouts and random low hp units. That is useful for
a) spotting if he sends out raids to ur base
b) if he trys to send his age 3 tc out u can force it to go up in base which is a huge win since he will run out of res at some point
4) all of that doesnt apply if he is water booming. If thats the case u either have to challenge water or indeed break through early on land.
Try the following things instead:
1. Best one of the map allows it take the tp Route and get stagecoach.
2. Age up to 3 and get multiple tc and mosque tech (as otto)
3. Set up a ring of LOS around his base with like blockhouses other buildings ur hero scouts and random low hp units. That is useful for
a) spotting if he sends out raids to ur base
b) if he trys to send his age 3 tc out u can force it to go up in base which is a huge win since he will run out of res at some point
4) all of that doesnt apply if he is water booming. If thats the case u either have to challenge water or indeed break through early on land.
Re: Ports CM
if you can bait the big CM pop and then retreat without taking much damage, thats a great win for you, since they just spent 900 res on units that you can 1 shot with a falconet a little later on
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- Howdah
- Posts: 1149
- Joined: Oct 16, 2019
- ESO: LeHussardsurletoit
Re: Ports CM
If they are going for water you need to pressure both on water and on land at the same time - don't let him get away with his water boom.
As brits, your land boom is faster than his water boom, so you will have a window where you have just more eco than he has (remember that every warships he trains slow down his boom). Build to 200 manor pop and go either for a late age 2 timing with caravels (train 2 send 2 I guess) or age and send falcs+frigate). But you need a deck adapted to fight against water - less military shipment, more upgrades, 2 caravels, frigate, warship ups...
You don't need to commit under his TC, if he sends cards like CM or advanced dock he is not sending eco cards which is a win for you.
As brits, your land boom is faster than his water boom, so you will have a window where you have just more eco than he has (remember that every warships he trains slow down his boom). Build to 200 manor pop and go either for a late age 2 timing with caravels (train 2 send 2 I guess) or age and send falcs+frigate). But you need a deck adapted to fight against water - less military shipment, more upgrades, 2 caravels, frigate, warship ups...
You don't need to commit under his TC, if he sends cards like CM or advanced dock he is not sending eco cards which is a win for you.
ESOC : came for the game, stayed for the drama.
Re: Ports CM
Do the 3 caravel rush, and try to raid his vills with cossacks (though it doesn't help a lot). In age 3, send Advanced Artillery, and train mortars to break his defense.
Age 3 mortars are the best units to destroy turtle play: he can't counter with wall+culverin, as mortars outrange culverins.
Age 3 mortars are the best units to destroy turtle play: he can't counter with wall+culverin, as mortars outrange culverins.
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