Predicting the next CIV's house

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Next house laming

Poll ended at 18 Jul 2021, 23:56

Factory house
9
13%
Unit provides pop
7
10%
Building can be built without vill around the house
3
4%
Mobile house
11
16%
Tower house
6
9%
House with healing power
2
3%
House with a special aura
6
9%
others
1
1%
Garja house
25
36%
 
Total votes: 70

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Germany yemshi
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Re: Predicting the next CIV's house

Post by yemshi »

idk give that civ regular houses and water houses so they cant be destroyed by land units. if its just a gimmick and they do fine on land maps too, why not?
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Spain yoqpasa
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Re: Predicting the next CIV's house

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Post by yoqpasa »

yemshi wrote:idk give that civ regular houses and water houses so they cant be destroyed by land units. if its just a gimmick and they do fine on land maps too, why not?

Water houses which fish! Ultimate DE meta
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Germany yemshi
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Re: Predicting the next CIV's house

Post by yemshi »

DE!!!

(obv without fishing)
Vietnam duckzilla
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Re: Predicting the next CIV's house

Post by duckzilla »

Houses that have gardens attached which work as fast-gathering mills with 2 vill slots each. Civ cannot build usual mills.
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Vietnam duckzilla
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Re: Predicting the next CIV's house

Post by duckzilla »

Houses that can also be used to train single units (instead of batches) of a unique musk style unit.
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Vietnam duckzilla
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Re: Predicting the next CIV's house

Post by duckzilla »

Houses that dance at your community plaza.
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Korea South Miyawaki Sakura
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Re: Predicting the next CIV's house

Post by Miyawaki Sakura »

duckzilla wrote:Houses that have gardens attached which work as fast-gathering mills with 2 vill slots each. Civ cannot build usual mills.
다운로드 (1).jpeg
A house where you can build annexes sound like interesting
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Netherlands Mr_Bramboy
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Re: Predicting the next CIV's house

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Post by Mr_Bramboy »

I am expecting some kind of slavery mechanic, judging by DE's previous strive to achieve historical accuracy with the native civs. Perhaps each house functions as a marketplace through which you can sell population for coin?
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French Southern Territories kevinitalien
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Re: Predicting the next CIV's house

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Post by kevinitalien »

i expect auto gathering xp for my part lol
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United States of America Squamiger
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Re: Predicting the next CIV's house

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Post by Squamiger »

duckzilla wrote:Houses that have gardens attached which work as fast-gathering mills with 2 vill slots each. Civ cannot build usual mills.
kind of a cool idea actually. as long as they just gather at the rate of normal mills, i dont think this would be broken at all
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Rainbow Land onfiregun17
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Re: Predicting the next CIV's house

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Post by onfiregun17 »

Every house built spawns a monster truck, with the next patch nerfing it so houses only spawn a George Crushington.
Vietnam duckzilla
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Re: Predicting the next CIV's house

Post by duckzilla »

Squamiger wrote:
duckzilla wrote:Houses that have gardens attached which work as fast-gathering mills with 2 vill slots each. Civ cannot build usual mills.
kind of a cool idea actually. as long as they just gather at the rate of normal mills, i dont think this would be broken at all
I think one could also try it with slightly faster gathering rates (talking about a 10% higher base gather rate or something similar), which would make up for the fact that you have to invest 500 wood to have 10 villagers work on food without having the choice of building a usual mill. It would also mean that your max number of food gathering vills in late game is capped at 40, which could have a strong impact depending on whether units cost a lot of food. This design also disencourages you to use your houses for increasing LOS of your base.
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No Flag helln00
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Re: Predicting the next CIV's house

Post by helln00 »

Does anyone have any info on when the dlc drops? its usually around this time of the month that they drop a patch, but I am not seeing that so im thinking its within a few days?
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United States of America n0el
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Re: Predicting the next CIV's house

Post by n0el »

helln00 wrote:Does anyone have any info on when the dlc drops? its usually around this time of the month that they drop a patch, but I am not seeing that so im thinking its within a few days?
Probably they will announce it soon and it will drop in August.
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United States of America Abrahamburgerlincon
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Re: Predicting the next CIV's house

Post by Abrahamburgerlincon »

A moving house and a tower house together sounds like a fun design for an aggressive civ, but would be completely cancer for a defensive civ.
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Re: Predicting the next CIV's house

Post by n0el »

Abrahamburgerlincon wrote:A moving house and a tower house together sounds like a fun design for an aggressive civ, but would be completely cancer for a defensive civ.
There’s no way it would ever work in an aggressive, the building restriction ruins any chance for tower rushing which sucks
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Germany yemshi
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Re: Predicting the next CIV's house

Post by yemshi »

why not? place it in base and after queuing your vills creep it forward. thats just a super agressive mini blockhouse. even if it just works like a chinese village with say less hp or so. could be a good anti raiding technique tooo. seems pretty fun if it only has like 1 or 2 speed.
Spain NekoBerk
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Re: Predicting the next CIV's house

Post by NekoBerk »

A good mechanic and not cancer mechanic would be Garrison Max 4 vills on every house at cost of 100w
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United States of America Abrahamburgerlincon
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Re: Predicting the next CIV's house

Post by Abrahamburgerlincon »

n0el wrote:
Abrahamburgerlincon wrote:A moving house and a tower house together sounds like a fun design for an aggressive civ, but would be completely cancer for a defensive civ.
There’s no way it would ever work in an aggressive, the building restriction ruins any chance for tower rushing which sucks
I was thinking of it more as a way to give you an edge in keeping map control, kind of like Russia with the blockhouse and india with the Agra fort.
not a Rick roll, promise :hehe:
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Brazil DNLgibraltar
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Re: Predicting the next CIV's house

Post by DNLgibraltar »

What is garja house?
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Russia yurashic
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Re: Predicting the next CIV's house

Post by yurashic »

From the official website:

Shared Buildings:
Hut: Supports 10 population as usual; different militia can be levied using Influence cost

So their house is actually unique. :O
France iNcog
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Re: Predicting the next CIV's house

Post by iNcog »

yurashic wrote:From the official website:

Shared Buildings:
Hut: Supports 10 population as usual; different militia can be levied using Influence cost

So their house is actually unique. :O
Frankly it looks like a nice mechanic, it's kind of like the Chinese boxer rebellion card.
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Garja wrote:
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I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Korea South Miyawaki Sakura
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Re: Predicting the next CIV's house

Post by Miyawaki Sakura »

DNLgibraltar wrote:What is garja house?
I don't know why, but garja here means to abstain.
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United States of America Squamiger
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Re: Predicting the next CIV's house

Post by Squamiger »

i still think the poseidon aom mechanic where 1-3 mm spawn from destroyed buildings is kinda cool
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Re: Predicting the next CIV's house

Post by helln00 »

Squamiger wrote:i still think the poseidon aom mechanic where 1-3 mm spawn from destroyed buildings is kinda cool
We do have that i think, india has a card that does that same thing

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