Miyawaki Sakura wrote:I don't know why, but garja here means to abstain.DNLgibraltar wrote:What is garja house?
I know there's a big guy here named Garja. But I didn't get the joke
Miyawaki Sakura wrote:I don't know why, but garja here means to abstain.DNLgibraltar wrote:What is garja house?
Still ok I think. Nobody really complains about banks.helln00 wrote:so good news their houses don't generate resources, the bad news, their monastery and churches do
helln00 wrote:so good news their houses don't generate resources, the bad news, their monastery and churches do
you know that tribal marketplace was originally an age1 plantation right?lemmings121 wrote:They have to be crazy. After all the controversy with swe, they make another civ that is based into hidding vills to make constructions that gather res. Insane.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
And from what I seen cost 200 woodSquamiger wrote:wait till the civs actually come out before you make any of these claims. i suspect the mountain monastery's main role is as a tech research thing. i dont think its gold gather rate is very high, maybe something like 2 vills on gold, and you only get 2-3 of them it looks like.
According to what I've seen the gather rate is a secondary thing and it's not that impactful. But anyway:lemmings121 wrote:They have to be crazy. After all the controversy with swe, they make another civ that is based into hidding vills to make constructions that gather res. Insane.
No, this is completely wrong.lemmings121 wrote:They have to be crazy. After all the controversy with swe, they make another civ that is based into hidding vills to make constructions that gather res. Insane.
yea I was also in that beta. 25w age1 plantation with coin mine gather rate. God level game design.harcha wrote:you know that tribal marketplace was originally an age1 plantation right?lemmings121 wrote:They have to be crazy. After all the controversy with swe, they make another civ that is based into hidding vills to make constructions that gather res. Insane.
Now that I think about it again, this could be a nice feature if Persians were ever to be added to the game. The house could be named pairi-daêza, referring to the old-iranian etymological root of paradise.duckzilla wrote:Houses that have gardens attached which work as fast-gathering mills with 2 vill slots each. Civ cannot build usual mills.
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