Public Update Preview - August Update

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Czech Republic EAGLEMUT
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Public Update Preview - August Update

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Post by EAGLEMUT »

PUP for the next update is now available!

List of changes (you gotta be logged into Steam)

I see several changes to attack move, fix for building TPs, fix for terrain visuals, fix for Plaza animations, fixes for MP rooms... looks like a bunch of good stuff :love:
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Re: Public Update Preview - August Update

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Post by chronique »

EAGLEMUT wrote: fix for building TPs
I can't belive it, even if its said. If it's true, i will have no excuse anymore to justifie my current low level!!
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Italy Garja
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Re: Public Update Preview - August Update

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Post by Garja »

If this stuff works without bringing new bugs (EsocPray) it will be a huge improvement.
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Re: Public Update Preview - August Update

Post by DoctorSulla »

If you download the public preview you can also play against (but not as) the African civs in skirmish.
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Re: Public Update Preview - August Update

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Post by dansil92 »

if this is legit this is huge. lots of playability complaints all addressed
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Re: Public Update Preview - August Update

Post by ziper »

I find many interesting things in beta version, including 6 new natives, 7 new merscenaries, 15 new maps(some of which have maritime trade route! but unfortunately dhaka is also a new map named niger delta. I don't wanna play it xD).
Anyway look forward to the new dlc.
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Re: Public Update Preview - August Update

Post by helln00 »

ziper wrote:I find many interesting things in beta version, including 6 new natives, 7 new merscenaries, 15 new maps(some of which have maritime trade route! but unfortunately dhaka is also a new map named niger delta. I don't wanna play it xD).
Anyway look forward to the new dlc.
Maritime trade route, havent heard that in a while, remember playing one game on a custom map with them
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Re: Public Update Preview - August Update

Post by helln00 »

welp otto got nerfed...mosque is age 2 in the beta
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Slovenia Javon
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Re: Public Update Preview - August Update

Post by Javon »

How did you get Darfur? I can't see it in the map list or any other African DLC map for that matter.
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Great Britain I_HaRRiiSoN_I
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Re: Public Update Preview - August Update

Post by I_HaRRiiSoN_I »

helln00 wrote:welp otto got nerfed...mosque is age 2 in the beta
you got to be kidding right? that must be a bug?
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Re: Public Update Preview - August Update

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Post by Hazza54321 »

That was number 1 on the list when i was writing the notes
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Re: Public Update Preview - August Update

Post by blackout »

The thing that economic and military shipments will have to different points makes me happy
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Re: Public Update Preview - August Update

Post by helln00 »

I_HaRRiiSoN_I wrote:
helln00 wrote:welp otto got nerfed...mosque is age 2 in the beta
you got to be kidding right? that must be a bug?

Dont think so since they also boosted the XP trickle to .8/sec.

So you get more but have a shit age 1, man I was just starting to try out nizam rushes
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Re: Public Update Preview - August Update

Post by duckzilla »

Doesn't that heavily nerf otto on no-tp/no-water maps, where they are weak already anyway? What are you supposed to do with all the starting wood then?
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Re: Public Update Preview - August Update

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Post by DoctorSulla »

Javon wrote:
How did you get Darfur? I can't see it in the map list or any other African DLC map for that matter.

The maps are all included in the map sets so you can get them at random or if you navigate to C:\Program Files (x86)\Steam\steamapps\common\AoE3DE\Game\RandMaps and update the standardmaps.set file you can remove all the non-African maps or even just leave a specific map in.

See the water trade route on Pepper Coast:
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Re: Public Update Preview - August Update

Post by duckzilla »

Does the water route give substantially more resources/xp? It should, given the vast superiority of maritime trade. Anyway, great to see this implemented finally.

Does anyone have more information whether this gives any actual incentive for water play? The trade posts seem to at the coast, rendering an actual navy potentially unncessary. In general, I could imagine that ships taking the trade route are "flagged" in the players colors and only yield resources after completing the route, allowing the enemy to intercept with raiders.
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Re: Public Update Preview - August Update

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Post by callentournies »

No idea how this plays out gameplay wise but a land TP line used to be one of the only ways land could "keep up" with a water eco (while still needing to contest water).

Giving water access to a trade route themselves seems like it just buffs an already imbalanced part of the game and complicates trade monopoly.
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Re: Public Update Preview - August Update

Post by kevinitalien »

callentournies wrote:No idea how this plays out gameplay wise but a land TP line used to be one of the only ways land could "keep up" with a water eco (while still needing to contest water).

Giving water access to a trade route themselves seems like it just buffs an already imbalanced part of the game and complicates trade monopoly.
its a semi ff patch after all
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Re: Public Update Preview - August Update

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Post by Kaiserklein »

callentournies wrote:No idea how this plays out gameplay wise but a land TP line used to be one of the only ways land could "keep up" with a water eco (while still needing to contest water).

Giving water access to a trade route themselves seems like it just buffs an already imbalanced part of the game and complicates trade monopoly.
Yes but don't forget Hazza and me have been spending the past 2 months nerfing water in every possible way. The water trade route is only here so that people can't accuse us of bias
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Re: Public Update Preview - August Update

Post by CR_Joops »

Can we not just be excited by new things :love:
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Re: Public Update Preview - August Update

Post by kevinitalien »

CR_Joops wrote:Can we not just be excited by new things :love:
in fact it is an interesting concept if the meta was not greed water wall 10 tc in all the games, so this concept does not appeal to me in our current meta, if the meta was less focused on passive play, maybe I will be excited to see these new things

and as callen said btw, it will be necessary to really nerf the water suddenly on these maps at least cuz here it will be only 3-4 civ playable on these map
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Re: Public Update Preview - August Update

Post by look »

Javon wrote:
How did you get Darfur? I can't see it in the map list or any other African DLC map for that matter.
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Re: Public Update Preview - August Update

Post by NekoBerk »

I hope the nerf to the Spanish gold is a mistake. They now give 360 instead of 400 as the card says
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Re: Public Update Preview - August Update

Post by JKProwler »

Kaiserklein wrote:
callentournies wrote:No idea how this plays out gameplay wise but a land TP line used to be one of the only ways land could "keep up" with a water eco (while still needing to contest water).

Giving water access to a trade route themselves seems like it just buffs an already imbalanced part of the game and complicates trade monopoly.
Yes but don't forget Hazza and me have been spending the past 2 months nerfing water in every possible way. The water trade route is only here so that people can't accuse us of bias
Hmm interesting how nerfed water is going to be. As a weak water player myself, I don't mind

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