Public Update Preview - August Update
Yd: Genel Güncelleştirme Önizlemesi - Ağustos Güncellemesi
Otto starts with 400 woods. In that case, destroying the mosque is a terrible idea. What will he do if there is no TP? It was bad on maps without tp anyway. Otto needs a buff. They do nerfs. Absurd. I hope they fix it by August.
Re: Public Update Preview - August Update
where can i go to complain loudly about thishelln00 wrote:welp otto got nerfed...mosque is age 2 in the beta
Re: Public Update Preview - August Update
So you can play with the African maps which is fun, I have been trying to get a map with a native spawn to try them out and just from the one I saw, this can be insanse lol.
Basically a slow moving Svea lifeguard Carolean in age 2, the native rushes will be insanse
A militia type unit, loses HP but trainable like mercs in AOM, look at those stats lol, its basically immune to damage, I can smell china temple of heaven cheese
They also have a tech which duplicate all of the existing units from this native, so if you maxxed out on them u can double it and just steamroll shit
For Kynesie, because walls
Basically a slow moving Svea lifeguard Carolean in age 2, the native rushes will be insanse
A militia type unit, loses HP but trainable like mercs in AOM, look at those stats lol, its basically immune to damage, I can smell china temple of heaven cheese
They also have a tech which duplicate all of the existing units from this native, so if you maxxed out on them u can double it and just steamroll shit
For Kynesie, because walls
Re: Public Update Preview - August Update
''ESO'' rider, such a good tributehelln00 wrote:So you can play with the African maps which is fun, I have been trying to get a map with a native spawn to try them out and just from the one I saw, this can be insanse lol.
Basically a slow moving Svea lifeguard Carolean in age 2, the native rushes will be insanse
A militia type unit, loses HP but trainable like mercs in AOM, look at those stats lol, its basically immune to damage, I can smell china temple of heaven cheese
They also have a tech which duplicate all of the existing units from this native, so if you maxxed out on them u can double it and just steamroll shit
For Kynesie, because walls
Re: Public Update Preview - August Update
https://steamcommunity.com/app/933110/d ... 628924307/dansil92 wrote:where can i go to complain loudly about thishelln00 wrote:welp otto got nerfed...mosque is age 2 in the beta
Re: Public Update Preview - August Update
Lots of good changes in this, looks great. The new maps look really nice too, something to be excited for.
Very curious, seems like we're getting balance changes in this patch, but no mention of them in the notes. Hopefully we can look at Sweden, Ports and Logistician?
Very curious, seems like we're getting balance changes in this patch, but no mention of them in the notes. Hopefully we can look at Sweden, Ports and Logistician?
- I_HaRRiiSoN_I
- Retired Contributor
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Re: Public Update Preview - August Update
I think the balance notes arent finalised but there are lots of changes in the game, and yes sweden ports and spain heavily nerfed, widgie did a brief vid But i may try and go for a more detailed look into itiNcog wrote:Lots of good changes in this, looks great. The new maps look really nice too, something to be excited for.
Very curious, seems like we're getting balance changes in this patch, but no mention of them in the notes. Hopefully we can look at Sweden, Ports and Logistician?
Re: Public Update Preview - August Update
Thank god, was sorely needed.I_HaRRiiSoN_I wrote:I think the balance notes arent finalised but there are lots of changes in the game, and yes sweden ports and spain heavily nerfed, widgie did a brief vid But i may try and go for a more detailed look into itiNcog wrote:Lots of good changes in this, looks great. The new maps look really nice too, something to be excited for.
Very curious, seems like we're getting balance changes in this patch, but no mention of them in the notes. Hopefully we can look at Sweden, Ports and Logistician?
Edit, here is the video for those who wondered:
Um, 260f Russian villagers. 15% Ashigaru HP (which card was this even? or do they mean attack?)
lol interesting
- I_HaRRiiSoN_I
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Re: Public Update Preview - August Update
Gatling camels go brr brr
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- Crossbow
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Re: Public Update Preview - August Update
That’s good!-5 wood cost for tomahawks
-5% rr for musket riders
Re: Public Update Preview - August Update
so one of the new native tech is interesting, the Berbers allows you to train a camel which builds a salt mine for 200 wood with a build limit of 1. Each salt mine is 10k coin. I mean forget map control, one of these bad boys and 20 vils on coin, maybe with silversmith and you are basically set for the rest of the game and when you run out u can just build another one.
Re: Public Update Preview - August Update
where are you all seeing the civ balance changes
- vividlyplain
- Lancer
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Re: Public Update Preview - August Update
no need :)dansil92 wrote:where can i go to complain loudly about thishelln00 wrote:welp otto got nerfed...mosque is age 2 in the beta
Re: Public Update Preview - August Update
basically play the beta and note the changes, I can report that so far I dont think anything changed for china.Squamiger wrote:where are you all seeing the civ balance changes
Re: Public Update Preview - August Update
Another spicy one is Yoruba twins.helln00 wrote:so one of the new native tech is interesting, the Berbers allows you to train a camel which builds a salt mine for 200 wood with a build limit of 1. Each salt mine is 10k coin. I mean forget map control, one of these bad boys and 20 vils on coin, maybe with silversmith and you are basically set for the rest of the game and when you run out u can just build another one.
150 of each resource and every native from that alliance duplicates itself.
Re: Public Update Preview - August Update
Yeah that one is great considering the Legionary is basically svea lifeguard caroleansiNcog wrote:Another spicy one is Yoruba twins.helln00 wrote:so one of the new native tech is interesting, the Berbers allows you to train a camel which builds a salt mine for 200 wood with a build limit of 1. Each salt mine is 10k coin. I mean forget map control, one of these bad boys and 20 vils on coin, maybe with silversmith and you are basically set for the rest of the game and when you run out u can just build another one.
150 of each resource and every native from that alliance duplicates itself.
Re: Public Update Preview - August Update
Sneaky Aztec nerfs (9 mace, 8 mace, 5 coyote) are not reversed. The wall visual bug seems to be fixed though!
Re: Public Update Preview - August Update
People should complain in the PUP forums. That's the only way they will revert these unnecessary changes.Seamonk wrote:Sneaky Aztec nerfs (9 mace, 8 mace, 5 coyote) are not reversed. The wall visual bug seems to be fixed though!
Re: Public Update Preview - August Update
I love this. Mostly because of the history of Taoudenni and Taghaza, which were incredibly valuable salt mines in Berber territory. Really nice.helln00 wrote:so one of the new native tech is interesting, the Berbers allows you to train a camel which builds a salt mine for 200 wood with a build limit of 1. Each salt mine is 10k coin. I mean forget map control, one of these bad boys and 20 vils on coin, maybe with silversmith and you are basically set for the rest of the game and when you run out u can just build another one.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Public Update Preview - August Update
Balance changes in PUP is probably an abuse of its intended purpose. I'm going to refrain from doing that, but go for it if you think its the right thing to do. I fear we'll get a lot of weird an inappropriate balance changes that will drown out the actual technical problems with the update. I can very easily see spamming for trainable spahis and other common, but not going to happen, requests gumming up the works.aaryngend wrote:People should complain in the PUP forums. That's the only way they will revert these unnecessary changes.Seamonk wrote:Sneaky Aztec nerfs (9 mace, 8 mace, 5 coyote) are not reversed. The wall visual bug seems to be fixed though!
Re: Public Update Preview - August Update
It would just be one suggested change instead of spamming.Seamonk wrote:Balance changes in PUP is probably an abuse of its intended purpose. I'm going to refrain from doing that, but go for it if you think its the right thing to do. I fear we'll get a lot of weird an inappropriate balance changes that will drown out the actual technical problems with the update. I can very easily see spamming for trainable spahis and other common, but not going to happen, requests gumming up the works.aaryngend wrote:People should complain in the PUP forums. That's the only way they will revert these unnecessary changes.Seamonk wrote:Sneaky Aztec nerfs (9 mace, 8 mace, 5 coyote) are not reversed. The wall visual bug seems to be fixed though!
We all know that the job of volunteer testers in the PUP is to report any bugs you encounter, preferably with a step-by-step reproduction instruction.
- chronique
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Re: Public Update Preview - August Update
How we can access to the balance patch note??
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- Howdah
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Re: Public Update Preview - August Update
Build four houses to expedite the 3v shipment which provide housing for the 700f 2 rax Jan rush.duckzilla wrote:Doesn't that heavily nerf otto on no-tp/no-water maps, where they are weak already anyway? What are you supposed to do with all the starting wood then?
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
Re: Public Update Preview - August Update
wow what a great idea!! that's a exemptional well designed civ.. they can get 4 houses in age1? thats next level stuff looking foward to that! NOTcallentournies wrote:Build four houses to expediate the 3v shipment which provide housing for the 700f 2 rax Jan rush.duckzilla wrote:Doesn't that heavily nerf otto on no-tp/no-water maps, where they are weak already anyway? What are you supposed to do with all the starting wood then?
Re: Public Update Preview - August Update
don't worry, the houses will trickle xp now /sxitaxuta wrote:wow what a great idea!! that's a exemptional well designed civ.. they can get 4 houses in age1? thats next level stuff looking foward to that! NOTcallentournies wrote:Build four houses to expediate the 3v shipment which provide housing for the 700f 2 rax Jan rush.duckzilla wrote:Doesn't that heavily nerf otto on no-tp/no-water maps, where they are weak already anyway? What are you supposed to do with all the starting wood then?
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