Public Update Preview - September Update

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Spain yoqpasa
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Re: Public Update Preview - September Update

Post by yoqpasa »

musketeer925 wrote:
yoqpasa wrote:''Artillery units no longer automatically switch to Limber mode when attacking a unit that is not far out of the attack range''
Is this correct? I mean the right sentence which makes sense to me would be like this:
''Artillery units no longer automatically switch to Limber mode when attacking a unit that is (not) far out of the attack range''
You're suggesting removing the "not"? I think it's right as written. Replace "not far out of" with "near":
Artillery units no longer automatically switch to Limber mode when attacking a unit that is near the attack range.
They'll still switch to Limber to attack a unit that is very far from them, but not for one that is "not far" (i.e., "near").
Ok thx. One of the most appreciated changes for me.
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Italy Garja
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Re: Public Update Preview - September Update

Post by Garja »

JKProwler wrote:
Garja wrote:lag shouldnt be much of a problem in DE. But seeing so much of the map is bad for gameplay
I think will be handy for certain situations. Also I can see myself getting used to that zoom level.
it's too handy, that's the point
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France iNcog
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Re: Public Update Preview - September Update

Post by iNcog »

when is the patch going live? I'm literally -10 atm and literally only meet hausa rushers. minus a few games vs top 30 players for some reason

the game is pretty much unplayable
YouTube: https://www.youtube.com/incog_aoe
Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: Public Update Preview - September Update

Post by JKProwler »

Judging from the minimap the new zoom out level is 1/3 of that specific map
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Re: Public Update Preview - September Update

Post by helln00 »

I am kinda amazed they decided to buff the zenata rider merc with that increased range resist. It cost more now but considering the unit was just a better manchu, it feels weird.

The nerfs to African civs are sort of everywhere, from the influence mechanic change, changes to natives and then changes to cards. Not sure about the overall impact
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Re: Public Update Preview - September Update

Post by iNcog »

hopefully it will be enough but idk. the mortar is still going to be OP for instance if the player knows how to protect it properly
YouTube: https://www.youtube.com/incog_aoe
Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: Public Update Preview - September Update

Post by helln00 »

iNcog wrote:hopefully it will be enough but idk. the mortar is still going to be OP for instance if the player knows how to protect it properly
It is at the very least slow as fuck, so there will be time and opportunity to snipe it on the field, prepare for forward towers with Ethiopian.

I am still worried about the javelins, the nerfs feel inconsequential.
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Re: Public Update Preview - September Update

Post by iNcog »

helln00 wrote:
iNcog wrote:hopefully it will be enough but idk. the mortar is still going to be OP for instance if the player knows how to protect it properly
It is at the very least slow as fuck, so there will be time and opportunity to snipe it on the field, prepare for forward towers with Ethiopian.

I am still worried about the javelins, the nerfs feel inconsequential.
I think it takes siege elephants 5 shots to kill it.
YouTube: https://www.youtube.com/incog_aoe
Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: Public Update Preview - September Update

Post by helln00 »

iNcog wrote:
helln00 wrote:
iNcog wrote:hopefully it will be enough but idk. the mortar is still going to be OP for instance if the player knows how to protect it properly
It is at the very least slow as fuck, so there will be time and opportunity to snipe it on the field, prepare for forward towers with Ethiopian.

I am still worried about the javelins, the nerfs feel inconsequential.
I think it takes siege elephants 5 shots to kill it.
Yeah it does but siege ele are always funny units. it takes 3 culv shots to kill it which is more relavant. Maybe a siege elephant buff so that it only takes 4 shots? raising its attack to 50 should do it.
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Singapore Thrar
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Re: Public Update Preview - September Update

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Post by Thrar »

This looks amazing. Really great to see that they're not just making a few essential changes but that they're committed to fixing long-standing issues and make general improvements as well.
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Tuvalu gibson
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Re: Public Update Preview - September Update

Post by gibson »

It takes seige eles 4 shots to kill 2 falcs, and 6 to kill 3 gatlins, assuming nothing is stacked, so its not even like thats completely unreasonable.
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Re: Public Update Preview - September Update

Post by helln00 »

Has anyone seen the new icons for the coyotemen ie the Hand Shock Infantry? I cant seem to find it on any of the units.
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Re: Public Update Preview - September Update

Post by helln00 »

Lol the new icons for the units look ok, all except the the new skirm one, which looks off. I think its just the hat is not at the right angle
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Re: Public Update Preview - September Update

Post by dansil92 »

I_HaRRiiSoN_I wrote:ive read through all of these. What jumps out at you is the acknowledgement that nearly everything was busted, and it still looks like they are going to still do well.

Has aztec been nerfed again??
aztec gets one nerf every patch since October. we don't know why. I still think revert to everything including siege trooper tag is the fix for the newbs imo
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Re: Public Update Preview - September Update

Post by SoldieR »

Puma siege was always total bs. 7 puma is nuts
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Re: Public Update Preview - September Update

Post by EAGLEMUT »

InsectPoison wrote:
EAGLEMUT wrote:Done a quick test, artillery indeed seems to behave better.

Here's how far the new zoom goes:
How do you get the camera to zoom out this far?
Under graphics options on the beta:
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momuuu wrote: theres no way eaglemut is truly a top player
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Singapore Thrar
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Re: Public Update Preview - September Update

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Post by Thrar »

I don't see that Aztec change as a nerf. The unit cost has been reduced by 10% for an 8% HP reduction, no change in attack, and a tiny 2% siege decrease. I don't see any important breakpoints at 125 instead of 135 HP either. For example they still don't die to TC+tower and take the same amount of crossbow shots.

I would consider that a very marginal buff actually since the unit is more cost effective, and the improved shipment actually makes the early push slightly stronger.
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Re: Public Update Preview - September Update

Post by fei123456 »

7 puma is a tiny buff. Puma just do high damage and die fast, so 125hp and 135hp makes no difference.
But well, they have an age iii 8 puma shipment which worth 720 res now.
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Re: Public Update Preview - September Update

Post by aaryngend »

Remove the stupid extreme zooming out feature - my guts tell me that it will only lead to abuse and bugs.
iNcog wrote:Those nerfs to Africa are there but rather light.
Rather a nerf like this than gutting the civs completely, no?
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Re: Public Update Preview - September Update

Post by harcha »

aaryngend wrote:Remove the stupid extreme zooming out feature - my guts tell me that it will only lead to abuse and bugs.
iNcog wrote:Those nerfs to Africa are there but rather light.
Rather a nerf like this than gutting the civs completely, no?
why bugs?
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: Public Update Preview - September Update

Post by JKProwler »

aaryngend wrote:Remove the stupid extreme zooming out feature - my guts tell me that it will only lead to abuse and bugs.
iNcog wrote:Those nerfs to Africa are there but rather light.
Rather a nerf like this than gutting the civs completely, no?
I reckon they using aoe3 de to test what's possible for aoe4
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Re: Public Update Preview - September Update

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Post by Mr_Bramboy »

yoqpasa wrote:
musketeer925 wrote:
yoqpasa wrote:''Artillery units no longer automatically switch to Limber mode when attacking a unit that is not far out of the attack range''
Is this correct? I mean the right sentence which makes sense to me would be like this:
''Artillery units no longer automatically switch to Limber mode when attacking a unit that is (not) far out of the attack range''
You're suggesting removing the "not"? I think it's right as written. Replace "not far out of" with "near":
Artillery units no longer automatically switch to Limber mode when attacking a unit that is near the attack range.
They'll still switch to Limber to attack a unit that is very far from them, but not for one that is "not far" (i.e., "near").
Ok thx. One of the most appreciated changes for me.
This change has single-handily decreased my elo by 200 points. I was renowned for my hotkey mashing when my artillery bugged, thereby outplaying my opponents’ bugged artillery.
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Germany Joe
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Re: Public Update Preview - September Update

Post by Joe »

iNcog wrote: the mortar is still going to be OP for instance if the player knows how to protect it properly
dont forget they still can heal the mortar in the fight
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Re: Public Update Preview - September Update

Post by helln00 »

After looking through the patch, they have almost revamped the african civs I feel. Late game eco is buffed with a lot more new cards, new mercs shipments for ethiopia (that also contain buffs to cannons and cav).

And also a card that allows livestock to gather from fields, which is interesting to say the least.

The rushes are nerfed hard as well though. the upgrade cards have been moved, there is a new ability for Hausa hero, basically an inverse of inspiring flags for buildings
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Re: Public Update Preview - September Update

Post by Le Hussard sur le toit »

The -1 starting crate should be enough to nerf the problematic rushes.
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