new dutch and germany opening
new dutch and germany opening
here is the situation there is a reason why germany and dutch don't have musk unit in age 2 right? with new african maps you can start desert warrior with these civs and considering that 90% of the map pool are african maps at the moment it really became a standart opening for me and its really strong like you can 5 bank and musk skirm in age 2 with dutchor musk huss and no one can't beat that combo and with germany you can make like 25 dessert warrior till you ship 700 coin and then you can switch to food and age 3 just in time it really feels too strong what do u guys think?
Re: new dutch and germany opening
I can see that being good. the new outlaws has also also allowed china to have an age 2 musk opening with really compliments the CKN and pike shipments.
- aligator92
- Howdah
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Re: new dutch and germany opening
You can train them from the saloon?
Do you always get desert warriors on african maps?
Do you always get desert warriors on african maps?
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- Howdah
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Re: new dutch and germany opening
Sweden and Germany's mercs semi-FF could make great use of those outlaws.
ESOC : came for the game, stayed for the drama.
- Miyawaki Sakura
- Dragoon
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Re: new dutch and germany opening
Dutch skirm + musk OP
They are better than jan + abus at age 2
They are better than jan + abus at age 2
- I_HaRRiiSoN_I
- Retired Contributor
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Re: new dutch and germany opening
ah welcome yuki, you are like 6 weeks late on that idea. Been there and done that.
the outlaws have a vet tech 25% combat -50% train time for just 250f 250w which also really strong. Skirm musk play as dutch is legit
the outlaws have a vet tech 25% combat -50% train time for just 250f 250w which also really strong. Skirm musk play as dutch is legit
Re: new dutch and germany opening
Sand warriors are good, but you're not Hausa. You don't have so many units before 5:30, so things become a bit different.
Suggest you're playing Dutch, and with one bank you can only train sand warriors from a tavern, which is just a better version of musket semiFF. Sand warrrior skirm combo is available only after you have 2-3 banks, while your opponent have enough time to age up.
But well, 10 sand warrior semiFF seems to be much safer than a cav semiFF.
Suggest you're playing Dutch, and with one bank you can only train sand warriors from a tavern, which is just a better version of musket semiFF. Sand warrrior skirm combo is available only after you have 2-3 banks, while your opponent have enough time to age up.
But well, 10 sand warrior semiFF seems to be much safer than a cav semiFF.
Re: new dutch and germany opening
It is a bit hard to mass the outlaws consistently, Last I tried to measure it takes about 15-16 vills on coin to get constant batches (pre-current patch), for dutch its probably about the same with one bank and the increased gather rate to make outlaws and vills.
- I_HaRRiiSoN_I
- Retired Contributor
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Re: new dutch and germany opening
the thing is with germany and dutch in particular, in some MUs its safer to open desert infantry than huss/uhlan. The outlaws even train faster which is a little ridiculous. then once you see inside the saloon for mercs you can plan your composition for age 3. Now as a dutch player i would rather see a top tier age 3 merc in the saloon which works well like stradiot, manchu or swiss pike so you can drop 2 rax andd make skirms with mercs on the side. Although you can upgrade your units etc the idea is that they are a very safe unit for you to get to age 3 and then do something from there after
Re: new dutch and germany opening
I mean, its probably quite reasonable for china as well. i can imagine going for outlaws and then shipping 10 rattan all in age 2 with the laziest macro you've ever seen, ship some ckn to seal the deal, and plan for some iron troops potentially in age 3
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