October Update – Build # 46542

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Argentina EliteRifleman
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October Update – Build # 46542

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Post by EliteRifleman »

For those who do not know, the October pre update has already come out with many changes for Incas, below the changes!

October Update – Build # 46542

New Features
73! Large Maps accessible through the new Large Maps toggle button
Inca Homecity customizations
6 NEW Inca Cards
2 New South American Maps and 1 New African Map
Brought back the legacy Inca Settlements as Quechua Settlements
Updated Settlement spawns on South American Maps

GAME

Stability & Performance
Fixed a crash when destroying the last weapons cache in the Story Mode scenario “Boneguard’s Lair”.
Fixed a rare crash when pressing the Xbox Live Sign In button twice in quick succession.
Fixed a rare crash when an AI Villager is searching for a Field to gather from.
Fixed a rare crash in the AI code when calculating how many units to assign to each resource type.
Fixed a rare crash in the Deck Builder when pressing Esc after creating and cancelling a deck.

Graphics
Majority of horse drawn units now work as two units and turn properly rather than being treated as one large unit.
The Livestock Pen that is obtained by the Japanese via the Dutch Consulate now uses the Dutch Livestock Pen graphics.
Updated the Skirmisher icon to more accurately represent the in-game unit.
Fixed a visual glitch where balloons would fall below the water surface on certain maps.
New animations for people in the Indian Home City Market customization.
Fixed an issue where units in the Japanese Home City could sometimes walk into the water.
Fixed a rare issue where some units would flicker when using the “Friend/Foe Outlines” accessibility setting.

UI
Fixed various map descriptions which did not list the correct Outlaws & Natives.
Fixed a rare issue where a treasure on the map “Plymouth” would indicate the treasure reveals other treasures on the map, but instead, it grants a Pilgrim.
The tooltip for the bonus Influence/XP sources (Town Center, Trading Post and Palace icons) in the unit stat panel for the University now shows the contribution that each source makes to the rate.
Dutch: Infinite “Falconet” Home City Cards now have a purple border.
Ethiopians: After sending the “Coffee Berries” card, Villagers are now counted as Coin gatherers instead of Food gatherers in the UI.
Berber Camel Rider’s tooltip now indicates it’s a ‘cavalry’ unit, instead of a ‘cavlary’ unit
Dunes map description has been updated to accurately reflect the map’s layout.
Hussar’s history section now correctly indicates that the unit is heavy cavalry instead of light cavalry.
Updated the HUD to display challenge tracking in-game.
Imperial Sharpshooters are now using their correct name (instead of Veteran Sharpshooters) when starting a game in the post-Industrial/Imperial Age.
Fixed incorrect order for wood upgrades in the Inca techtree.
Fixed height scaling issue for Civ Flag tooltips in SP and MP Lobbies.
Show game modes and sizes being searched for during ranked game search.
The Narrator now reads out important information on the Game Summary and Player Summary screens.
Fixed some issues where the Narrator wouldn’t read out resource symbols in some in-game UI (e.g. Chat output & Livestock Market).
Accessibiliy: Added missing keyboard navigation feedback for Publishing and Reporting windows in Mods menu.
Accessibiliy: Added missing keyboard focus feedback in deck builder.
Fixed text truncating in Russian in the Diplomacy menu.
Fixed text truncating in the challenges complete menu.
Fixed text truncating in the objectives menu in the HUD for Primary and Secondary objectives.

Hotkeys
“Allow Conflicts” is now enabled by default for Legacy Hotkeys.
African Trading posts now fully support legacy hotkeys.
The Town Center Eject (legacy) hotkey now works when you have a unit garrisoned in an ally’s Town Center.

Multiplayer
Multiplayer save games can now be loaded if they use custom maps.

GAMEPLAY
General
Military units can now be given a command to Patrol along a sequence (or around a loop) of waypoints.

Fixes
Fixed an issue where the flags for units’ additional waypoints or queued commands would not appear on terrain.
Fixed an issue where crates with 50 Food, no longer idle Villagers for a second. (currently affects French & Portuguese)
The Honey Badger cheat unit can now correctly attack treasure guardians.
Pirates now have the “Outlaw” tag.
Levied Bowmen can no longer be healed when they lose HP as minutemen.
Berber Nomads no longer gather Export while being idle.
Aztecs: “Aztec Mining” card now correctly works in combination with the treasure which reduces the cost of infantry by 5%.
British, Dutch, French, Swedes, Ottomans, Lakota, and Portuguese: Can now correctly send the “Recruit Privateer Fleet” card.
Ethiopians: “Fagogli Gold” card now improves Gold Gathering from berries after sending the “Coffee Berries” card.
French: “TEAM Cheap Church” card now also reduces the cost of its own technologies.
Hausa: “TEAM Zuma Rock Lore” card now displays a timer when shipped and now reveals mines for 3 minutes, instead of indefinitely.
Hausa: “Gaananci” card no longer ships 5 Akan Ankobias that permanently occupy 5 population.
Hausa: Griots are no longer selected using the “Find all military” hotkey.
Hausa: Griots can no longer empower Salt Mines created by the Berber Salt Camel.
Japanese: Moraturu no longer move at the same speed between Limber & Bombard modes.
Akan “Fontomfrom” upgrade now correctly affects Skull Knights & Banner Armies.
Fixed a rare issue where some Villagers could go idle after loading a game.

Exploit fixes
Fixed various exploits used by cheaters to gain an unfair advantage in multiplayer matches.

Campaign
Art of War
Art of War - Artillery: Players will no longer lose the mission when shelling the final buildings with Mortars.

CIVILIZATION BALANCE
General

UNITS & BUILDINGS
Llamas: Added two new shades for Llamas: Black & white!
Sudanese Dervish: Now inflicts 0.5x damage to Villagers (down from 1x)
Granadero: Is now also tagged as Heavy Cavalry
Fortifications: Blockhouses and Castles can now properly “see stealth”
Elephants & Giraffes: Fixed a pathing issue caused by these units taking up more space than necessary
Church: Corrected the XP trickle of the Church obtained via Dutch relations at the Consulate to 0.7 xp/s (from 0.6)
Spahi: Idle Spahi now automatically heal for all civilizations (not just the Ottomans)
Dock: Is now easier to place foundations on jagged coastlines
Wokou Junk: Ranged attack now inflicts 1.5x to buildings (down from 3x) and 0.66x to docks (for 1x total)
Stealth: All Military units can now discover “stealthed” buildings (e.g., Inca Strongholds) when within 2 range of them; no changes have been made to the current behavior of units that can “see stealth”
Quechua Settlements: We have re-activated the legacy minor Inca native settlements which are now present as Quechua on more maps than before (see maps section for details) – the available upgrades at the Settlement are flavored versions of the ones previously available at the Inca Settlement.

CARDS AND TECHNOLOGIES:
Native Treaties (Card): When allied with the Yoruba, now delivers 3 Legionaries (down from 4); Indian Friendship card adjusted accordingly
Wanderlust (South African revolution Card): No longer improves Warship hitpoints
Privateer Cards: Fixed an issue where shipments of Privateers could sometimes not be sent

DUTCH
UNITS AND BUILDINGS:
Civilization feature: Start of game mining bonus reverted to 15% (from 20)

ETHIOPIANS
UNITS & BUILDINGS
Gascenya: Removed erroneous Hand Infantry tag
TECHNOLOGIES AND CARDS:
Habesha (Age-up Alliance: Age 2 → Age 3): Now properly grants 700 coin (corrected from 1100)
Era of Chaos (Card, IV): Fixed an issue that prevented units with area damage from damaging friendly targets when under the influence of the Mayhem Ability

INDIANS
UNITS AND BUILDINGS:
House: Cost increased to 80w (from 70)

INCA
EARLY ECONOMY:
Starting resources and units: Adjusted as follows
Food: 300 (down from 400)
Wood: 400 (up from 300)
Coin: 100 (up from 0)
Livestock: 3 Llamas (up from 1)
Villagers: 6 (up from 5)
[NEW] Added 3 Villager Card (I)
[NEW] Added 5 Villager Card (II)
Kancha House: changed as follows
Wood cost increased to 180 (from 135); bounties and build time adjusted accordingly
Now supports 16 pop (up from 12)
Hitpoints improved to 2000 (from 1500)
Build limit reduced to 12 (from 13)
Default Food trickle: No change
Chicha Brewing card: Improves food trickle by +60% (up from 50)
Queen’s Festival (Kancha Big Button): changed as follows
Moved to the Commerce Age
Now grants 5 villagers (up from 4)
Cost increased to 300 of each resource (from 180)
Comment: These changes aim to move the Big Button away from opening build orders and give it the role of a ‘greedy’ early boom option or economic follow-up (it is more expensive than an Age 2 shipment by design)
Community Plaza Moon Ceremony: changed as follows
Wood trickle scaling improved to approximately 0.25w/s per tasked villager (Llamas and Priestess count as 0.25 and 1.5 villagers respectively
Moved to the Commerce Age (from Industrial)

CHIMU RUNNER:
Chimu Runner: changed as follows
Cost improved to 70f 35c (from 65f 40c)
Is now slowed down by enemy melee attacks (i.e., can be “snared") and slows down enemies with their melee attacks (i.e., can “snare” enemies)
Now has access to the “Chimu Maneuver” Big Ability Button (details below)
Big Ability Button “Chimu Maneuver”: has the following effects:
Tooltip: “Temporarily increases the speed of all Chimu Runners and prevents enemies from slowing them down.”
Temporarily prevents Chimu Runners from being slowed down by enemy melee attacks (i.e., “being snared”) and temporarily also prevents Chimu Runners from being able to slow down enemies with their melee attacks (i.e., “snaring enemies”)
Increases Chimu Runner speed by +0.75 (to 7 without other upgrades)
Animation: The Chimu Runner will start sprinting when this ability is used (to telegraph the ability has been used to an observing player)
Effect Duration: 8
Cooldown: 90 seconds

MILITARY UNITS
Inca Warchief: adjustments as follows
Leadership Aura now improves both the attack and hitpoints of Native Warriors by 10% (changed from improving only hitpoints by 20%) – This change will help bring its strength in line when used with early aggressive strategies involving hand infantry, and make it more useful with ranged units later on in a match.
Improved the clearness of the Warchief voices
Sapa Inca card (I): adjusted accordingly (now improves aura by 10% atk and hp)
Champion Upgrades: Now grant +2 range to Inca ranged units (up from 1)
Legendary Upgrades: No longer grant +1 range to Inca ranged units (moved to Champion upgrade)
Jungle Bowman: Cost adjusted to 80f 25w (from 90f 20w)
Plumed Spearman: Cost adjusted to 90f 25w (from100f 20w)
Huaraca: adjustments as follows
Improvements are now calculated from ‘Age 2 base-stats’ (changed from Age 3)
Improved Villager multiplier to 0.5x (from 0.25x)
Bolas Warrior: adjustments as follows
Improvements are now calculated from ‘Age 2 base-stats’ (changed from Age 3)
Significantly improved the firing animation (projectile released much sooner) – it is now possible to “kite” with Bolas Warriors
Melee damage attacks now have the same multipliers as its ranged attacks
Cost improved to 65f, 45c (from 35f, 65c)
Ranged reduced to 12 (from 14)
Speed reduced to 4 (from 4.25)
Now inflicts 0.67x to Infantry (down from 1x)
Colla Support card (IV): Melee damage improvement increased to 35% (from 25); no longer improves cavalry damage multipliers
Maceman: adjustments as follows
Improvements are now calculated from ‘Age 2 base-stats’ (changed from Age 3)
Melee resistance flipped to range (20%)
Cavalry multiplier increased to 2x (from 1.5x); Shock Infantry multiplier adjusted accordingly
Area damage reduced to 2.5 (from 3)
Priestess: Conversion speed now improves by 1.5 seconds (up from 1) with the Elite, Champion and Legendary Priestess shadow upgrades

AGE-UP COUNCIL MEMBERS
Builder Travois: changed as follows
Can no longer construct War Huts
May now construct Kancha House
May now construct Market
May now construct Community Plaza
Now constructs buildings 3x faster, like other construction wagons (up from 2x)
Hitpoints corrected to 250 (from 150)
Speed improved to 5 (from 4)
Can now properly build on sockets

The Chief (Age 1 → Age 2): Grants 2 Builder Travois (no change) – see changes to Builder Travois

The Elder (Age 1 → Age 2): Now grants Lumber Ceremony (250) and Forest People Ceremony (385) – We will be playing close attention to this politician and will make further adjustments as necessary

The Elder (Age 2 → Age 3): Now grants Great Feast Ceremony (175), Harvest Ceremony (350) & Green Corn Ceremony (525)

The Elder (Age 3 → Age 4): Now grants Earth Ceremony (335) and Earth Gift Ceremony (700)

The Wise Woman (Age 3 → Age 4): Now grants 5 Priestesses (up from 4)

The Wise Woman(Age 4 → Age 5): Now grants 5 Priestesses (up from 4) and 1000 wood (no change)

HOMECITY CARDS
Civilization feature: all Age 1 cards now deliver a free Chasqui (cards that already deliver a Chasqui will not deliver 2)
Adjusted Fortress Age military unit cards to a nominal value of 1000 resources
8 Jungle Bowmen (880) → 9 (990)
8 Bolas Warriors (800) → 10 (1000)
3 Macemen (900) → Can now be sent infinite times
[NEW] 5 Macemen with 500f cost to send (1500)
[NEW] INF 6 Huarcas

Adjustments to Inca “Support” cards
Huanka Support (II): Now delivers a War Hut travois instead of Builder Travois – since Builder Travois can no longer construct War Huts
Chincha Support (III): Cost improved to 500c (from 1000); now delivers 3 Chincha Rafts (1050), down from 4 (1400)
Chimu Support (III): Cost improved to 500c (from 1000); now delivers 10 Chimu Runners (1050), down from 16 (1680); Chimu Runner hitpoint improvement increased to 20% (from 15)
Cajamarca Support (III): Cost improved to 500c (from 1000); now delivers 9 Jungle Bowmen (990), down from 13 (1430)
Colla Support (IV): Damage improvement increased to 35% (from 25); no longer improves cavalry damage multipliers

TEAM Inca Bridges (I): Moved to Age 2
Road Building (II): Moved to Age 3
Ranged Infantry Attack (III): Moved to Age 2
Ranged Infantry Hitpoints (III): Moved to Age 2
Improved Buildings (I): Is now a team card (grants 25% building HP) – this change will reduce the total amount of hitpoints Inca buildings can be buffed to
TEAM 1 Priestess (II): now delivers 2
2 Town Center Travois (III): no longer increases TC build limit
Resettlements (III): no longer increases TC build limit
Native Warrior and Foreign Allies Cards: may now be sent twice (e.g., 14 Tupi Allies or 8 Renegade Spanish – this only affects the Inca civilization
American Allies (I): No longer unlocks the “Carib Ambush Party” tech when allying with the Caribs
[NEW] Wamani (II): Ships 2 Kallanka Travois and allows Kallanka warriors to be trained early (they have age 2 stats). Also added new unit skins to show the shadow upgrade to Elite status.
[NEW] Autarky (III): Kancha Houses can also be toggled to produce Wood instead of Food. Wood is produced at the same rate as the food and is further improved by the Chicha Brewing card.
Added colors to all Inca unit card icons for better recognizability
Updated the Census card icon to avoid confusion with a new card

REVOLUTIONS
General
Fixed an issue where the Revolution deck would not be activated when a player has the Deck selection menu open while revolting.

Haiti
French are no longer limited to 80 Villagers after revolting as Haiti.

AI
General
AI players now spend less time moving their Villagers between resources, improving Villager efficiency.
AI players will now build less additional Mills/Farms/Estates if the existing ones are not fully occupied.
AI players can now use Silver Prospector Wagons, granted by the “Team Alaska Purchase” card.
After revolting, the AI will no longer attempt to construct buildings with transformed Villagers if they don’t have the ability to do so.
Hausa AI players will now build Universities on lower difficulty levels.
Hausa AI players will now attempt to build Universities closer to buildings that provide a bonus trickle for them.
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India Challenger_Marco
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Re: October Update – Build # 46542

Post by Challenger_Marco »

The Inca Patch!!
:nwc:
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Tuvalu gibson
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Re: October Update – Build # 46542

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Post by gibson »

Inca looks better overall. Much less of a house boom civ while still having the same eco via vil shipments. Now if they would only delete invisible buildings.
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Argentina EliteRifleman
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Re: October Update – Build # 46542

Post by EliteRifleman »

Image

OP
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Re: October Update – Build # 46542

Post by Challenger_Marco »

EliteRifleman wrote:Image

OP
add coin also there ,Japan v2 xD
:nwc:
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Re: October Update – Build # 46542

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Post by yoqpasa »

The patrol command is interesting.
That dutch nerf was needed.
Vills idling after 50f crate was annoying.
I wonder what the new maps are. Tuparro?
White and black llamas!
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Re: October Update – Build # 46542

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Post by Le Hussard sur le toit »

I think the Incas change are going in the right direction design wise, but the effects on balance are obviously impossible to evaluate right now.

Sad aztecs face though :(
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Re: October Update – Build # 46542

Post by yurashic »

Good changes. Now nerf state militia and cowboys and balance is fine.
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United States of America Squamiger
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Re: October Update – Build # 46542

Post by Squamiger »

EliteRifleman wrote:Updated the Skirmisher icon to more accurately represent the in-game unit.
again?
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Re: October Update – Build # 46542

Post by Squamiger »

weird India nerf with increased wood for houses.

Biggest Inca change besides Chimu runners being snareable now seems to be that 2 builder travois doesnt make warhuts anymore. I wonder how that will change age 2 play.

"Granadero: Is now also tagged as Heavy Cavalry" is this a nerf?
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Argentina EliteRifleman
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Re: October Update – Build # 46542

Post by EliteRifleman »

Squamiger wrote:
EliteRifleman wrote:Updated the Skirmisher icon to more accurately represent the in-game unit.
again?
https://forums.ageofempires.com/t/skirm ... ent/168920

This guy complained, and the devs said they were going to fix it
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Re: October Update – Build # 46542

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Post by kevinitalien »

just affraid about kancha wood gathering and chimu competence, but overall i like this ngl, the civ seems more difficult to play at early game but still strong imo, but well can snare chimus and no more 5 TC god i like that xD
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No Flag helln00
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Re: October Update – Build # 46542

Post by helln00 »

hmm bolas can me microed now, that could be interesting, potentially op.

Musket with aoe and snares from range.
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Re: October Update – Build # 46542

Post by ak5hat »

great now i cant even buy a house in game as india
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Re: October Update – Build # 46542

Post by EAGLEMUT »

gibson wrote:Inca looks better overall. Much less of a house boom civ while still having the same eco via vil shipments. Now if they would only delete invisible buildings.
They kinda did. All units can reveal them at melee range now.
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Re: October Update – Build # 46542

Post by Mr_Bramboy »

This is a Zoi patch and a half. They basically added a new civ lol
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Re: October Update – Build # 46542

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Post by I_HaRRiiSoN_I »

I dont like the 400w opening, feels a bit too generous its like a stronger china start in all respects more food, more wood and more livestock. And given that the kancha house now cost the same as the chinese village both civs should start with 300w. Infact the only civ which should start with 400w is otto and only otto.
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Re: October Update – Build # 46542

Post by speedflyer »

Being able to build huaracas early on is so good for them , also you dont need that much kancha since you'll put units in kallanka and get free pop. Seems harder to play with , but still a pain to play against. 800 res start is a bit to generous imo.
I hope Zoi and his team of faithful minions can stop demonizing people
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Re: October Update – Build # 46542

Post by yurashic »

Ye 800 res 6 vill 3 livestock start for a native civ wtf
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Re: October Update – Build # 46542

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Post by Kaiserklein »

Cba to even read all these changes but I'm pretty sure inca will just be busted
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Re: October Update – Build # 46542

Post by Realife_Brahmin »

EliteRifleman wrote: Fortifications: Blockhouses and Castles can now properly “see stealth”
TT No more auto-win against Russia (also occasionally USA) if you're French.
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Re: October Update – Build # 46542

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Post by aligator92 »

This change list is longer than a Knusch-Kynesie Inca mirror
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Re: October Update – Build # 46542

Post by Le Hussard sur le toit »

kevinitalien wrote:just affraid about kancha wood gathering and chimu competence, but overall i like this ngl, the civ seems more difficult to play at early game but still strong imo, but well can snare chimus and no more 5 TC god i like that xD
Woody gathering is locked behind a shipment right ? I can't see it being relevant in supremacy.
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Re: October Update – Build # 46542

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Post by harcha »

They're rewriting history now.
Hussar’s history section now correctly indicates that the unit is heavy cavalry instead of light cavalry.
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POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.

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