October Update – Build # 46542
Re: October Update – Build # 46542
the fact that there even is a 2 wp age 1 bug means that someone was fiddling around with it, most likely, meaning they are thinking about how to change aztec, right? or else otherwise how would a bug like this occur?
Re: October Update – Build # 46542
Pessimistic view:Squamiger wrote:the fact that there even is a 2 wp age 1 bug means that someone was fiddling around with it, most likely, meaning they are thinking about how to change aztec, right? or else otherwise how would a bug like this occur?
Since this is the Inca patch, they might have just been looking at community plaza rates to adjust Inca's start. Trying to dial it in so that they don't get twice the benefit a war priest would give. Then they forgot to revert after the comparison test. So never intended to make Aztec better, but rather get a bench mark of what the start would look like.
- EliteRifleman
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Re: October Update – Build # 46542
Crates changed, 400 wood, 300 food and 1 llama.
Re: October Update – Build # 46542
Divine InterjectionEliteRifleman wrote:
Crates changed, 400 wood, 300 food and 1 llama.
Re: October Update – Build # 46542
Does India warrant +10w for a house? It was never OP, right?
thebritish wrote: ↑19 Jan 2016, 09:58So, you are saying that if i watch H20's rec, i can beat anyone below H20's level because i know his BO?
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Re: October Update – Build # 46542
did they change Inca from 3 llama back to 1?
- Interjection
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Re: October Update – Build # 46542
The additional Warrior Priest was a bug introduced due to ongoing work on the upcoming Empire Wars gamemode which, as you can imagine, has an alternative set of starting units
Re: October Update – Build # 46542
LETS GO!!!Interjection wrote:The additional Warrior Priest was a bug introduced due to ongoing work on the upcoming Empire Wars gamemode which, as you can imagine, has an alternative set of starting units
mad cuz bad
Re: October Update – Build # 46542
Doesn't aoe3 get going fast enough? What do we need an EW mode for ??Interjection wrote:The additional Warrior Priest was a bug introduced due to ongoing work on the upcoming Empire Wars gamemode which, as you can imagine, has an alternative set of starting units
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Re: October Update – Build # 46542
Fast imperials, lets gooo!
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Re: October Update – Build # 46542
could be 5 mins faster, why not?aaryngend wrote:Doesn't aoe3 get going fast enough? What do we need an EW mode for ??Interjection wrote:The additional Warrior Priest was a bug introduced due to ongoing work on the upcoming Empire Wars gamemode which, as you can imagine, has an alternative set of starting units
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Re: October Update – Build # 46542
I've tried to play Inca and lost 300+ mmr in two weeks. After this new update I'm still not sure what's the "point" of this civ, or rather, what does the designer want us to play Inca. For example, British spam houses and take control of the map, French and German tends to go semiFF, Spain just go fortress and cannons. And what about Inca?
They don't have house boom now, instead they have decent eco (but not good as boomy civs), decent colonial units (but not OP as India Japan etc), weird fortress units. Early rush, late colonial, fortress or even industrial: they can do everything but none of them are as good. Native is the only "unique" thing of Inca, but it depends too much on the map and the 2 travois can't build TP now.
It's also a pity that llamas are designed to do something different (just likes yaks for African civs), but they didn't. 4 llamas dance as one villager is just too stupid, you still have to kill them asap for a faster age up, and it makes no difference with food crates. Failed design.
In current patch, I would chop 30 wood for a TP and a house, age up with 15p (eat 1-2 llamas) with messenger, and send 250 gold TC+warhut shipment. Inca can easily age up between 3:30, and travois can be sent at the chasqui at any place of the map. It's just like a more aggressive version of colonial Portuguese.
They don't have house boom now, instead they have decent eco (but not good as boomy civs), decent colonial units (but not OP as India Japan etc), weird fortress units. Early rush, late colonial, fortress or even industrial: they can do everything but none of them are as good. Native is the only "unique" thing of Inca, but it depends too much on the map and the 2 travois can't build TP now.
It's also a pity that llamas are designed to do something different (just likes yaks for African civs), but they didn't. 4 llamas dance as one villager is just too stupid, you still have to kill them asap for a faster age up, and it makes no difference with food crates. Failed design.
In current patch, I would chop 30 wood for a TP and a house, age up with 15p (eat 1-2 llamas) with messenger, and send 250 gold TC+warhut shipment. Inca can easily age up between 3:30, and travois can be sent at the chasqui at any place of the map. It's just like a more aggressive version of colonial Portuguese.
Re: October Update – Build # 46542
Llamas should dance at fire pit as 1/2 or 1/3 vills. And it would be OK if it enables player to train llamas from Firepit or Kancha Houses.
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Re: October Update – Build # 46542
It's always bothered me the fact Inca are the most stacked civilization in the game and the devs keep stacking this civ. Ridiculous booming, Ridiculous turtling, Minor civ shenaningans, solid units by themselves, cheap and powerful cards, they can do a good rush (not as good as Lakota but better than most "standard" civs)...fei123456 wrote:I've tried to play Inca and lost 300+ mmr in two weeks. After this new update I'm still not sure what's the "point" of this civ, or rather, what does the designer want us to play Inca. For example, British spam houses and take control of the map, French and German tends to go semiFF, Spain just go fortress and cannons. And what about Inca?
They don't have house boom now, instead they have decent eco (but not good as boomy civs), decent colonial units (but not OP as India Japan etc), weird fortress units. Early rush, late colonial, fortress or even industrial: they can do everything but none of them are as good. Native is the only "unique" thing of Inca, but it depends too much on the map and the 2 travois can't build TP now.
It's also a pity that llamas are designed to do something different (just likes yaks for African civs), but they didn't. 4 llamas dance as one villager is just too stupid, you still have to kill them asap for a faster age up, and it makes no difference with food crates. Failed design.
In current patch, I would chop 30 wood for a TP and a house, age up with 15p (eat 1-2 llamas) with messenger, and send 250 gold TC+warhut shipment. Inca can easily age up between 3:30, and travois can be sent at the chasqui at any place of the map. It's just like a more aggressive version of colonial Portuguese.
I think they are better than Sweden. Anything is.Failed design.
Re: October Update – Build # 46542
The reason I think is that its a bit of jack of all trade, master of none. it can do a lot of things, but can be countered by another civ doing what it does well better.DNLgibraltar wrote:It's always bothered me the fact Inca are the most stacked civilization in the game and the devs keep stacking this civ. Ridiculous booming, Ridiculous turtling, Minor civ shenaningans, solid units by themselves, cheap and powerful cards, they can do a good rush (not as good as Lakota but better than most "standard" civs)...fei123456 wrote:I've tried to play Inca and lost 300+ mmr in two weeks. After this new update I'm still not sure what's the "point" of this civ, or rather, what does the designer want us to play Inca. For example, British spam houses and take control of the map, French and German tends to go semiFF, Spain just go fortress and cannons. And what about Inca?
They don't have house boom now, instead they have decent eco (but not good as boomy civs), decent colonial units (but not OP as India Japan etc), weird fortress units. Early rush, late colonial, fortress or even industrial: they can do everything but none of them are as good. Native is the only "unique" thing of Inca, but it depends too much on the map and the 2 travois can't build TP now.
It's also a pity that llamas are designed to do something different (just likes yaks for African civs), but they didn't. 4 llamas dance as one villager is just too stupid, you still have to kill them asap for a faster age up, and it makes no difference with food crates. Failed design.
In current patch, I would chop 30 wood for a TP and a house, age up with 15p (eat 1-2 llamas) with messenger, and send 250 gold TC+warhut shipment. Inca can easily age up between 3:30, and travois can be sent at the chasqui at any place of the map. It's just like a more aggressive version of colonial Portuguese.
- EliteRifleman
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Re: October Update – Build # 46542
Hey, I don't know what you think, but a 40% lumber collection and 635 free beef is seen as the future Inca goal.EliteRifleman wrote:
The Elder (Age 1 → Age 2): Now grants Lumber Ceremony (250) and Forest People Ceremony (385) – We will be playing close attention to this politician and will make further adjustments as necessary
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