Public Update Preview - November Update

General forum about Age of Empires 3 DE. Please post strategy threads, recorded games, user-created content and tech support threads in their respective forum.
User avatar
Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 4515
Joined: Mar 31, 2015
ESO: EAGLEMUT
Clan: WPact

Public Update Preview - November Update

  • Quote

Post by EAGLEMUT »

PUP for the next update is now available!

List of changes (you gotta be logged into Steam)

Highlights:
  • New Empire Wars game mode! (also added to Ranked matchmaking)
  • Ranked Treaty and Death match moved to Casual multiplayer playlist.
  • Unit selection cap raised from 50 to 60
  • New Map Selection Screen
  • Aztec Home City customization
  • Artillery preference for targeting buildings has been removed. Fixed an issue where accidental or unintended switches between the Limber and Bombard tactics could not be canceled
  • Grenadiers buffed
  • US & Aztecs rebalanced
  • 3 new maps
Image
momuuu wrote: theres no way eaglemut is truly a top player
Brazil Youssef
Skirmisher
Posts: 102
Joined: Feb 9, 2017
ESO: Youssef2709

Re: Public Update Preview - November Update

Post by Youssef »

lot of aztec random changes, but I like the calmecac card and mace combat.
jpk was fine imo, I dislike this change, but have to test it
User avatar
Spain yoqpasa
Lancer
Posts: 750
Joined: Sep 16, 2015
ESO: yoqpasa

Re: Public Update Preview - November Update

  • Quote

Post by yoqpasa »

Some great changes! Can't believe the 60 units limit after 16 years
Image

Image
User avatar
Spain yoqpasa
Lancer
Posts: 750
Joined: Sep 16, 2015
ESO: yoqpasa

Re: Public Update Preview - November Update

  • Quote

Post by yoqpasa »

📜 [BUILD INFO] - Public Update Preview - November Update
SPOILER
Image

Image
User avatar
Germany aligator92
Howdah
Posts: 1519
Joined: Feb 27, 2015
ESO: aligator92

Re: Public Update Preview - November Update

  • Quote

Post by aligator92 »

Guess I will have to relearn the main squeeze

That warrior buff might not be very relevant but it was absolutely needed
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9730
Joined: Feb 11, 2015
ESO: Garja

Re: Public Update Preview - November Update

Post by Garja »

Unit selection cap raised from 50 to 60
Why, just why
Image Image Image
User avatar
Latvia harcha
Gendarme
Posts: 5141
Joined: Jul 2, 2015
ESO: hatamoto_samurai

Re: Public Update Preview - November Update

Post by harcha »

i supposed they did some tests, realized that 60 works without issues and increased it.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
User avatar
Spain yoqpasa
Lancer
Posts: 750
Joined: Sep 16, 2015
ESO: yoqpasa

Re: Public Update Preview - November Update

  • Quote

Post by yoqpasa »

Cree Tanning: Now grants +10% Infantry and Cavalry hitpoints (up from 5%)

Insane upgrade
Image

Image
Rainbow Land callentournies
Howdah
Posts: 1683
Joined: May 6, 2021
ESO: esuck

Re: Public Update Preview - November Update

Post by callentournies »

Probably actually affects breakpoints now
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
Australia PatrickLFC
Musketeer
Posts: 94
Joined: Jan 17, 2021

Re: Public Update Preview - November Update

  • Quote

Post by PatrickLFC »

Removed letter "v" from Nathaniel Blacks compendium description and several other minir typos.
User avatar
Brazil DNLgibraltar
Skirmisher
Posts: 113
Joined: Jul 11, 2021

Re: Public Update Preview - November Update

Post by DNLgibraltar »

Am the only one who is glad and disappointed after reading this PUP ? Like...you are happy about what came in but disappointed because so much stuff remains out ?
France Le Hussard sur le toit
Howdah
Posts: 1149
Joined: Oct 16, 2019
ESO: LeHussardsurletoit

Re: Public Update Preview - November Update

Post by Le Hussard sur le toit »

aligator92 wrote:Guess I will have to relearn the main squeeze

That warrior buff might not be very relevant but it was absolutely needed
Some of those changes seem really random but overall it looks like sorely needed buffs to their defensive and late game option.
I would like them to remove the bonus against cav from the JPK and give them range resist instead to change them into urumis lite.
ESOC : came for the game, stayed for the drama.
User avatar
Tuvalu gibson
Ninja
ECL Reigning Champs
Posts: 13598
Joined: May 4, 2015
Location: USA

Re: Public Update Preview - November Update

Post by gibson »

Garja wrote:
Unit selection cap raised from 50 to 60
Why, just why
how is this possibly a bad thing? This is great tbh
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9730
Joined: Feb 11, 2015
ESO: Garja

Re: Public Update Preview - November Update

Post by Garja »

It is not. 50 is just fine. L2usectrlgroups

Anyway, why is Otontin slinger combat only 10%? It's an age4 card and it affects literally one unit. If anything it should be 20% rather than the standard 15%.

Also I personally don't like units having different colors. I think it's a downgrade from how it was before. Especially in game, units used to be of the same color of the one you're playing with, now it's like rainbow =_=
Image Image Image
User avatar
United States of America Squamiger
Howdah
Posts: 1757
Joined: Dec 25, 2018
ESO: Squamiger

Re: Public Update Preview - November Update

Post by Squamiger »

i think the JPK changes will definitely make the unit stronger. They are faster and cheaper now, and you can send the card in age 3 to potentially get 16 in a shipment, which is pretty nuts. Also, I wonder how they buffed the warrior attack animation. Is it like aenna now? Or yumi, lol? If we get Yumi warriors, Aztec FF/FI suddenly becomes a lot more viable, plus theres the card to reduce age up time, which seems like it might be good, but who knows, we'll have to test it

hoping that empire wars brings new players in and old player back!
User avatar
Argentina EliteRifleman
Dragoon
Posts: 354
Joined: Jan 24, 2021
ESO: EliteRifleman
Clan: SpNz

Re: Public Update Preview - November Update

Post by EliteRifleman »

Image

I think this is a bug, but it's interesting, now the haudenosaunee travois allow you to build TPs
Image
France iNcog
Ninja
Posts: 13236
Joined: Mar 7, 2015

Re: Public Update Preview - November Update

Post by iNcog »

Did they buff USA?
YouTube: https://www.youtube.com/incog_aoe
Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
User avatar
China fei123456
Jaeger
Posts: 3286
Joined: Apr 23, 2015
ESO: fei123456
Location: Alderaan

Re: Public Update Preview - November Update

Post by fei123456 »

Dance for a free FF or even FI is interesting, but I doubt if Aztec can hold the pressure after a 10 wp boom and no XP dance.
User avatar
China fei123456
Jaeger
Posts: 3286
Joined: Apr 23, 2015
ESO: fei123456
Location: Alderaan

Re: Public Update Preview - November Update

Post by fei123456 »

Aiz will like this change imo. Dance for a free age IV, dance for skulls, die to cannons and send 13 skull shipment.
User avatar
Latvia harcha
Gendarme
Posts: 5141
Joined: Jul 2, 2015
ESO: hatamoto_samurai

Re: Public Update Preview - November Update

Post by harcha »

Garja wrote:It is not. 50 is just fine. L2usectrlgroups

Anyway, why is Otontin slinger combat only 10%? It's an age4 card and it affects literally one unit. If anything it should be 20% rather than the standard 15%.

Also I personally don't like units having different colors. I think it's a downgrade from how it was before. Especially in game, units used to be of the same color of the one you're playing with, now it's like rainbow =_=
why is it a bad thing
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
France Le Hussard sur le toit
Howdah
Posts: 1149
Joined: Oct 16, 2019
ESO: LeHussardsurletoit

Re: Public Update Preview - November Update

Post by Le Hussard sur le toit »

Is the new calendar dance 0.5 of each ressources or 0.5 in total ? If the second it makes it really efficient to dance to age compared to gather ressources with vills (also saves your hunts).
Now the question is what happens if you dance to age but switch at some point to an other dance ? Do you lose the cost reduction ?
ESOC : came for the game, stayed for the drama.
No Flag helln00
Howdah
Posts: 1410
Joined: Jan 28, 2017
ESO: helln00

Re: Public Update Preview - November Update

Post by helln00 »

Le Hussard sur le toit wrote:Is the new calendar dance 0.5 of each ressources or 0.5 in total ? If the second it makes it really efficient to dance to age compared to gather ressources with vills (also saves your hunts).
Now the question is what happens if you dance to age but switch at some point to an other dance ? Do you lose the cost reduction ?
It seems to be spread between the two resources? its hard to tell but the reduction seems to be permanent and even carries over to the next age up.
France Le Hussard sur le toit
Howdah
Posts: 1149
Joined: Oct 16, 2019
ESO: LeHussardsurletoit

Re: Public Update Preview - November Update

Post by Le Hussard sur le toit »

helln00 wrote:
Le Hussard sur le toit wrote:Is the new calendar dance 0.5 of each ressources or 0.5 in total ? If the second it makes it really efficient to dance to age compared to gather ressources with vills (also saves your hunts).
Now the question is what happens if you dance to age but switch at some point to an other dance ? Do you lose the cost reduction ?
It seems to be spread between the two resources? its hard to tell but the reduction seems to be permanent and even carries over to the next age up.
So it's 0.25 food and 0.25 gold ? Seems really bad then, given the opportunity cost. Tasking your vills to hunts and XP dancing with your wp looks just better.

I guess if it carries other to the next age you could build some kind of FI bo out of it...
ESOC : came for the game, stayed for the drama.
User avatar
Nauru Dolan
Ninja
Posts: 13069
Joined: Sep 17, 2015

Re: Public Update Preview - November Update

Post by Dolan »

Unit selection cap raised from 50 to 60
Cool change. It's a modest bump, but it's still something. And if you don't need it, it doesn't affect you in any way.
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9730
Joined: Feb 11, 2015
ESO: Garja

Re: Public Update Preview - November Update

Post by Garja »

Le Hussard sur le toit wrote:
helln00 wrote:
Le Hussard sur le toit wrote:Is the new calendar dance 0.5 of each ressources or 0.5 in total ? If the second it makes it really efficient to dance to age compared to gather ressources with vills (also saves your hunts).
Now the question is what happens if you dance to age but switch at some point to an other dance ? Do you lose the cost reduction ?
It seems to be spread between the two resources? its hard to tell but the reduction seems to be permanent and even carries over to the next age up.
So it's 0.25 food and 0.25 gold ? Seems really bad then, given the opportunity cost. Tasking your vills to hunts and XP dancing with your wp looks just better.

I guess if it carries other to the next age you could build some kind of FI bo out of it...
It's a way for WPs to gather resources, I wouldn't put vills on the pit for that, even tho it preserves resources. I tested it and it's basically 9 (shouldnt it be 10 btw?) more vills to resources at the cost of xp.
Unfortunately both the calendar and the fast age card don't seem to be very useful. Even with perfectly tailored builds for a FI none of them really improves the old build, simply because the marginal gain in age up time (thanks to WPs gathering for age3 and age4 age ups) doesn't quite justify the xp loss.
The cards are probably better to have just in case for standard builds. Aging up fast at some point might be useful playing age2, and the calendar card can be good for imperial when dancing for xp in industrial would essentially just give 900c infinite crates.
I can already think of a specific instance where doing a 9WP timing push in age2 could transition into age3 with the fast age card and produce direct benefits. That could be Aztec meta vs most civs.

I'd say the other buffs are more relevant. The 2 cards for replacing skull knights or jpk seem very strong for their respective strats (FI and FF). Slinger combat is definetely useful for the FI and the warrior animation buff is great and makes firepit defence much more effective.
Image Image Image

Who is online

Users browsing this forum: No registered users and 1 guest

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV