I don't understand the thought process on Huaracas
I don't understand the thought process on Huaracas
I don't understand how Huaracas are suppose to kill artillery in the late game they have 20 range dude.
Imagine killing bombards and heavy cannons with a mass of skirmishers shooting at you with 20 range worse abusguns.
I know people hate inca but if you can remain neutral and mature and just think about it in terms of balance for the game, you can maybe understand that this doesn't make sense
This civ design generally seems all over the place, it's like every game you have to do some gimmick stuff to win.
Like I think they should make huaracas actually do they're job vs cannons instead of being this weird op age 3 timing unit.
And don't say chimu are what inca needs vs artillery because even Aztec have arrow knights because melee cav is not effective to kill artillery 99% of the game.
Like sure arrow knights and fotress would be overpowered but this fotress bargain seems trash in the late game.
realistically, how would I ever kill 40 range mortars or siege elephants, hand mortars? Heavy artillery that outrange the fotress.
Like 20 range dude???? A mortar has 40 range.
The huaracas will be walking towards a artillery while already get outranged and taking volley from the artillery itself and every other unit that surrounds it and they have slower rate of fire with a setup and animation, they will legit die before they touch the artillery.
But yeah great I have a fotress which can garisson units inside of it, i'd legit rather have huaracas that can counter cannons than a fotress to be honest.
Imagine killing bombards and heavy cannons with a mass of skirmishers shooting at you with 20 range worse abusguns.
I know people hate inca but if you can remain neutral and mature and just think about it in terms of balance for the game, you can maybe understand that this doesn't make sense
This civ design generally seems all over the place, it's like every game you have to do some gimmick stuff to win.
Like I think they should make huaracas actually do they're job vs cannons instead of being this weird op age 3 timing unit.
And don't say chimu are what inca needs vs artillery because even Aztec have arrow knights because melee cav is not effective to kill artillery 99% of the game.
Like sure arrow knights and fotress would be overpowered but this fotress bargain seems trash in the late game.
realistically, how would I ever kill 40 range mortars or siege elephants, hand mortars? Heavy artillery that outrange the fotress.
Like 20 range dude???? A mortar has 40 range.
The huaracas will be walking towards a artillery while already get outranged and taking volley from the artillery itself and every other unit that surrounds it and they have slower rate of fire with a setup and animation, they will legit die before they touch the artillery.
But yeah great I have a fotress which can garisson units inside of it, i'd legit rather have huaracas that can counter cannons than a fotress to be honest.
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Re: I don't understand the thought process on Huaracas
They need armor vs. siege, and maybe, in industrial, a little more range. The unit is poorly designed tbh. It should be an AK and it is an abus gun.
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Re: I don't understand the thought process on Huaracas
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
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Re: I don't understand the thought process on Huaracas
They're more useful vs HI and even skirms.
Re: I don't understand the thought process on Huaracas
Isnt their range in industrial more than 20?
Anyway I think you can still play around that weakness, afetrall all other Inca units are usually better than the counterpart. It seems more of a problem in treaty, but treaty is dumb so...
That said they could totally make it like arrow knights, people would also stop bitching about the unit.
Anyway I think you can still play around that weakness, afetrall all other Inca units are usually better than the counterpart. It seems more of a problem in treaty, but treaty is dumb so...
That said they could totally make it like arrow knights, people would also stop bitching about the unit.
Re: I don't understand the thought process on Huaracas
i think the unit is a failure in design, truly. they dont even take half damage from arty like arrow knights secretly do. Huaraca are wayyy too strong vs infantry. Arrow knights kinda work because they're more culv focused. They also use a bow instead of yeeting a rock so long range siege looks far less cheesy. I think huaraca should have been more of a grenadier style unit and inca should just get (uncardable) light cannons age 4
Re: I don't understand the thought process on Huaracas
Just copy paste an arrow knights stats and everyone is happy
Re: I don't understand the thought process on Huaracas
Let Incas train light cannons from plaza in age IV. There's no need to train mace men: they're trainable units instead of skull knights.
I would set Huaraca as a ballista-type unit (AOE2): they throw stone straight forward, dealing damage to all enemies in the route. There're many AOE-damage units in AOE3, but there's no ballista.
Aztec arrow knight isn't a successful design either: you can't counter them with cannons. With falconets/culverins he who micro better will win the battle, but there's nothing to do against arrow knights. They just deny the option of cannons, forcing you to spam skirms.
I would set Huaraca as a ballista-type unit (AOE2): they throw stone straight forward, dealing damage to all enemies in the route. There're many AOE-damage units in AOE3, but there's no ballista.
Aztec arrow knight isn't a successful design either: you can't counter them with cannons. With falconets/culverins he who micro better will win the battle, but there's nothing to do against arrow knights. They just deny the option of cannons, forcing you to spam skirms.
Re: I don't understand the thought process on Huaracas
literally everything else that moves kinda soft counters arrow knights. even grenadiers beat arrow knights
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Re: I don't understand the thought process on Huaracas
tee bee aych I think every civ getting mortars in age 4 would solve a lot of problems, lock it behind a tech or something if it's too problematic for some
Re: I don't understand the thought process on Huaracas
Do inca not get 4 light cannons once in age 4 btw? As a fort bb?
Re: I don't understand the thought process on Huaracas
Inca have one time 4 light cannons at fotress BB for 1500coin in age 4, maybe can play around that but doesn't seem like reasonable solution, 4 light range cannons for an entire game.
Maybe make huaracas less of this op skirmisher unit and give huaracas worse arrow knight stats and disallow them to go into the fotress.
Or let them train capture culverins that cannot be upgraded to culverin royale, something along those lines.
I'm not saying give inca the easiest time to counter artillery but give them at least something
Huaracas get extra range from their upgrade tech in age 4, it's +2 extra range which I personally think is very pathetic because with 4 movement speed and 3.50 rate they are just painful vs artillery.
Maybe make huaracas less of this op skirmisher unit and give huaracas worse arrow knight stats and disallow them to go into the fotress.
Or let them train capture culverins that cannot be upgraded to culverin royale, something along those lines.
I'm not saying give inca the easiest time to counter artillery but give them at least something
Huaracas get extra range from their upgrade tech in age 4, it's +2 extra range which I personally think is very pathetic because with 4 movement speed and 3.50 rate they are just painful vs artillery.
Re: I don't understand the thought process on Huaracas
I think what you wanna do is combine huaracas with stealth chimus perhaps?
Re: I don't understand the thought process on Huaracas
huaraca go boom boom hehehe
pretty sure that's the thought process
pretty sure that's the thought process
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Re: I don't understand the thought process on Huaracas
Lol, no you would not. The garrison mechanic is absolutely busted.
Besides I think inca can deal with cannons just fine by just smashing their obnoxious mass of dumb units in.
But anyway, yes, huaracas aren't meant to be that dumb unit we have now, but should rather be some kind of arrow knight.
Inca won't ever be balanced nor well designed, so might as well delete this piece of shit of a civ already, only way to fix it.
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