Public Update Preview (PUP) - May Update

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Brazil DNLgibraltar
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Public Update Preview (PUP) - May Update

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Post by DNLgibraltar »

[BUILD INFO] - Public Update Preview - May Update
Hello Explorers!

With today’s launch of the Public Update Preview, we’re making the first build available for an early hands look at the work being done for the upcoming May Update. As part of this process, we’ll be updating the build often with additional fixes, so this is the thread to watch – this is where we’ll provide any notes or changes that are worth paying attention to, and we’ll update that information as newer builds come online. Keep an eye on this thread for more information throughout the Public Update Preview.
Below is a list of preliminary fixes we are prepping for this release. Please note that not all potential fixes/items are guaranteed to be in the final update, as we are still actively testing everything and may need to adjust or remove items if they are not ready. Additionally, this is not a holistic list, and some additional items may end up in our final release.

May Update – Build # 13.8335

Game

Stability & Performance

Fixed a rare crash when a player would open a menu after losing their internet connection and reconnecting.
Fixed a rare crash where players could crash when adjusting their graphic settings during certain Story Mode missions.
Fixed a crash that could occur during large multiplayer games after a player temporarily lost connection, then reconnected.

Graphics
Fishing Boat: The European and Native American Fishing Boats are now operated by a crew of Villagers (visual update).
Trade Ships: Fixed an issue where a trade ship on naval trade routes would not use its proper visuals.

UI
Fixed Event Challenge Tracker overlapping with the home city info card.

Achievements
"See My Vest” Achievement can now be completed correctly by all civilizations.


Gameplay
Fixes
Multiple Communication Pings can now be sent after making a selection.
Ctrl + Right-click to open the Communication Wheel.
Make a selection with Left-click.
Hold Alt + Left-click to send the same flare type multiple times.
Releasing Alt will reset the flare to the default (Danger).
Spectators can no longer open the Ping/Flare Communication Wheel.
Fix for text notifications not sending to allies when using Communication Pings.


Civilization Balance
GENERAL
UNITS & BUILDINGS

Sudanese Dervish: Ranged resistance reduced to 0.2 (from 0.3); now inflicts 0.75x to Skirmisher-type units (down from 1x)
Red Sea Wagon: Fixed an issue where Red Sea Wagon could construct Haciendas for non-Mexican civilisations under certain circumstances
TECHNOLOGIES
Imperial Age: All Units now train +10% faster upon reaching the Imperial Age (previously a feature of the Immigrants technology).
Mediterranean Mercenary Army: Now grants 1 Li'l Bombard, 3 Elmetti and 4 Zouaves (previously shipped 3 Mamelukes, 6 Barbary Corsairs and 4 Stradiots).
Warrior (Community Plaza): Hitpoint decay rate doubled whilst nearby an enemy Town Center.

To celebrate the release of Knights of the Mediterranean the following European TEAM cards have received new names and icons for royal flavor:
British TEAM Fast-building Houses ► TEAM House of Tudor
Dutch TEAM Cheap Market Improvements ► TEAM House of Nassau
French TEAM Early Skirmishers ► TEAM House of Bonaparte
German TEAM Teutonic Town Center ► TEAM House of Hohenzollern
Ottoman TEAM Cheap Trading Posts ► TEAM House of Osman
Portuguese House of Bragança ► TEAM House of Bragança (now a team card!)
Russian TEAM Barracks Hitpoints ► TEAM House of Romanov
Swedish TEAM Heavy Infantry Hitpoints ► TEAM House of Bernadotte

Further historical references have been applied to the following cards:
TEAM 1 Monitor ► TEAM Gunboat Diplomacy
Aztec TEAM 3 Villagers ► TEAM Calpulli
Aztec TEAM Cheap Fishing Boats ► TEAM Texcoco Fishing Boats
Chinese TEAM 1 Fuchuan ► TEAM Expeditionary Fuchuan
Chinese TEAM 2 Mongol Scouts ► TEAM Ming Mongols
Chinese TEAM 3 Fire Junks ► TEAM Burning Sea
Chinese TEAM 4 Hand Mortars ► TEAM Wankouchong
Chinese TEAM 5 Manchu ► TEAM Imperial Manchu Vanguard
Dutch TEAM 3 Envoys (Dutch) ► TEAM Orangists
Dutch/Swedish TEAM Recruit Privateers ► TEAM Carribean Privateers
French TEAM Cheap Church ► TEAM Louvre
French TEAM Improved Native Warriors ► TEAM French Auxiliaries Combat
German TEAM Cheap Stables ► TEAM Reichsritter
German TEAM Hire Hessians ► TEAM Soldier Trade
Inca TEAM 2 Fattened Llamas ► TEAM Festive Llamas
Inca TEAM 2 Priestesses ► TEAM Aqllakuna
Indian TEAM 4 Urumi ► TEAM Kalari
Japanese TEAM 1 Castle Rickshaw ► TEAM Ashikaga Castle
Japanese TEAM 2 Castle Rickshaws ► TEAM Azuchi Momoyama Castles
Japanese TEAM 3 Fishing Boats ► TEAM Sushi
Japanese TEAM Cheap Unit Upgrades ► TEAM Sengoku
Ottoman TEAM 4 Spahis ► TEAM Rumeliots
Portuguese TEAM Early Dragoons ► TEAM Order of Aviz
Russian TEAM 8 Spies ► TEAM Time of Troubles
Russian TEAM Cavalry Scouts ► TEAM Kamchatka Expeditions
Russian TEAM Cheap Priests ► TEAM Patriarchy
Spanish TEAM Archaic Soldier Training ► TEAM Hidalgos
Spanish TEAM Cheap Barracks ► TEAM Spanish Road
Spanish TEAM Explorer Combat ► TEAM Destreza
Swedish TEAM 1 Torp ► TEAM New Sweden


AZTEC
TECHNOLOGIES & CARDS
TEAM Texcoco Fishing Boats: Now also properly affects African Fishing Canoes.

BRITISH
TECHNOLOGIES & CARDS
Terraced Houses: The card previously known as Estates has been renamed to avoid confusion with the Estate building. The card icon has also been updated

ETHIOPIANS
TECHNOLOGIES & CARDS
Prize Bull (II): Big Benny is now worth 700 food, but can fatten to 900.

INCA
UNITS AND BUILDINGS:
Stronghold & Kallanka: Units attempting to garrison must now wait 3 seconds before being able to do so.

OTTOMANS
TECHNOLOGIES & CARDS:
Ottoman Mercenary Army: The card previously called <em>Mediterranean Mercenary Army</em> shipping 3 Mamelukes, 6 Barbary Corsairs and 4 Stradiots is now exclusive to the Ottomans as <em>Ottoman Mercenary Army</em>.

PORTUGUESE
TECHNOLOGIES & CARDS:
House of Bragança: This is now a team card called <em>TEAM House of Bragança</em>. The card icon has also been updated.

SPANISH
UNITS AND BUILDINGS:
Lancer: Train time corrected to 40 seconds (fixed a bug where they took 66 seconds).
CARDS:
Spanish Gold (III):Fixed an issue where some cards did not deliver the correct amount of Coin. The card icon has also been updated.

UNITED STATES

UNITS:
Steamer: Can now train Gatling Guns instead of Hussars.

MEXICO
REVOLUTIONS:
Mayans: Added Food Silos, Native Warriors and Sustainable Agriculture to Mayan Deck.

MAPS
Random Maps

Map Set Updates:
Standard Maps Set:
Added Anatolia
Added Balkans
Added Bohemia
Added Courland
Added Dnieper Basin
Added Finland
Added France
Added Hungarian Plains
Added Pripet Marshes
Added Pyrenees
Added Saxony
Added Scandinavia
Added Vistula Basin
Added Wallachia
Removed Bahia
Removed Gold Coast
Removed Gran Chaco
Removed Highlands
Removed Ivory Coast
Removed Lake Victoria
Removed Niger Delta
Removed Siberia
Removed Tripolitania

Team Maps Set:
Added Anatolia
Added Balkans
Added Bohemia
Added Courland
Added Danish Strait
Added Dnieper Basin
Added England
Added Finland
Added France
Added Hungarian Plains
Added Ireland
Added Low Countries
Added Pyrenees
Added Saxony
Added Scandinavia
Added Scotland
Added Spain
Added Vistula Basin
Added Wallachia
Removed Bahia
Removed Borneo
Removed Gold Coast
Removed Ivory Coast
Removed Lake Victoria
Removed Ozarks
Removed Painted Desert
Removed Punjab
Removed Rockies

Treaty Maps Set:
Added Alps
Added Balkans

Map Changes
Atlas:
Hunts are now permitted to spawn slightly closer to starting towns in the Treaty game mode.
Darfur:
Fixed an issue where sometimes a players starting berry bushes failed to spawn.
Hokkaido:
Fixed an issue where sometimes a players starting mine would not spawn.
Ozarks:
Adjusted the placement of the native settlements for Treaty spawns to ensure both teams have equal opportunity to ally with the local natives during the treaty period.
Unknown:
Added some new starting wagons, scouts, and techs - all randomly selected and of course... yours to discover!.
Swahili Coast:
Fixed an issue preventing the trade ship from spawning along the trade routes.
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Singapore Thrar
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Joined: Sep 22, 2017
ESO: Thrar

Re: Public Update Preview (PUP) - May Update

Post by Thrar »

Small anti-skirm nerf for dervishes, small big benny nerf, and a 3 second garrison delay to make Inca less annoying to play against. Oh, and crewed fishing boats of course!

Sounds good to me, I don't think any major balance changes were needed and obviously they have their hands full with all the new stuff.

The only thing that slightly irks me is the ever growing standard maps set. I would prefer a smaller set with a regular, predictable rotation schedule.
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Greece LazarosVas
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Clan: GMDS

Re: Public Update Preview (PUP) - May Update

Post by LazarosVas »

Inca Ethiopia and Hausa should be nerfed MASSIVELY, they did nothing to Hausa..
France Le Hussard sur le toit
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Joined: Oct 16, 2019
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Re: Public Update Preview (PUP) - May Update

Post by Le Hussard sur le toit »

A bunch of small good changes overall, rather better than the crazyness of the previous updates.
ESOC : came for the game, stayed for the drama.
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Brazil DNLgibraltar
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Re: Public Update Preview (PUP) - May Update

Post by DNLgibraltar »

Le Hussard sur le toit wrote:
18 May 2022, 06:49
A bunch of small good changes overall, rather better than the crazyness of the previous updates.
Considering they were busy weith the final touchs of KOTM I'm not surprised there was no big update, but I had hoped for a review of another European civ that was in need of more possibilities than Brits and Spain (aka: Dutch, Ottos, Ports, Sweden).

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