A reflection on the state of the competitive scene.

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Greece BrookG
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Re: A reflection on the state of the competitive scene.

Post by BrookG »

The only restrictive rule was with regards Italy and Malta. They had to play one of those at least once. In the BO7 and BO9 twice.
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Netherlands Goodspeed
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Re: A reflection on the state of the competitive scene.

Post by Goodspeed »

Are you sure? In the rules I just read it says players can only play each civ (except Italy and Malta I guess) once per series. That's a restrictive rule and it's a huge difference compared to free pick
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United States of America Squamiger
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Re: A reflection on the state of the competitive scene.

Post by Squamiger »

Yea the consistent restrictive rule in EP style tourneys is not being able to either play or win with the same civ twice. This is mainly driven by viewers who complain about seeing mirrors over and over. Make a free pick, blind pick tourney and you will see players play the same 1-2 civs over and over, but this might change if you can guess what civs your opponent favors. This will make mechanics supreme again but still give the freedom for upsets and sneaky strats, at least until the meta settles
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Netherlands Goodspeed
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Re: A reflection on the state of the competitive scene.

Post by Goodspeed »

Squamiger wrote: ↑
31 Aug 2022, 17:49
Yea the consistent restrictive rule in EP style tourneys is not being able to either play or win with the same civ twice. This is mainly driven by viewers who complain about seeing mirrors over and over. Make a free pick, blind pick tourney and you will see players play the same 1-2 civs over and over, but this might change if you can guess what civs your opponent favors. This will make mechanics supreme again but still give the freedom for upsets and sneaky strats, at least until the meta settles
Yeah I was a big proponent of civ restrictions at the time, but imho the current state of balance calls for a different rule set for reasons mentioned. It's important to combine it with banning the OP stuff though
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Re: A reflection on the state of the competitive scene.

Post by Squamiger »

Goodspeed wrote: ↑
31 Aug 2022, 18:20
Squamiger wrote: ↑
31 Aug 2022, 17:49
Yea the consistent restrictive rule in EP style tourneys is not being able to either play or win with the same civ twice. This is mainly driven by viewers who complain about seeing mirrors over and over. Make a free pick, blind pick tourney and you will see players play the same 1-2 civs over and over, but this might change if you can guess what civs your opponent favors. This will make mechanics supreme again but still give the freedom for upsets and sneaky strats, at least until the meta settles
Yeah I was a big proponent of civ restrictions at the time, but imho the current state of balance calls for a different rule set for reasons mentioned. It's important to combine it with banning the OP stuff though
i think that you need to have a totally free-pick, all-civs allowed, high stakes tourney first, to actually established what is truly OP and what is just new stuff that people lame on the ladder because no one is prepared for it. After that you can think about bans. A real tourney would solidify the true meta, as opposed to the meta of people being kinda turned off by the thought of having to learn new civs and builds
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Netherlands Goodspeed
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Re: A reflection on the state of the competitive scene.

Post by Goodspeed »

I'd ban all of the new civs, then whatever is known to be OP out of the old civs
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Re: A reflection on the state of the competitive scene.

Post by helln00 »

I am also thinking, with the way the modding system works now, I am seeing people starting to create mods to edit specific units and cards.

An option would be just to have a tourney balance mod if ever reach that point right? at least it wont require a separate game patch

Also I think devs really need to release win rate info on ladder, the fact that lakota is still considered to have an extremely high win rate at all levels even before the rework was surprising to me
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Re: A reflection on the state of the competitive scene.

Post by Le Hussard sur le toit »

helln00 wrote: ↑
01 Sep 2022, 02:26
I am also thinking, with the way the modding system works now, I am seeing people starting to create mods to edit specific units and cards.

An option would be just to have a tourney balance mod if ever reach that point right? at least it wont require a separate game patch

Also I think devs really need to release win rate info on ladder, the fact that lakota is still considered to have an extremely high win rate at all levels even before the rework was surprising to me
EP2 is really what the competitive scene needs.
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Netherlands Goodspeed
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Re: A reflection on the state of the competitive scene.

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Post by Goodspeed »

DEEP when?

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