Let the rarely uses cards cost less XP?
Posted: 26 Dec 2022, 13:48
From this post:
https://forums.ageofempires.com/t/let-t ... -xp/221409
Agreement:
There were some ideas about implementation:
https://forums.ageofempires.com/t/let-t ... -xp/221409
There were some interesting responses:I want to offer a direction of changing the mechanism of the game, after I read this:
https://ageofempires.fandom.com/wiki/Experience 3
According the article, currently all the cards cost 100% XP. This means the later a card is used, the more xp it will cost. So how about if we let the rarely used cards cost fixed amount of XP?
For example, change the frame color of the icons of the the rarely used cards to grey. Let the “grey frame cards” in age 1 always cost no more than 400 XP (They still can be used when a shipment is avalable at any time no matter how many EX points the player currently has, so if they are used as the first shipment, they still cost 300XP.), let the grey ones in age2 cost no more than 800 XP, and in age 3 cost no more 1600 XP. (The number is just for example.)
By let rarely used card not always cost 100% XP for the more late shipments, maybe some rarely used cards could become very powerful, encouraging people put them in their decks.
Just a sudden idea.
Agreement:
Dissenters:That actually is a good idea. Some cards will always lose in the hierarchy. The alternatives are simply too hard to pass up. They are somewhere between the full value of that level of card.
Might be interesting but dont know how that will work within the game since shipment techs are listed as having “Ships” as cost - ie each card cost 1 shipment to send, not XP. so you cant really implement a different cost for them easily
will… maybe it is better to strengthen them
Shipments are discrete. Not sure how to really implement them. I’d prefer “bundling” some of them.
There were some ideas about implementation:
Otherwise an alternative to your concept could be to just make lesser shipments return a certain amount of XP upon being sent, so you could take a card that’s generally considered ‘bad’ like Ranching, and have it also immediately return like 100xp in addition.