March PUP Notes

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Argentina EliteRifleman
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March PUP Notes

Post by EliteRifleman »

Hello Explorers!

With today’s launch of the Public Update Preview, we’re making the first build available for an early hands look at the work being done for the upcoming March Update. As part of this process, we’ll be updating the build with additional fixes, so this is the thread to watch – this is where we’ll provide any notes or changes that are worth paying attention to, and we’ll update that information as newer builds come online. Keep an eye on this thread for more information throughout the Public Update Preview.

Below is a list of preliminary fixes we are prepping for this release. Please note that not all potential fixes/items are guaranteed to be in the final update, as we are still actively testing everything and may need to adjust or remove items if they are not ready. Additionally, this is not a holistic list, and some additional items may end up in our final release.

Quick reminders -
For common questions and answers, go here FAQ
To learn how to contact our Support team, go here Support How-To
As with all updates, certain Mods may no longer function as the underlying game code has changed. If you are experiencing issues please try disabling all Mods first to see if that addresses your issue as the Mod may need to be updated by the creator to work with the latest build.


March Update – Build # 100.13.49879.0

GENERAL
We have added Treaty decks for all civilizations!
Merchants and ​YörĂŒks now appear in Fishing Boats for the Ottoman and Dutch civilizations respectively.
Fixed several instances where units did not have appropriate voicelines.

CARDS
2 War Hut Travois (II): Improves the hitpoints of War Huts by 15% (down from 20%).
Fur Trade (I): Now converts 1.2x stockpiled food into coin (down from 1.25x).
Medicine Wheel (I): Effectiveness of Healers at the Community Plaza reduced to 35% (down from 50%).
Mercenary Loyalty (III):
Tooltip updated to specify this card only reduces the costs of mercenary shipments, not all mercenaries.
Now correctly discounts the costs of recently added naval mercenary shipments, Koxinga (Chinese), 10 Ninja Assassins (Japanese) and the Ottoman Mercenary Army (Ottomans).
Naval Gunners (III): Fixed an issue that made this card available in Age 2 for the French, Russians, and Swedes instead of Age 3.
(TEAM) Engineering School: No longer reduces the train time of Grenade troopers and Abus Gunners.
Infinite 17 Mayan Allies (IV): No longer shares a build limit with the Mayan Holcan Spearman trained at a Mayan Trading Post.

TECHNOLOGIES
Several technologies now get properly auto-researched upon starting the game in Post-Industrial and Post-Imperial Age.
2 Surgeons, 4 Spies, 5 Petards (British Consulate, II): These Consulate shipments available to the Chinese and Indians are now infinite.
Army of the Pure (I, Udasi Temple): Now also increases Chakram siege range by +2.
Bourbon Reforms (I, Bourbon Royal House): The maximum XP granted is now capped at 2000 XP.
Cheyenne Fury (I, Cheyenne): Cheyenne Rider damage multiplier against cavalry now gets improved by +1.00x (down from +1.50x) and against Shock Infantry by +0.80 (down from 1.0x).
Imported Cannons (III): This African Palace technology unlocking artillery training now costs 150 Influence (down from 300) and researches in 20 seconds (down from 40 seconds).
Folwarks (I, Vasa Royal House): Now grants 1.5x more resources per economic building.
Meritocracy (I, Zen Temple): Fixed several instances where this technology didn’t discount unit upgrades as expected.
Somali Berbera Seaport (I, Somali): Now arrives 5 seconds faster.

UNITS & BUILDINGS
Experience Bounties: Corrected the build and kill XP bounties of several units to correctly fit the unit cost. Notable examples are: Drummer 30XP (up from 15), Corsair Marksman 23XP (up from 12), Galleon 60XP (down from 80), and Inca Stronghold 140XP (down from 280).
Ranged Shock Infantry: Previously hidden bonus damage against ranged shock infantry units like Eagle Runner Knights is now visible in the statistics panel through the introduction of a class icon.
Resource Enclosures: The previously hidden 3.0x damage multiplier of Villagers against Depots, Shrines, and Mountain Monasteries is now visible in the statistics panel through the introduction of the new Resource Enclosures building class and class icon.
Advanced Hot Air Balloon: Can no longer be deleted.
Arrow Knight, Captured Mortar, Hand Mortar, Huaraca, Mortar, Morutaru, Sebastopol Mortar, Siege Elephant: Now inflicts 2.0x bonus damage against Walls.
Athos Monastery (Houses of Phanar): Also trains Priestesses for Inca and Griots for Hausa.
Berber Nomad (Berbers): Cost decreased to 150f/120i (down from 180f/145i) and train time reduced to 30s (from 35s).
Bolivar (Revolutions): Is now correctly classified as Gunpowder Trooper.
Bosniak: Combat promotion restored, but with lower promotion benefits per level.
Chakram (Udasi):
Classified as Light Infantry unit.
Siege damage increased to 20 (from 15).
Now inflicts 0.6x bonus damage against Heavy Cavalry (instead of 0.5x against all Cavalry) and 0.5x bonus damage against Hand Shock Infantry (instead of Shock Infantry).
Cheyenne Rider (Cheyenne): Hitpoints reduced to 300 (down from 320).
Community Plaza: Minimum placement distance to enemy Town Centers increased to 80 tiles (from 65) and hitpoints reduced to 1200 (from 1500).
Consulate Artillery: Industrial Age artillery units (Heavy Cannons, Great Bombards, Mysorean Rockets) no longer receive an extra 25% damage and hitpoints improvement in the Industrial Age in addition to their standard 10% improvement (no changes).
Corsair Captain: Ranged Infantry class removed.
Dahomey Amazon: Now inflicts 3.5x bonus damage to Heavy Infantry (up from 1.75x), 0.5x against all Infantry (down from 1.0x), 0.5x against Heavy Cavalry (instead of all Cavalry) and 0.4x against Hand Shock Infantry (instead of 0.3x against Shock Infantry).
Dock, Port: Obstruction radius reduced to 4x3 (from 5x3) for easier placement.
Drummer: Is now selected with the select all military units hotkey and correctly classified as Gunpowder Trooper.
Native Trading Post: Decreased LOS to 9 (from 12).
Landsknecht: Now costs 2 population slots (down from 3). Unit hitpoints and damage are now upgraded from Commerce Age base values: 345 hitpoints, 43 melee damage, and 58 siege damage (down from 430 hitpoints, 54 melee damage, and 72 siege damage). Current values are restored upon reaching the Fortress Age.
Levied Bowman: Is now correctly classified as Light Infantry, Archaic Infantry, and Foot Archer.
Light Infantry units: Skirmisher and Foot archers have their ranged damage multipliers reduced by -20% against Heavy Cavalry and -33% against Hand Shock Infantry. Light Infantry units that did not inflict negative bonus damage against Shock Infantry yet have received it now. Units inflicting siege damage (Abus Gunners, Cannoneers, Fire Throwers) received higher negative multipliers whereas Counter Skirmishers (Pandours, Schiavoni) received lower ones.
Llanero (Gran Colombia): Is now correctly classified as Lancer and Heavy Cavalry.
Hajduk: Range increased to 20 (up from 18).
Healer: Reduced gather rate at the Community Plaza to 20% (down from 25%).
Javelin Rider: Hitpoints reduced to 160 (from 180).
Mapuche Ironwood Clubman (Mapuche): Attack rate decreased to 2.0 (from 3.0) and damage increased to 24 (from 18).
Prospector Wagon, Salt Camel: Now have legacy hotkeys for discovering mines (Q).
Royal Horseman: Hitpoints increased to 900 (up from 750).
Seminole Sharktooth Bowman (Seminoles): Fixed an issue that prevented the unit from getting updated by the Seminole Invincibles technology when sent from the homecity.
Somali Darood Militia (Somali): Fixed an issue resulting in the home citiy version erroneously having 3 more range than intended.
Sudanese Dervish (Sudanese): Now inflicts 3.0x bonus damage to Heavy Infantry (up from 1.5x), 0.5x against all Infantry (instead of Light Infantry and Counter Skirmishers), 0.5x against Heavy Cavalry (instead of all Cavalry) and 0.4x against Hand Shock Infantry (instead of 0.3x against Shock Infantry).
Warrior: Now grants 10 XP to the enemy player when defeated.
Winged Hussar (House of Vasa): Costs reduced to 200f 100c (down from 250f 100c).
Wokou Horseman: Is now correctly classified as Archer.
Yoruba Eso Rider: Ranged and melee resistances increased to 55% (up from 50%).

AZTECS

Cards
High Priest of Ixtlilton (I): The Gather Work Rate of Warrior Priests is now increased by 10% (down from 20%).
Infinite 1300 Coin (IV): Arrival time increased to 60 seconds (up from 40 seconds). The card will arrive in ~40 seconds due to the recent acceleration of Imperial Age card arrivals.
Chichimeca Rebellion (IV):
Cost reduced to 1000 of each resource (down from 1500).
Fixed an issue that prevented Villagers to get replaced by Warriors upon death.

UNITS
Eagle Runner Knight:
Added a 0.75x multiplier against infantry to all ranged attacks.
Lowered range resistance to 20% (from 25%).
Warrior Priest: Cover mode removed.

BRITISH

UNITS & BUILDINGS
Manor House: Cost increased to 140 wood (from 135 wood); Build+KillXP adjusted accordingly to 28 and 84 (from 27 and 81).
Ranger: Damage multiplier versus Heavy Infantry increased to 2x (up from 1.75x).

Cards
[NEW] 5 Rangers (III): Added to homecity.
[NEW] 13 Rangers (IV): Added to homecity.
3 Settlers (I): Removed from homecity
Greenwich Time (I): Now arrives fast.
Virginia Company (I): Now only reduces the build bounty of Manors to 22 XP (up from 18 XP).
Baker Rifles (III, Rangers): Range improvement for Rangers increased from 2 to 4.

TECHNOLOGIES
Queen's Rangers (IV): Fixed an issue where Longbowman upgrades would continue to be available in the Barracks.

CHINESE

UNITS & BUILDINGS
Disciple: Now inflicts 2.5x damage against mercenaries.
Keshik: Now benefits from the Target Lock feature.
Summer Palace:
Age 2: Now grants 300 food in crates (down from 400 food).
Age 3: Now grants 800 food in crates (down from 1000 food).
Old Han Army (War Academy): Train time increased to 27 seconds (up from 25 seconds).
Standard Army (War Academy): Train time increased to 27 seconds (up from 25 seconds).
Ming Army (War Academy): Train time increased to 27 seconds (up from 25 seconds).
Mongolian Army (Castle): Train time increased to 29 seconds (up from 25 seconds).

Cards
Double-Faced Armor (III): Now increases ranged resistance of Meteor Hammers and Iron Flails by +5% (down from 10.5%).
Repelling Volley (III): Chu Ko Nu and Arquebusier damage no longer gets improved by this card. Both units now inflict +1.00x damage bonus against all Ranged Shock Infantry instead of only Eagle Runner Knights.
Beiyang Army (III): This card sending 8 Steppe Riders and 8 Keshiks now costs 800f (up from 750f).
Iron Cap Princes' Army (III): This card sending 12 Changdao Swordsmen and 2 Flamethrowers now costs 800 food (down from 1000 food).
16 Arquebusiers (IV): Now delivers 17 Arquebusiers.

DUTCH

UNITS & BUILDINGS
Bank: Hitpoints reduced to 3500 (from 4000).

Cards
Peace of MĂŒnster (I): Envoy unit shipment increased to 2 (from 1).
Belgian Revolution (IV): Cost of 500w 500f 500c added, but now also converts Pikemen.
Tulip Speculation (IV): Now improves Bank Coin production rate by 25% (up from 20%).
[NEW] Buckriders (II, 500c): Ships 3 Highwaymen, enables them in Taverns and Stables for reduced resource and population cost.
[NEW] Dutch States Army (III): Mercenaries arrive, train and move faster, but Dutch infantry and cavalry is now more expensive. Enables Highlanders in Barracks, Royal Horsemen in Stables, and both in Taverns.

ETHIOPIANS

TECHNOLOGIES
Eastern Medicine (Indian Alliance): Now correctly increases the range of Ethiopian villagers.

Cards
[NEW] Hand Infantry Combat (III): Added to homecity, improves Shotel Warrior hitpoints and damage by 15%.
3 Oromo Warriors (III): Unit count increased to 4.
6 Oromo Warriors (IV): Unit count increased to 7.
3 Abuns (II): Increases the build limit of Abuns by +1 (down from +3).
5 Abuns (III): Increases the build limit of Abuns by +3 (down from +5).
4 Villagers (II): Added to the homecity.
British Firearms (III): No longer improves the damage of all heavy ranged cavalry but instead improves the ranged damage of all Ethiopian infantry and cavalry units armed with firearms by 5% (Oromo Warrior, Neftenya, Levied Gunner, Ras).

UNITS
Abun: Now heals Artillery and Elephants much slower
Oromo Warrior: Population cost reduced to 2 (from 3) and melee attack speed slowed down to 1.25 (from 1.0).
Sebastopol Mortar:
Multiplier against artillery for solid and explosive shot increased to 0.25x (up from 0.1x).
Multiplier against buildings for siege attack increased to 1.25x (up from 1x).
Movement speed increased to 2.5 (from 2.25).

FRENCH

Ancien RĂ©gime (II): Now also delivers a Royal Embassy Wagon and moved to Age 1.
Continental Blockade (Napoleonic Era): Now arrives fast. Tooltip updated to clarify that allied home cities get blocked as well.
Grande Armee (Napoleonic Era): Now also increases costs of Sansculottes by 25% in exchange for unlocking cheaper Imperial upgrades.
Napoleonic Warfare (Napoleonic Era): Sansculottes themselves now provide less build XP in exchange for higher XP generation through combat.

AZTECS

UNITS
Landwehr:
Now has a legacy hotkey (X).
Ranged attack multiplier for light cavalry increased to 1.5x (from 1.25x).

CARDS
Band of Landsknecht Mercenaries (II): Cost reduced to 250c (down from 400).
Prince-Electors (II): Card moved to Age1, now also sends a Royal Embassy wagon
Fixed three issues with the Habsburg Dismounted Infantry costing no population slot, the Royal Huntsman costing 2 population slots instead of 1, and the Wittelsbach Chevauleger costing only 1 population slot instead of 2.
Witch Hammer (II): Now also reduces the population costs of outlaw-type units.
Circle Army (III):
Increased the unit counts to deliver 13 Brunswickers, 8 Mounted Infantry, 5 Saxon Cuirassiers (up from 5, 4 and 2).
Cost added: 250f 250w.
Is now properly classified as mercenary shipment and affected by Mercenary Loyalty.
Scharnhorst Reform (III): Now enables Veteran Landwehrs.
Princely Bavarian Chevaulegers (III): Cost of 500 food added, but now also delivers 8 Prinz Chevaulegers.
4 Prinz Chevaulegers (III): This converted War Wagon card now ships 5 Prinz Chevaulegers after sending the Princely Bavarian Chevaulegers card.
6 Prinz Chevaulegers (IV): This converted War Wagon card now ships 8 Prinz Chevaulegers after sending the Princely Bavarian Chevaulegers card.
March Revolution (IV): Reduced cost to 1000 food, wood, and coin (down from 1200 of each) and now also converts Pikemen into Revolutionaries.

TECHNOLOGIES
Wallenstein's Contracts (III, Treaty of Westphalia): Tooltip specified to clarify that only coin costs are removed from mercenary shipments.

HAUDENOSAUNEE

Recruit Buccaneer Fleet (IV): This card is now available in the Fortress Age and costs 800 coin (up from 500 coin) to send.

HAUSA

CARDS
Loyal Warriors (II): Now reduces the cost of the Akan Ankobias at the War Camp granted by the Gaananci card.
Tsetse Sabotage (II): The gained ability now shares a cooldown across all Emirs.

TECHNOLOGIES
Hausa Bakwai (II): Now costs 500 influence (down from 800 influence).

INCA

UNITS & BUILDINGS
Villager: Build limit reduced to 90 (down from 99).
Chincha Raft: Range reduced to 20 (from 22) and now inflicts 0.25x bonus damage against villagers.
Jungle Bowman: LOS increased to 20 (from 18).
Maceman: Population cost reduced to 2 (down from 3).
Plumed Spearman: Is now correctly classified as Pikeman unit and Archaic Infantry.

CARDS
5 Macemen (III): Food costs removed.
Monumental Architecture (II): Now improves building hitpoints by 30% (down from 45%).
Wamani (II): Costs reduced to 250w (from 500w).
Tupac Rebellion (IV):
Costs reduced to 1500 of each resource (down from 2000).
Chimu Runners now convert into Guard Hussars instead of Veteran Hussars.

TECHNOLOGIES
Totora Reeds (Dock Big Button, I):
Cost decreased to 500 food, wood, and gold (down from 600 of each resource).
Now increases the Chincha Raft build limit by 4 (down from 8) and adds 4 range and LOS (down from 6).

INDIANS

UNITS & BUILDINGS
Karni Mata: Aura effect reduced to 10% gather rate boost (from 15%).
Rajputs:
Cost decreased to 90 food 35 wood (From 100 food 35 wood).
Building damage increased to 35 (from 25).
Melee damage reduced to 14 (from 18), but ROF improved to 1.25 (from 1.5).
Rajput Mansabdar:
Cost decreased to 190f 70w (from 200f 70w).
Building damage increased to 35 (from 25).
Melee damage reduced to 14 (from 18), but ROF improved to 1.25 (from 1.5).
Sepoy+Sepoy Mansabdar:
Melee damage increased to 18 (from 15).
Anti-cavalry multiplier reduced to 1.75x (from 3x).
Anti shock infantry multiplier reduced to 1.2x (from 2.25x).
Building damage decreased to 19 (from 22).

CARDS
Foreign Trading Companies (IV): Card moved to Age3, Export trickle improved to 0.75 (from 0.6).
Indian Gunpowder (IV): Now also improves Sepoy hitpoints and damage by +10%.

TECHNOLOGIES
Exalted Sepoys (V): Hitpoints and damage now get increased by 50% (down from 60%).
Levy (Ottoman Consulate, II): This Consulate shipment previously available to the Indians has been replaced with 6 Azaps.

ITALIANS

UNITS & BUILDINGS
Bersagliere: Ranged resistance increased to 25% (from 20%).

CARDS
[NEW] Sienese Financers (II): Deposit 1000 Food into your Lombards, which will grant you Coin and Wood over time.
[NEW] Luccan Financers (III): Deposits 1500 Wood into your Lombards, which will grant you Coin and Food over time.
Albanian Company (III): Now sends 4 Stradiots and 4 Bosniaks (up 4 Stradiots and 3 Bosniaks).
Steel Bolts (III): Siege damage reduced to 10 (down from 16).
TEAM Marco Polo (I): Now delivers 25% more resources from treasure rewards to the entire team (down from 100%).

TECHNOLOGIES
Imperial Bersaglieri (V): Removed the 5% ranged resistance improvement

JAPANESE

CARDS
4 Shrine Wagons (II, 2x): Shrine Wagon count increased to 5.
Azekura (II): No longer improves Shrine hitpoints, but now ships 4 Shrine Wagons, improves their gather rate by 5% and enables Shrines to slowly repair themselves. The card can now be sent twice.
Close Combat (III): Reduced hitpoints improvement to 10% (down from 15%) and melee damage multiplier increase against Shock Infantry reduced to +0.75 (down from +1.00).
Naginata Rider Hitpoints (III): Reduced hitpoints improvement to 20% (down from 25%).
Nanban Trade (III, 300w 300c): Cost reduced to 300w and card renamed to Komo Trade.
7 Samurai (IV, 2x): Unit count increased to 8, but no longer improves Samurai hitpoints and damage by +5% twice.
Seven Lucky Gods (II): Moved to Age 1.
Sword Saint (III): Now also improves Samurai hitpoints and damage by 10%.

TECHNOLOGIES
Kamidana (IV): Now reduces spawn time of Dojos by +20% (down from +25%).

MALTESE

Shipments: Added a 2% penalty to their shipment curve to balance the hitpoints per card bonus.

CARDS
[NEW] 5 Sentinels (II): Added to homecity.
Wignacourt Constructions (II): The additional gather rate bonus around Town Centers, Outposts, and Commanderies is now reduced to an additional 15% (down from 20%). The total effect of gathering natural resources near one of these buildings is now +25% (down from 30%).
Steel Bolts (III): Siege damage reduced to 10 (down from 16).

UNITS & BUILDINGS
Fixed Gun: Now correctly displays the damage multiplier of 0.10x against Siege Troopers such as Arrow Knights and Huaracas.
Order Longbowman: Corrected ranged damage to 16 (from 17) to align the unit with a previous Longbowman adjustment.

MEXICANS

UNITS & BUILDINGS
Cruzob Infantry (Maya Revolution): Ranged damage multiplier for all Shock Infantry changed to Hand Shock Infantry.

CARDS
Coach Guns (II, Baja California): Now also ships 3 Comancheros and 3 Renegados. Will send United States outlaws instead after the Bad Boys card has been sent
MichoacĂĄn Fishermen (MichoacĂĄn, II): Now sends 1 Dock Wagon instead of 2.
San Luis Patriots (San Luis Potosi, III): Is now capped at 8 Chinacos.
Seven Laws (II): Moved to Age 1.
Zacatecas Silver (Zacatecas, IV): Now only delivers 1 Prospector Wagon each time it is shipped after the first shipment (down from 2).

OTTOMANS

UNITS & BUILDINGS
Abus Gunner: Ranged resistance decreased to 20% (from 25%).
Azap:
Costs adjusted to 55f 35w (from 45f 45w).
Fixed a visual bug with the Azap shield not upgrading.
Humbaraci: Siege damage increased to 50 (from 48) and melee damage increased to 28 (from 26).
Imam: Resource costs changed from 100 coin to 115 food to give it a unique trait differing from Priests.

CARDS
[NEW] 7 Azaps (II), 11 Azaps (III), 22 Azaps (IV): Added to homecity.
[NEW] Matrakci School (II): Reduces the train time of all infantry by -30% and of Ottoman infantry by an additional -10%.
Cebeci (II): Reduced hitpoint improvement for Abus Gunners and Humbaraci to 20% (from 25%).
6 Nizam Fusiliers (III): Now properly respects population costs and build limit.
Akincis (III): Now also improves Cavalry Archer train time by -15%.
Acemi Oglan School (IV): No longer reduces the train time of Janissaries and Nizam Fusiliers, but now reduces the costs of all Ottoman infantry instead:
- 20% for Janissaries, Humbaracis, Azaps.
-10% for Nizam Fusiliers, Abus Gunners.
Flight Archery (IV): No longer improves train time for Azaps and Cavalry Archers but instead increases their damage by +15%.
TEAM Kapikulu (IV): Cost reverted to 1200f (down from 1500) and no longer improves Heavy Cavalry melee armor by 10% (moved to new Mosque tech); card renamed to TEAM Timariots.

TECHNOLOGIES
[NEW] Kapikulu Corps (IV, Palace Intrigue): Added a third unique Mosque technology for parity with other civilizations: Sends 4 Spahis and improves heavy cavalry armor by 10%, upgrading Spahis into Kapikulu Spahis. Costs 1400 food.
New Order Infantry (III, Palace Intrigue): Now also sends 20 Nizam Fusiliers (up from 15).
Topçu Corps (IV, Palace Intrigue): In addition to shipping 3 Great Bombards, their population cost also gets decreased to 6 (from 7).
Veteran Azaps, Guard Azaps: Now each increase ranged attack range by +1 .
Imperial Azaps: Increases ranged attack range by +2.

PORTUGUESE

CARDS
Feitorias (I): No longer adds XP generation to Town Centers, but rates for food increased to 0.45 food per second (up from 0.3) and for wood and coin increased to 0.23 wood and coin per second (up from 0.15).
Bandeirantes (II): Now also removes the ransom cooldown for Explorers.

UNITS
Cassador: Fixed an issue that would grant Cassadors Veteran combat strength when made available in the Commerce Age.

TECHNOLOGIES
The Logistician (I → II): Now increases the range of pikeman by +0.5 (down from +1.0). Musketeer and Crossbowman improvements remain unchanged. The description has been updated accordingly.

RUSSIANS

New civilization bonus: Can now reach 210 population space to offset the individual weakness of Russian units in late game.

CARDS
12 Oldenburg Allies: Fixed a bug that resulted in Royal Hunters consuming 1 population slot.

SPANISH

UNITS
Missionary: Classified as cavalry unit.
Soldado: Is no longer affected twice by the British Homecity card TEAM Musketeer/Grenadier Hitpoints.

CARDS
Spanish Square (IV): Now delivers 20 Pikemen instead of 10 Pikemen and 8 Rodeleros and grants Pikemen additional 10% ranged and melee resistances.
20 Pikemen (IV): Removed from homecity.
House of Trastamara (II): Now reduces the next age up by 80 resources (down from 100 resources) per shipment sent in the current age.
Spanish Gold (III): Coin crates are now also delivered for the recently added Mercenary shipments.

SWEDES

CARDS
Ranged Cavalry Combat (III): Fixed an issue that made this card affect the entire team.

CARDS
Torp: Cost increased to 140w (from 135w) and build time to 16s (from 12.5). XP values updated accordingly.
Leather Cannon: Negative damage multiplier of 0.5x added against Heavy Cavalry and Hand Shock Infantry.
Hakkapelit:
Fixed the outdated unit tooltip that still described them as heavy hand cavalry instead of light ranged cavalry.
Now inflicts ranged bonus damage only against Hand Shock Infantry instead of all Shock Infantry.
Negative damage multipliers of 0.7x against infantry and villagers (up from 0.6x) are now used in all melee and ranged attacks.
Siege damage reduced to 14 (from 20).

UNITED STATES

CARDS
Scottish Immigrants (III): Moved to Age 2, but now costs 400c and no longer ships a Highlander by default.
United States Marines (III):
Now also allows Marines to be healed.
Siege damage improvement from Minutemen has been halved.
Buffalo Soldiers (IV): Moved to Age 3.
Coffee Mill Guns (IV): Moved to Age 4.

UNITS & BUILDINGS
Gatling Gun: Damage multiplier against Cavalry changed to 0.25x (down from 0.5x) and against Shock Infantry to 0.15x (down from 0.5x).
Settler: Build limit increased to 90 (from 85).

REVOLUTIONS

Argentina
[NEW] Blandengues: Hand cavalry is cheaper.
Stockyards, Land Grab, Ranching, Caballeros: Added to homecity.

Gran Colombia
[NEW] 16 Independence Guards (infinite): Added to homecity.
[NEW] Colombian Navy: Fully replaces Caravels with improved Sloops (HP/range) and allows Imperial Dock upgrades to be researched.
Improved Warships, Advanced Arsenal, Advanced Dock, 1 Factory, 2 Covered Wagons, Naval Gunners: Added to homecity.
Independence Guard: Is now only -10% slower than a Musketeer (up from –20%).

Indonesia
[NEW] Kraton Guards: Improves Revolutionaries and Pikemen units in combat by 15% and 25%.
[NEW] Lantakas: Improves cannon attacks of ships, buildings and artillery by 15%.
Improved Warships, Advanced Dock, Native Warriors, Fencing School: Added to homecity.

Mexico
Has now access to Mexican outlaws and Saloons by default.
Army of the Three Guarantees, Barbacoa, Charreada, Chipotle Tactics, Caballeros, Guadalajara Ranching, 1 Hacienda (Infinite), Outlaw Combat, Palace of Iturbide, Port Veracruz, Viceroyalty of Spain, Zacatecas Silver: Added to homecity.
Bandidos: Replaced with Outlaw Combat.
11 Renegados (infinite): Replaced with infinite 11 Bandidos.
2 Ironclads (infinite): Replaced with infinite 4 Gatling Guns.
Charros: No longer improves Cuerudos, but now activates the Charros upgrade for Chinacos obtained from revolution shipments and Haciendas. Cost of 1000 food added.
Chinacos: Card removed from homecity.
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Australia LopsidedFluff
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Re: March PUP Notes

Post by LopsidedFluff »

idk why they trying to kill aztecs. Erk got 3 different nerfs including the wp work rate nerf. brit losing 3 vills is too much imo
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Italy Garja
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Re: March PUP Notes

  • Quote

Post by Garja »

Coffee Mill Guns (IV): Moved to Age 4.
Lame

Overall the sensibility with which players' whining is accomodated is disgustingly high.
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Australia Hazza54321
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Re: March PUP Notes

Post by Hazza54321 »

The brit aztec and japan changes look absolutely horrible not gonna lie
Rainbow Land callentournies
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Re: March PUP Notes

Post by callentournies »

Garja wrote: ↑
22 Feb 2023, 02:28
Coffee Mill Guns (IV): Moved to Age 4.
Lame

Overall the sensibility with which players' whining is accomodated is disgustingly high.
Coffee mills is lame get over yourself
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
Rainbow Land callentournies
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Posts: 1676
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Re: March PUP Notes

  • Quote

Post by callentournies »

If Brit were a part of my soul, I am now cavernous.
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
Macau firstaim
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Re: March PUP Notes

Post by firstaim »

Now Az have no units above average, dev succeed.
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No Flag yohomes
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Re: March PUP Notes

Post by yohomes »

Ottomans need an economy buff early game. They can't compete with other ecos at all. Reducing vill time by an additional 1 or 2 seconds with the time reduction techs and a higher settler limit in age 2 like 55 or 60.
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Re: March PUP Notes

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Post by don_artie »

UNITS & BUILDINGS
Manor House: Cost increased to 140 wood (from 135 wood); Build+KillXP adjusted accordingly to 28 and 84 (from 27 and 81).
Ranger: Damage multiplier versus Heavy Infantry increased to 2x (up from 1.75x).

Cards
[NEW] 5 Rangers (III): Added to homecity.
[NEW] 13 Rangers (IV): Added to homecity.
3 Settlers (I): Removed from homecity
Greenwich Time (I): Now arrives fast.
Virginia Company (I): Now only reduces the build bounty of Manors to 22 XP (up from 18 XP).
Baker Rifles (III, Rangers): Range improvement for Rangers increased from 2 to 4.


removing something like 3 vills from a civ is absolutely massive, if you wanna do that you should give compensation by making manors 130w (cheaper) for example and it will still be a nerf overall. double nerfing like this is not good and hurt brits too much, if they are too strong right now (idk out of the loop) should just only do the +5 wood. overall you just never wanna remove something like 3vill it kills the way to play a civ and is unfun, if nerfs are required do it elsewhere
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China fei123456
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Re: March PUP Notes

Post by fei123456 »

Rajput now have 5.5 speed, 18×3 attack with 1.25 ROF, 35 siege, 30% damage buff. How to stop this raiding?
Age up fast and send 5 rajput first, and no TP/shrine/torp will exist. Your army will never leave the base, and a few musk/xbow can't hold it at all.
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Re: March PUP Notes

Post by fei123456 »

And turtle defend FIs are even more annoying these days. Spain soldado FI is laming, and Ottoman Spahi bombard is more terrible now. And inca chimu FI...
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Re: March PUP Notes

Post by duckzilla »

don_artie wrote: ↑
22 Feb 2023, 09:43
removing something like 3 vills from a civ is absolutely massive, if you wanna do that you should give compensation by making manors 130w (cheaper) for example and it will still be a nerf overall. double nerfing like this is not good and hurt brits too much, if they are too strong right now (idk out of the loop) should just only do the +5 wood. overall you just never wanna remove something like 3vill it kills the way to play a civ and is unfun, if nerfs are required do it elsewhere
I would love to see the card removed for nearly all civs to increase (enforce) diversity in playstyles
Whatever is written above: this is no financial advice.

Beati pauperes spiritu.
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Italy Don Nameless
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Re: March PUP Notes

Post by Don Nameless »

The Brit nerf is very hard and for 1v1s it looks much uglier than in team games where the current meta of team games is passive and not focused on rushes and timing. I think the meta will shift to distributivism for normal builds, i tried to use it in beta and i compared it with 2 settlers, the critical situation is that you have to pass with 14 vills but you have to count those of distributivism too and the timings are more slow arrival in 2 ages with 17 vills (distributivism not counted) if I don't market with 18 but at this point I won't have the barracks ready. I think for a pure boom you will have to go direct by vc you will pass with 14 not to do slow timing or even 15 but it seems to be very slow and in 2 ages you would skip the barracks and do it with 700w however in essence you have a lot more settlers than normal builds in 2 though you will pass with 16 vills if you don't skip barracks (with built market) and no market 17 vills no market and barracks 19 vills, 18 vill and the 19 vill is coming. In the market I can get a frame saw but hunting dogs without treasures I can't get it or I could but I would delay the barracks, obviously with treasures everything makes it faster, these are the basic stats without treasures and without having killed guardians, excellent treasures of xp they will make distributivism arrive sooner, therefore more wood and perhaps 3 houses + market + ready barracks and hunting dogs (I still have doubts about this without a treasure of at least 45 or 50w).
You should test it against good players and see if it's worth it and if it's too nerfed the civ and matchups as they currently will be with the new patch.
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Italy Don Nameless
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Re: March PUP Notes

Post by Don Nameless »

fei123456 wrote: ↑
22 Feb 2023, 11:04
Rajput now have 5.5 speed, 18×3 attack with 1.25 ROF, 35 siege, 30% damage buff. How to stop this raiding?
Age up fast and send 5 rajput first, and no TP/shrine/torp will exist. Your army will never leave the base, and a few musk/xbow can't hold it at all.
It would have to be tested, count that they are not much of a life but they look better than rodelero
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Re: March PUP Notes

Post by don_artie »

duckzilla wrote: ↑
22 Feb 2023, 12:22
don_artie wrote: ↑
22 Feb 2023, 09:43
removing something like 3 vills from a civ is absolutely massive, if you wanna do that you should give compensation by making manors 130w (cheaper) for example and it will still be a nerf overall. double nerfing like this is not good and hurt brits too much, if they are too strong right now (idk out of the loop) should just only do the +5 wood. overall you just never wanna remove something like 3vill it kills the way to play a civ and is unfun, if nerfs are required do it elsewhere
I would love to see the card removed for nearly all civs to increase (enforce) diversity in playstyles
imo age 1 is not an age you should want to have diversity in and also wont ever really have. age 1 you just execute your build order while you warm yourself up to the game, think about your opponent and the match up, get a lead/disadvantage from exploring the map or treasures or trade posts etc. if 3 vills were removed your build order would just become something else you do every time (lets say capitalism or something, it doesnt matter), because age 1 you will always just be doing your build order. you start diversifying things in age 2 to your needs. if you remove 3 vills card from every civ you're creating a balancing nightmare that you have to recover. the civs with 3 vills will all end up weaker and don't end up with your goal of diversity anyway.
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Italy Garja
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Re: March PUP Notes

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Post by Garja »

I wonder if devs should even be entitled to touch stuff like the 3v card.
Feels to me they're just doing a wrong to whoever has played this game on legacy.
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Re: March PUP Notes

Post by duckzilla »

The future is now, old man
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Serbia ShinkuroYukinari
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Re: March PUP Notes

Post by ShinkuroYukinari »

Garja wrote: ↑
22 Feb 2023, 02:28
Coffee Mill Guns (IV): Moved to Age 4.
Lame

Overall the sensibility with which players' whining is accomodated is disgustingly high.
Found the coffee mill abuser.
Garja wrote: ↑
22 Feb 2023, 14:46
I wonder if devs should even be entitled to touch stuff like the 3v card.
Feels to me they're just doing a wrong to whoever has played this game on legacy.
You mean the players that went Virginia company 90% of the time?
My signature was removed, MOD ABUSE!
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Re: March PUP Notes

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Post by WickedCossack »

1. Install game again after 2 year break
2. Immediate sepoy nerf
3. :cry: :cry: :cry:
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Re: March PUP Notes

Post by Garja »

VC was never meta except for a relatively limited period of time. Being nerfed on DE surely isn't the meta choice.
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Tuvalu gibson
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Re: March PUP Notes

Post by gibson »

lots of changes
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Re: March PUP Notes

Post by iCourt »

Garja wrote: ↑
22 Feb 2023, 14:46
I wonder if devs should even be entitled to touch stuff like the 3v card.
Card should have been nerfed (for all civs) back in 2005 to give other age 1 cards a chance.
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Re: March PUP Notes

Post by Garja »

They already have a chance in treaty.
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Re: March PUP Notes

Post by minimoult21 »

WickedCossack wrote: ↑
22 Feb 2023, 17:43
1. Install game again after 2 year break
2. Immediate sepoy nerf
3. :cry: :cry: :cry:
a somppu original
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Re: March PUP Notes

Post by callentournies »

Think it's mine, found it next to a screenshot of me (pr 26) going even vs somppu (pr 34) I guess that was a big ego win for me
idkfinalfinal.PNG
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
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