Inca build order
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Inca build order
i liked it when you asked the easy UI why he wasn't resigning
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
- Imperial Noob
- Lancer
- Posts: 958
- Joined: Feb 29, 2016
- Location: Well hello DEre
Re: Inca build order
1) what to do if the rush gets repulsed?
2) why don't Inca build a market?
2) why don't Inca build a market?
Re: Inca build order
1) you can build 2 wh if you expect thatImperial Noob wrote:1) what to do if the rush gets repulsed?
2) why don't Inca build a market?
2) you can add it with 600w and max houses instead of unit shipments, Incas are very flexible I'd say
Also it would have maybe been better to not use sheep to speed up the age time, since you don't have them on every map.
Re: Inca build order
It's good build tho I think 2 lamas is still superior if you keep chopping wood with vills after the BB?! I remember testing that and age up time is the same without having to eat any additional herdable except the starting lama.
The fact that you can do stuff with units before 7 minutes is strategically important and something I was kinda ignoring when testing all builds. I was basically ignoring unit shipments but in the end you don't have much better stuff to send. Without market and with vill BB already researched 700g is not useful. Without a 2nd rax 4 fattened lama or 600w also doesn't find use. I guess 600w or even 3 TP card can be sent second if no need to have units that early.
Anyway, 4 house into vill BB is still viable and about as efficient. The fact you get houses gradually and that you don't have to move vills around makes it very close. I think it comes down to which treasures you find first, if gold go for vill BB, if wood/food go for houses.
The fact that you can do stuff with units before 7 minutes is strategically important and something I was kinda ignoring when testing all builds. I was basically ignoring unit shipments but in the end you don't have much better stuff to send. Without market and with vill BB already researched 700g is not useful. Without a 2nd rax 4 fattened lama or 600w also doesn't find use. I guess 600w or even 3 TP card can be sent second if no need to have units that early.
Anyway, 4 house into vill BB is still viable and about as efficient. The fact you get houses gradually and that you don't have to move vills around makes it very close. I think it comes down to which treasures you find first, if gold go for vill BB, if wood/food go for houses.
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Inca build order
@[Armag] diarouga why is this superior to (a) an age 1 tp + 2 kanchas with 2 llamas shipped first or (b) 4 kanchas age 1 with 2 llamas first?
couldn't getting the BB in transition be viable?
couldn't getting the BB in transition be viable?
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Inca build order
1) Just like Aztecs, you try to rebuild an army but let's be honest, if your rush gets crushed and your opponents reaches age 3 you're dead. If he's age 2 however, you have a decent economy, and decent units so you can fight in age 2.Imperial Noob wrote:1) what to do if the rush gets repulsed?
2) why don't Inca build a market?
2) Because kanchas are simply superior. One kancha with the age 2 upgrade is better than market and hunting dog in early game.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Inca build order
2) Ye, probably add it when you have 15v on food.Lukas_L99 wrote:1) you can build 2 wh if you expect thatImperial Noob wrote:1) what to do if the rush gets repulsed?
2) why don't Inca build a market?
2) you can add it with 600w and max houses instead of unit shipments, Incas are very flexible I'd say
Also it would have maybe been better to not use sheep to speed up the age time, since you don't have them on every map.
Shouldn't have used the sheep you're right. It's "only" +5 seconds though, that matters in a competitive game but the build order is about the same.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Inca build order
How are the 2 lamas superior ? It speeds up your age up by like 10 sec max, and 300w > 2 lamas regarding VS.Garja wrote:It's good build tho I think 2 lamas is still superior if you keep chopping wood with vills after the BB?! I remember testing that and age up time is the same without having to eat any additional herdable except the starting lama.
The fact that you can do stuff with units before 7 minutes is strategically important and something I was kinda ignoring when testing all builds. I was basically ignoring unit shipments but in the end you don't have much better stuff to send. Without market and with vill BB already researched 700g is not useful. Without a 2nd rax 4 fattened lama or 600w also doesn't find use. I guess 600w or even 3 TP card can be sent second if no need to have units that early.
Anyway, 4 house into vill BB is still viable and about as efficient. The fact you get houses gradually and that you don't have to move vills around makes it very close. I think it comes down to which treasures you find first, if gold go for vill BB, if wood/food go for houses.
I agree with you that your economy is too weak to send crates, you won't spam from 2 wh anyway. It seems better to go TP+wh and send unit shipments.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Inca build order
I'll try to compare what's comparable so we'll do my build vs 4 kanchas (because TP gives other advantages) :vividlyplain wrote:@[Armag] diarouga why is this superior to (a) an age 1 tp + 2 kanchas with 2 llamas shipped first or (b) 4 kanchas age 1 with 2 llamas first?
couldn't getting the BB in transition be viable?
Both builds click up at around 3 minutes.
The 4 kanchas build has :
12 villagers and 4 kanchas
My build has :
16 villagers, 1 kancha and 300w
Basically, I have 4 extra villagers and you have 1 extra kancha, easy choice tbh.
You can get the BB in transition sure, but I'll get 4 kanchas in transition, so in the end we'll have the same villager count but you'll have less kanchas.
I'd recommand you try the 4 kanchas build against the computer and tell us how many kanchas you have when you reach the 2nd age, I'm quite sure you'll have less.
Re: Inca build order
Because you are building houses while waiting for the card and that generates food, adding VS, plus your vills don't have to hunt so less idle vill, altho I guess you have one animal dead already so it's not a huge difference. Just as reference 300w is a bit less than 500 VS, 2 lamas is about 400 VS.[Armag] diarouga wrote: How are the 2 lamas superior ? It speeds up your age up by like 10 sec max, and 300w > 2 lamas regarding VS.
I agree with you that your economy is too weak to send crates, you won't spam from 2 wh anyway. It seems better to go TP+wh and send unit shipments.
You can use the WHs if you just keep house booming till 2nd card arrives and then spam from 2 raxes. But you get units out later, which is not risky but it's more passive and that seems to be strategically relevant as Inca units don't seem strong enough to play a full colo boom game. Aside from the bowmen. Bowman with poison card does like +6 damage to other RI, + 10 damage to HI and +2 damage vs cav. Can kinda emulate yumi+wall.
- lemmings121
- Jaeger
- Posts: 2673
- Joined: Mar 15, 2015
- ESO: lemmings121
Re: Inca build order
Nice build thanks for sharing.[Armag] diarouga wrote:
But you do it in the dream scenario, with gold treasure to help start, sheep to age, etc. I just tried the exact same build without treasures and no sheep in the map (worse case ocf, most of the time you will get at least something in the start), and had to age with 17vills. I guess it needs to be tested to find out if the build is viable in less the ideal spawns
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Inca build order
Tbf, if you think the 4 kancha build is superior, send me a rec where you get more eco and a better timing with your build.Garja wrote:Because you are building houses while waiting for the card and that generates food, adding VS, plus your vills don't have to hunt so less idle vill, altho I guess you have one animal dead already so it's not a huge difference. Just as reference 300w is a bit less than 500 VS, 2 lamas is about 400 VS.[Armag] diarouga wrote: How are the 2 lamas superior ? It speeds up your age up by like 10 sec max, and 300w > 2 lamas regarding VS.
I agree with you that your economy is too weak to send crates, you won't spam from 2 wh anyway. It seems better to go TP+wh and send unit shipments.
You can use the WHs if you just keep house booming till 2nd card arrives and then spam from 2 raxes. But you get units out later, which is not risky but it's more passive and that seems to be strategically relevant as Inca units don't seem strong enough to play a full colo boom game. Aside from the bowmen. Bowman with poison card does like +6 damage to other RI, + 10 damage to HI and +2 damage vs cav. Can kinda emulate yumi+wall.
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Inca build order
thanks... just noticed that kanchas are 135 wood now too... nerfed since last i tested[Armag] diarouga wrote:I'll try to compare what's comparable so we'll do my build vs 4 kanchas (because TP gives other advantages) :vividlyplain wrote:@[Armag] diarouga why is this superior to (a) an age 1 tp + 2 kanchas with 2 llamas shipped first or (b) 4 kanchas age 1 with 2 llamas first?
couldn't getting the BB in transition be viable?
Both builds click up at around 3 minutes.
The 4 kanchas build has :
12 villagers and 4 kanchas
My build has :
16 villagers, 1 kancha and 300w
Basically, I have 4 extra villagers and you have 1 extra kancha, easy choice tbh.
You can get the BB in transition sure, but I'll get 4 kanchas in transition, so in the end we'll have the same villager count but you'll have less kanchas.
seems like i'm idled with your build without livestock tho
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Inca build order
Ye, that's the awkward part. You need the coin treasure for this build.lemmings121 wrote:Nice build thanks for sharing.[Armag] diarouga wrote:
But you do it in the dream scenario, with gold treasure to help start, sheep to age, etc. I just tried the exact same build without treasures and no sheep in the map (worse case ocf, most of the time you will get at least something in the start), and had to age with 17vills. I guess it needs to be tested to find out if the build is viable in less the ideal spawns
If you don't have a coin treasure, I guess you can still go for the 4 vills, then chop for a 2nd kancha and send the 2 lamas but that's obviously worse because 300w > 1 kancha.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Inca build order
What was their cost before ? I only started playing Inca this patch.vividlyplain wrote:thanks... just noticed that kanchas are 135 wood now too... nerfed since last i tested[Armag] diarouga wrote:I'll try to compare what's comparable so we'll do my build vs 4 kanchas (because TP gives other advantages) :vividlyplain wrote:@[Armag] diarouga why is this superior to (a) an age 1 tp + 2 kanchas with 2 llamas shipped first or (b) 4 kanchas age 1 with 2 llamas first?
couldn't getting the BB in transition be viable?
Both builds click up at around 3 minutes.
The 4 kanchas build has :
12 villagers and 4 kanchas
My build has :
16 villagers, 1 kancha and 300w
Basically, I have 4 extra villagers and you have 1 extra kancha, easy choice tbh.
You can get the BB in transition sure, but I'll get 4 kanchas in transition, so in the end we'll have the same villager count but you'll have less kanchas.
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Inca build order
I saw on a beta stream they were 110w iirc[Armag] diarouga wrote:What was their cost before ? I only started playing Inca this patch.vividlyplain wrote:thanks... just noticed that kanchas are 135 wood now too... nerfed since last i testedShow hidden quotes
Re: Inca build order
I don't think it is superior, it's close tho. I also tried getting 4v asap after the change as it makes sense. But depending on which treasures you get at the start one or the other might be more efficient.[Armag] diarouga wrote: Tbf, if you think the 4 kancha build is superior, send me a rec where you get more eco and a better timing with your build.
Anyway just tested koncha card 600w 600w with 2 raxes. You get the first 10 bowmen out at 6.40 and then pretty much 10-10-10 batches from there with perfect macro while also full house booming and adding the market. With poison card right after that it does seem a valid strategy at least in some MUs. Also can just send 700g and age up.
- Colonel0tto
- Crossbow
- Posts: 31
- Joined: Aug 15, 2015
Re: Inca build order
The maths on that doesn't add up. Hunting dogs with 10 vills on food provides more additional food income than 1 upgraded kancha. The additional benefits of having s market for flexibility when facing a rush or doing a FF or Semi FF is important too.[Armag] diarouga wrote:Imperial Noob wrote: kanchas are simply superior. One kancha with the age 2 upgrade is better than market and hunting dog in early game.
Edit - my bad - it's at 12 villagers that hunting dogs produces more additional food than the upgraded Kancha. However hunting dogs applies as soon as you choose to send it in age 1, whereas the kancha upgrade doesn't appear until age 2.
Re: Inca build order
for good winrate with this strat it also helps to be playing vs botlemmings121 wrote:Nice build thanks for sharing.[Armag] diarouga wrote:
But you do it in the dream scenario, with gold treasure to help start, sheep to age, etc. I just tried the exact same build without treasures and no sheep in the map (worse case ocf, most of the time you will get at least something in the start), and had to age with 17vills. I guess it needs to be tested to find out if the build is viable in less the ideal spawns
edit: watching the video, yea, this doesnt look like something you can do in all games, seems very niche and you'd usually be very slow
oranges.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Inca build order
I guess you can do 4v/2 kanchas with 2 lamas.
Who is online
Users browsing this forum: No registered users and 1 guest