Inca FF
Re: Inca FF
20 secs for artillery, 12 secs for cav. But it's not a lot by any mean when priestess have 500hp each. For reference you can convert 5 cuirs that charge at you with 5 priests without losing a single one. And pretty sure you can convert both falcs in a real game with 5 priests
- Challenger_Marco
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Re: Inca FF
@Garja do you think priestess FF would be viable or used in niche circumstance? In age 2 you have 4 priestess and can convert 4 units and x2 warhut +tc fire for defense & in age 3, 5 more priestess ,can use warriors spawn also,later dancing on xp & spam shipments out.I feel like it should work but haven't tested out in real games....
Re: Inca FF
i havent played DE at all so my theorycrafting is gonna be kinda worthless BUT i think if you're playing vs a civ with super powerful units like india (mahouts, urumi) or japan (can you convert a daymio???) it might be worth testing. How funny would it be to have an india player suddenly have their mahout attack their own urumiChallenger_Marco wrote:@Garja do you think priestess FF would be viable or used in niche circumstance? In age 2 you have 4 priestess and can convert 4 units and x2 warhut +tc fire for defense & in age 3, 5 more priestess ,can use warriors spawn also,later dancing on xp & spam shipments out.I feel like it should work but haven't tested out in real games....
- chronique
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Re: Inca FF
Can you convert artillery ??
- Challenger_Marco
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Re: Inca FF
Yes ofc any unit.chronique wrote:Can you convert artillery ??
- chronique
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Re: Inca FF
So why peaple complaining about the lack of artilleryChallenger_Marco wrote:Yes ofc any unit.chronique wrote:Can you convert artillery ??
Re: Inca FF
Because some people have problems with their "Artillery", if you know what I meanchronique wrote:So why peaple complaining about the lack of artilleryChallenger_Marco wrote:Yes ofc any unit.chronique wrote:Can you convert artillery ??
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Re: Inca FF
@dansil92 I tested ,you can't convert daimyo ,shogun.
- SquidTheSid
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Re: Inca FF
So the major problem with this regular FF build is that you get dumped on by any civ with cannons. I tried this against Sweden, and I lost hard because of Huaraca being absolute trash as anti-artillery, since they:
1). Don't get 50% damage resistance against cannons like Arrow Knights do
2). Have 20 range on their attack, meaning that they need to get in the firing range of a cannon before they can actually attack, so they just instantly die.
It's better to go chimu/JB, since chimu can actually take out cannons.
1). Don't get 50% damage resistance against cannons like Arrow Knights do
2). Have 20 range on their attack, meaning that they need to get in the firing range of a cannon before they can actually attack, so they just instantly die.
It's better to go chimu/JB, since chimu can actually take out cannons.
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Re: Inca FF
I don't feel FF might be good vs sweden coz they outeco you ,that's why Inca FF is situational and they can deal with 2 cannons easily by sending huarcas ,another alternate option is to go chimmus & bolas/JB also.SquidTheSid wrote:So the major problem with this regular FF build is that you get dumped on by any civ with cannons. I tried this against Sweden, and I lost hard because of Huaraca being absolute trash as anti-artillery, since they:
1). Don't get 50% damage resistance against cannons like Arrow Knights do
2). Have 20 range on their attack, meaning that they need to get in the firing range of a cannon before they can actually attack, so they just instantly die.
It's better to go chimu/JB, since chimu can actually take out cannons.
If you take a look at recording it's hard to find huaracas but the recording is outdated now coz of new update :(
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Re: Inca FF
is the upgrade card with the 22 bolas in age 4 good? I think the upgrade is not worth it
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Re: Inca FF
You can obviously remove it and put something else i had in deck for late game purposes going full stacked on the composition.KaniSniper wrote:is the upgrade card with the 22 bolas in age 4 good? I think the upgrade is not worth it
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Re: Inca FF
How are the MU? Can somebody maybe add playstyles against the different civs ?
Re: Inca FF
While I think it is somewhat viable (and FI also is), priestess play is eclipsed by standard play. It's more of a fun thing than actually necessary.Challenger_Marco wrote:@Garja do you think priestess FF would be viable or used in niche circumstance? In age 2 you have 4 priestess and can convert 4 units and x2 warhut +tc fire for defense & in age 3, 5 more priestess ,can use warriors spawn also,later dancing on xp & spam shipments out.I feel like it should work but haven't tested out in real games....
As for standard semi FF play I advise the build in this rec, which is essentially the common build but with proper macro.
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