How to deal with Peruvian legions?
Posted: 13 Jan 2021, 02:20
Hi, I've played a few games vs Port these past couple days, and I've come across a build that I am completely stumped on how to counter.
I play Dutch, so I guess I am looking for builds that Dutch can do
Port goes for sheep age 1
does normal port stuff
Town centers in base
...
gets age 4
revolts and attacks with Peruvian Legion Revolutionaries.
For those who don't know Peruvian Legions Revolutionaries here are the important stats
Hit points 200
Resists 30% vs. Melee
Speed 5.0
Melee Attack:
Damage 12 (Melee Damage)
Multipliers ×1.5 vs. Light infantry, ×2.0 vs. Cavalry
Rate of Fire 1.5
Ranged Attack:
Damage 24 (Ranged Damage)
Multipliers ×1.5 vs. Light infantry, ×2.0 vs. Cavalry
Range 12
Rate of Fire 3.0
Grenade Attack:
Damage 24 (Siege Damage)
Minimum 12 Range
Maximum 18 Range
Splash 3
Multipliers NONE
The main thing I am struggling with the inability of my main units (Skirmisher and Ruyters) to deal with the grenade attack of the revolutionaries.
Due to 18 range 24 siege splash 3, the grenadiers absolutely destroy both Skirmishers and Ruyters, and with the 5 movements speed of the revolutionaries it is not feasible to kite.
1 So my question is what build order do I do against such a build order? (if I were to scout it)
2 What composition do I build to engage that army?
I play Dutch, so I guess I am looking for builds that Dutch can do
Port goes for sheep age 1
does normal port stuff
Town centers in base
...
gets age 4
revolts and attacks with Peruvian Legion Revolutionaries.
For those who don't know Peruvian Legions Revolutionaries here are the important stats
Hit points 200
Resists 30% vs. Melee
Speed 5.0
Melee Attack:
Damage 12 (Melee Damage)
Multipliers ×1.5 vs. Light infantry, ×2.0 vs. Cavalry
Rate of Fire 1.5
Ranged Attack:
Damage 24 (Ranged Damage)
Multipliers ×1.5 vs. Light infantry, ×2.0 vs. Cavalry
Range 12
Rate of Fire 3.0
Grenade Attack:
Damage 24 (Siege Damage)
Minimum 12 Range
Maximum 18 Range
Splash 3
Multipliers NONE
The main thing I am struggling with the inability of my main units (Skirmisher and Ruyters) to deal with the grenade attack of the revolutionaries.
Due to 18 range 24 siege splash 3, the grenadiers absolutely destroy both Skirmishers and Ruyters, and with the 5 movements speed of the revolutionaries it is not feasible to kite.
1 So my question is what build order do I do against such a build order? (if I were to scout it)
2 What composition do I build to engage that army?