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Inca Rush of Natives

Posted: 24 Jan 2021, 20:58
by EliteRifleman
Good afternoon, how are you doing? This is my first topic here, I never dared to make a post or comment, but today I found a very interesting Inca strategy that I want to share, I do not want to be ignorant and say that I invented it, because I do not know if any player has already created something similar, but hey, it's basically a rush of native units. I've only seen one user thread on the official aoe community asking if this kind of rush was still viable, but it didn't get much of an impact. I have also noticed that the Incas have a lot of bonuses with the natives, I imagine that the devs wanted to make the Incas with the natives something similar to Sweden with the mercenaries, and let me tell you, this is broken.
The start is normal, like any Inca, you advance with 16 vills and with the warrior chief, to obtain 2 travois. What I do is build a TP during the transition, then the market and then start the kancha production. Our second shipment will be American Allies, this apart from allowing us to create Caribs, Zapotecs and Mapuches in the native embassy, it provides us with a Native Embassy travois, this is OP because it already gives us an advanced rax without having to reach the second age. When it comes to commercial, the 2 travois that were given to us must be used to build 2 TPs in the closest possible native villages, our third shipment will then be Native Treaties, which will provide us with a number of native units to which we are allied , but not only the native towns on the map where we have a TP built, but we will also receive Carib, Zapotec and Mapuche units thanks to the letter from Native Allies, in the timing that happened in the REC, I get to receive the shipment when I already had the 2 TPs built, at 6 min, I got a small but powerful native army, which added to the aura that the Inca WC provides, is simply broken.
Of course, this map-dependent order, there are maps where it will have no value due to the absence of native weak or unhelpful, but on maps like Mexico or the Great Plains, I find it very powerful.
Finally, I would like to emphasize that I am not a very good player, my ELO is close to 1200 so this strategy in the hands of someone expert, I think it could be quite powerful and even deserve a nerf. I have tried it with a friend far superior to me, and I have defeated him without much difficulty.
Rec:
https://mega.nz/file/08UgUBrB#Tvn9_ekxd ... bKZpGyLSG0
The same text,but in spanish

Re: Inca Rush of Natives

Posted: 24 Jan 2021, 21:04
by NekoBerk
Not totally broken but really strong if unexplored, i think this can be a viable strat on some match up's ! :flowers: (I'm the guy from the rec btw)
My guy here is a genius !

Re: Inca Rush of Natives

Posted: 24 Jan 2021, 21:11
by gibson

Re: Inca Rush of Natives

Posted: 24 Jan 2021, 21:16
by Hazza54321
:O

Re: Inca Rush of Natives

Posted: 24 Jan 2021, 21:20
by deleted_user
snitches get stitches

Re: Inca Rush of Natives

Posted: 24 Jan 2021, 21:20
by Le Hussard sur le toit
It looks very strong tbh, stronger than most native rushes.

Re: Inca Rush of Natives

Posted: 24 Jan 2021, 21:25
by Misha
France has access to a similar card for Huron, Cree, Cherokee, and Nootka tribes through the Canada revolt. On maps with native posts, I enjoy training nats in ages 2-3, sending all the French native improvement cards, then blood brothers to upgrade all nats to champion level before revolting. It's fairly viable on certain maps at captain level team games.

Re: Inca Rush of Natives

Posted: 24 Jan 2021, 23:08
by helln00
yeah this is pretty strong, especially if you have sufi on the map.

Re: Inca Rush of Natives

Posted: 24 Jan 2021, 23:09
by Peachrocks
As someone who likes to use minor natives I’ve tried this but the problem is the same most Nat rushes have: It’s scouted with zero effort by the opponent and unlike normal tps, native tps do nothing unless you are training units or researching techs. Something I’d like to see changed. Especially since those last buffs as well as Inca being pretty ridiculous with natives still hasn’t seen an increase in their use but meh... I’m done on this topic.

I’ve tried a variety of builds such as even outright ignoring kanchas and sending the trade posts give xp card and spamming unit shipments to a forward tambo. They might work, but the standard is pretty strong. I do think the South American allies card is underused but eh it’s a hard sell.

Re: Inca Rush of Natives

Posted: 24 Jan 2021, 23:53
by KnArLoC
I mostly play 2v2/team so i tried this in a skirmish to see if it would work out well there too. I liked the strat. I hate aging up with 2 llamas because I feel like +20% wood gathering is far more useful in team games so I did that instead, was able to age up with 16 villagers at 4:49 (I tried to avoid gathering treasures so the only treasures gathered age 1 was 40c and 40f).

This was my army at around 6:20. 1 Mapuche Bolas Rider, 3 Comanche horse archer, 4 Cree trackers, 2 carib blowgunners and 2 zapotec warriors all from a single card is absurdly powerful. I additionally was able to train 5 carib blowgunners by this time for a total of 7 and had a batch of zapotec queued that would spawn in ~15 more seconds and another shipment almost ready to send. I was able to build 6 houses in transition by this time for a total of 7. My next shipment would be spearmen/chimu to keep up pressure or 600w/kancha card for more eco.

Perhaps for a more rush-focused BO I could send 2 llamas instead of +20% wood gathering first and also have a BB sent by this time for an additional 5 plumed spearmen, tho I would definitely have fewer houses if I did this. I think it's definitely a strong strat especially with the buffed explorer and the explorer aura as you said. One weakness is that you have no war huts at all so you'd have to spend the wood to make them once the natives become obsolete and also if your opponent knows your strat (obvious by checking the deck) they can camp your hc spawn point and try to kill the age travoises.

I think I will try this in 2v2s on the right maps (some maps dont have TP anymore and some maps have only 1 native available reducing this strat's effectiveness). Could be good paired with early aggression civs like haud to rush the opponent. Dakota was a really good map for this and the cree tp allows me to make cdb for more eco later on.

I definitely agree that this strat has its own issues as the previous poster said but it was a refreshing change and this allows me to play around with natives rather than spamming bow pike all game :lol:

Also this should be on DE forums not legacy becuase legacy doesnt have inca :P

Re: Inca Rush of Natives

Posted: 25 Jan 2021, 00:11
by Peachrocks
I watched the record game. IMO if you're going all in on a rush, I think the xp trickle card + shipment spam is probably better, the more 'normal' build with this card put in feels more like a safer variant. Sure you are 4 villagers and a kancha down (since you build a tambo at the start for housing) but the initial hit is much harder as is the follow up. Plus you could just take the trade route with 3 builder travois and upgrade it for eco as well as even more xp from the trickle. On certain maps this could be nasty. On others with one native type? It's not so good but the safer variant would still have value and obviously not an option without natives.

Re: Inca Rush of Natives

Posted: 25 Jan 2021, 01:24
by Misha
KnArLoC wrote: 1 Mapuche Bolas Rider, 3 Comanche horse archer, 4 Cree trackers, 2 carib blowgunners and 2 zapotec warriors all from a single card is absurdly powerful.
A standard native rush would involve building the Comanche and Cree posts and then sending native treaties. By sending American allies, you gain an additional 5 units. Developers apparently had the foresight to modify native treaties for tribes allied with through American allies. Otherwise, one would receive 4 caribs, 4 zapotecs, and 3 mapuche, which would be absurd.

Re: Inca Rush of Natives

Posted: 25 Jan 2021, 01:31
by KnArLoC
Misha wrote:
KnArLoC wrote: 1 Mapuche Bolas Rider, 3 Comanche horse archer, 4 Cree trackers, 2 carib blowgunners and 2 zapotec warriors all from a single card is absurdly powerful.
A standard native rush would involve building the Comanche and Cree posts and then sending native treaties. By sending American allies, you gain an additional 5 units. Developers apparently had the foresight to modify native treaties for tribes allied with through American allies. Otherwise, one would receive 4 caribs, 4 zapotecs, and 3 mapuche, which would be absurd.
Ah okay, I see so maybe its not necessarily OP as you're essentially "wasting" another shipment age 1 for a few extra units. Still, the early mass is quite nice and on Mongolia for example with 2 ele+ 4 rattan natives it could still be good paired with the WC attack aura. Inca also receives a nice boost on the map due to 100g start.

Re: Inca Rush of Natives

Posted: 12 Feb 2021, 16:09
by ǝɯɐuɹǝsn
this need to be moved to the DE section

Re: Inca Rush of Natives

Posted: 13 Feb 2021, 12:18
by chris1089
ǝɯɐuɹǝsn wrote:this need to be moved to the DE section
Done. :flowers:

Re: Inca Rush of Natives

Posted: 14 Feb 2021, 02:24
by EliteRifleman
chris1089 wrote:
ǝɯɐuɹǝsn wrote:this need to be moved to the DE section
Done. :flowers:
Thanks bro, I didn't realize that I put it in the wrong place.
PS: Sorry if I reveal someone's dark secrets 21

Re: Inca Rush of Natives

Posted: 22 Feb 2021, 17:08
by EliteRifleman


Someone already patented the strategy on YouTube ;_;