Cav defense formation
Cav defense formation
So I was watching a video from T-west about how box formation is used in aoe 2 and it sounds very useful.
Aoe 3 has a similar formation, the defense formation. Does anyone think using this trick helps in aoe 3?
since armies can get big pretty fast it may not be useful age 3 forward but in like age 2 cav starts I can see this being good
Aoe 3 has a similar formation, the defense formation. Does anyone think using this trick helps in aoe 3?
since armies can get big pretty fast it may not be useful age 3 forward but in like age 2 cav starts I can see this being good
Re: Cav defense formation
I think yes actually, hand cav defend mode is secretly OP and it's a matter of time before high level players figure it out.
It's not even the formation position that is the major difference, but the fact that it grants speedboost on hit. That can easily mean the difference between killing a vill or not killing a vill. Or maintaining a snare of course, as is the main point of it.
I should get ahead of the game and start using it tbh, problem is APM
It's not even the formation position that is the major difference, but the fact that it grants speedboost on hit. That can easily mean the difference between killing a vill or not killing a vill. Or maintaining a snare of course, as is the main point of it.
I should get ahead of the game and start using it tbh, problem is APM
Re: Cav defense formation
A speed boost? Someone's gotta make a short video on that in aoe3
Re: Cav defense formation
Speedboost? is that the one that occurs when melee units hit another one? I thought that occurs on all formations?EAGLEMUT wrote:I think yes actually, hand cav defend mode is secretly OP and it's a matter of time before high level players figure it out.
It's not even the formation position that is the major difference, but the fact that it grants speedboost on hit. That can easily mean the difference between killing a vill or not killing a vill. Or maintaining a snare of course, as is the main point of it.
I should get ahead of the game and start using it tbh, problem is APM
I love using this as china with the 7 steppe shipment, they have small hitboxes so they pack tightly and path through buildings easily, also makes it easier for all 7 to hit a vil on the first hit
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Re: Cav defense formation
Not to mention the speed changes during re-formation between transitioning between line and column formation of 5 huss. Eagle god doing gods work again.EAGLEMUT wrote:I think yes actually, hand cav defend mode is secretly OP and it's a matter of time before high level players figure it out.
It's not even the formation position that is the major difference, but the fact that it grants speedboost on hit. That can easily mean the difference between killing a vill or not killing a vill. Or maintaining a snare of course, as is the main point of it.
I should get ahead of the game and start using it tbh, problem is APM
But yeah this legit looks incredibly strong
Re: Cav defense formation
Yeah.helln00 wrote:Speedboost? is that the one that occurs when melee units hit another one?EAGLEMUT wrote:I think yes actually, hand cav defend mode is secretly OP and it's a matter of time before high level players figure it out.
It's not even the formation position that is the major difference, but the fact that it grants speedboost on hit. That can easily mean the difference between killing a vill or not killing a vill. Or maintaining a snare of course, as is the main point of it.
I should get ahead of the game and start using it tbh, problem is APM
It does for hand Infantry. Not for hand Cavalry.I thought that occurs on all formations?
Re: Cav defense formation
Oh did not know that, that sounds pretty good, I am imaging 5 cav battles all in defend mode from now on lolEAGLEMUT wrote:Yeah.helln00 wrote:Speedboost? is that the one that occurs when melee units hit another one?EAGLEMUT wrote:I think yes actually, hand cav defend mode is secretly OP and it's a matter of time before high level players figure it out.
It's not even the formation position that is the major difference, but the fact that it grants speedboost on hit. That can easily mean the difference between killing a vill or not killing a vill. Or maintaining a snare of course, as is the main point of it.
I should get ahead of the game and start using it tbh, problem is APMIt does for hand Infantry. Not for hand Cavalry.I thought that occurs on all formations?
Re: Cav defense formation
There is an annoying bug with defend mode in DE though, the units seems to freeze when switching to it and it takes a bit of clicking to get them moving again
Re: Cav defense formation
I already use it for raiding, just more dps per volley as units are all packed together. Shouldnt reveal this stuff tho
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Re: Cav defense formation
I wouldn't change formations just because then your cav won't ever be able to move in "column" formation again (it's a weird bug) which is probably just more valuable than the speed boost thing
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Cav defense formation
I actually remove the column thing on purpose from every batch of cav as it's just better to have them in line (e.g. when running away from more cav).
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Re: Cav defense formation
What's better is being able to switch between line and column formations. You don't have to "remove" it, you can just control your cav so that it doesn't move as a column.
And whenever you want to get a speed boost, or just to have that column shape, you switch back to column mode.
And whenever you want to get a speed boost, or just to have that column shape, you switch back to column mode.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Cav defense formation
Which is why you baby sit your cav and don't missclick and end up having superior unit control
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Cav defense formation
I prefer to setup them in line in advance so I can right click minimap and go macro in base while other guy babysits to snare and tunnel vision himself. Or atleast to balance out the fact he can just z move and go afk while I would have to babysit. Talking about retreat. Wouldn't advise minimap to go in.
Re: Cav defense formation
I remember hearing this defend mode thing but never took time to test
Re: Cav defense formation
sweaty ass try hard nerdGarja wrote:Shouldnt reveal this stuff tho
Re: Cav defense formation
But can we switch between those modes without any hiccup or a softlock, even when in combat? This stuff sounds OP and I expect a removal of this feature soon.Kaiserklein wrote:What's better is being able to switch between line and column formations. You don't have to "remove" it, you can just control your cav so that it doesn't move as a column.
And whenever you want to get a speed boost, or just to have that column shape, you switch back to column mode.
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Re: Cav defense formation
I don't think you got what I meant. That "mode" is not a stance you choose, it's just the way unit formations work. E.g if you click 5 huss far away on the map, they'll move as a column (behind each other). While if they're moving a few tiles away they'll stay in a line shaped formation (next to each other).
And when they switch to column, the huss that will be on the front of that column have to speed up for a couple seconds to get in that position swiftly. So the trick if you want to be able to catch up with your opponent while both forming lines is to switch to column by clicking far behind his army, so that some of your huss speed up to the front and thus are able to snare his units.
And so for some weird reason, if you ever switch the stance of a group of units, they'll lose this ability to switch to columns. It's also true for e.g musks that you meleed or skirms you staggered, but it's not that big of a deal for infantry. But for hand cav it's really annoying.
And when they switch to column, the huss that will be on the front of that column have to speed up for a couple seconds to get in that position swiftly. So the trick if you want to be able to catch up with your opponent while both forming lines is to switch to column by clicking far behind his army, so that some of your huss speed up to the front and thus are able to snare his units.
And so for some weird reason, if you ever switch the stance of a group of units, they'll lose this ability to switch to columns. It's also true for e.g musks that you meleed or skirms you staggered, but it's not that big of a deal for infantry. But for hand cav it's really annoying.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Cav defense formation
as kaiser describes, it's a feature and is intended. it's not getting removedaaryngend wrote:This stuff sounds OP and I expect a removal of this feature soon.
this i am wondering myself. it seemed like after they fixed units getting frozen the stances in DE actually worked better than in RE. can you change a stance of unit while it's walking so that it doesn't stop? has someone checked?aaryngend wrote:But can we switch between those modes without any hiccup or a softlock, even when in combat?
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: Cav defense formation
Yes you can now switch stance while walking and there will only be a slight hiccup, instead of the unit stopping altogether like on legacy.
Again though this doesn't apply to what I described as it's not a change of stance, but just a change of formation, similarly to how pull tricking works.
Again though this doesn't apply to what I described as it's not a change of stance, but just a change of formation, similarly to how pull tricking works.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Cav defense formation
Ah that one. It's weird that I knew about it for many years, but I never put 1 and 1 together to use it to my advantage (clicking further away so they walk in a line instead of moving in a cone-shaped horizontal line).Kaiserklein wrote:I don't think you got what I meant. That "mode" is not a stance you choose, it's just the way unit formations work. E.g if you click 5 huss far away on the map, they'll move as a column (behind each other). While if they're moving a few tiles away they'll stay in a line shaped formation (next to each other).
Using the minimap should be faster in this case, you can click far away without moving your mouse much, you just need good accuracy so they don't walk in the wrong direction.
I used to do this with abus guns, attack moving very closely in front of them so they form a cone and attack all at once.
Now the only question left is how defend stance behaves and what little quirks it brings to the table, mostly concerning the speed boost.
Re: Cav defense formation
this thread seems full of high level secrets, i love it
also watching that video makes me wish aoe3 had flank formation. imagine dodging a heavy cannon volley by splitting your skirms into two groups!
also watching that video makes me wish aoe3 had flank formation. imagine dodging a heavy cannon volley by splitting your skirms into two groups!
Re: Cav defense formation
units do freeze when switching to defense formation still, which is a bit annoying in applying the box cavharcha wrote:as kaiser describes, it's a feature and is intended. it's not getting removedaaryngend wrote:This stuff sounds OP and I expect a removal of this feature soon.this i am wondering myself. it seemed like after they fixed units getting frozen the stances in DE actually worked better than in RE. can you change a stance of unit while it's walking so that it doesn't stop? has someone checked?aaryngend wrote:But can we switch between those modes without any hiccup or a softlock, even when in combat?
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