Ottos are not predictable, you can scout 400w and you don't know if he's double rushing you or going for a slow boom semi ff. Also if he ages up to fortress you don't exactly know if they're going for a fortress timming or a FI or a revolution.xitaxuta wrote:they need more versatility.. they are way to predictable.. and their cards are bad. by nerfing janisarry cost they should've compensated and increased the cards 6jans > 5jans and 10-9jans > 8jans.. also why they still have 3 abus cards in age2 and no janissary buff card ??Hazza54321 wrote:I would give them a tc wagon age 2 for some gold like the incan one and see it play out from there. Right now their only strategic option is silk road tower ff or normal tower ff, anything age 2 is just kinda bad because they dont have an economic follow up and their units have been nerfed
i would change the abus cards into janisarry combat type card. 10% or 15% buff to jans.. or move janissary combat to age2
How would you buff the Ottomans economically if you were the developer?
Re: How would you buff the Ottomans economically if you were the developer?
"That's why we sing for these kids who don't have a thing
Except for a dream and a fuckin' rap magazine " - Eminem
"And we hate po-po
Wanna kill us dead in the street fo sho' " - Kendrick Lamar
Except for a dream and a fuckin' rap magazine " - Eminem
"And we hate po-po
Wanna kill us dead in the street fo sho' " - Kendrick Lamar
Re: How would you buff the Ottomans economically if you were the developer?
I think you never played ottoman. its probably the reason why you don't know exactly what they doing.
Re: How would you buff the Ottomans economically if you were the developer?
I've played otto, I know with good scouting you can know what he's doing but they're not predictable, predictable is playing against Dutch and be 90% sure they're going for a semi-ff.xitaxuta wrote:I think you never played ottoman. its probably the reason why you don't know exactly what they doing.
"That's why we sing for these kids who don't have a thing
Except for a dream and a fuckin' rap magazine " - Eminem
"And we hate po-po
Wanna kill us dead in the street fo sho' " - Kendrick Lamar
Except for a dream and a fuckin' rap magazine " - Eminem
"And we hate po-po
Wanna kill us dead in the street fo sho' " - Kendrick Lamar
Re: How would you buff the Ottomans economically if you were the developer?
At least that's my perspective playing as main Spain (here better dutch players go naked FF) , Brits and French. They're more reacting to what you're doing than doing a strat.NekoBerk wrote:I've played otto, I know with good scouting you can know what he's doing but they're not predictable, predictable is playing against Dutch and be 90% sure they're going for a semi-ff.xitaxuta wrote:I think you never played ottoman. its probably the reason why you don't know exactly what they doing.
"That's why we sing for these kids who don't have a thing
Except for a dream and a fuckin' rap magazine " - Eminem
"And we hate po-po
Wanna kill us dead in the street fo sho' " - Kendrick Lamar
Except for a dream and a fuckin' rap magazine " - Eminem
"And we hate po-po
Wanna kill us dead in the street fo sho' " - Kendrick Lamar
Re: How would you buff the Ottomans economically if you were the developer?
sorry for my wrong assumption :) . yea but is hard to stop the dutch from doing so.. with otto you can counter them easily i feel. and their map dependency is very real.NekoBerk wrote:At least that's my perspective playing as main Spain (here better players go naked FF) , Brits and French. They're more reacting to what you're doing than doing a strat.NekoBerk wrote: I've played otto, I know with good scouting you can know what he's doing but they're not predictable, predictable is playing against Dutch and be 90% sure they're going for a semi-ff.
most times if you lose your explorer your chances of losing the game goes up by 50% . so you cant afford to get nice treasures must keep your explorer at a decent health to build tps.. and you dont have time to properly scout what your opponent is doing cause your explorer is busy doing that lol
- Miyawaki Sakura
- Dragoon
- Posts: 277
- Joined: Jun 29, 2019
- ESO: April
- Location: Seoul
Re: How would you buff the Ottomans economically if you were the developer?
Otto on water has good eco.
So I make all qs maps having water,4whales.
So I make all qs maps having water,4whales.
Re: How would you buff the Ottomans economically if you were the developer?
and thats how to balance a civ?Miyawaki Sakura wrote:Otto on water has good eco.
So I make all qs maps having water,4whales.
imo thats just being lazy as a developer
Re: How would you buff the Ottomans economically if you were the developer?
Give Ottomans access to a free mosque technology called "Blue Mosque overlooking the Bosporus", which spawns a pond with 4 whales at a location of your choice close to your town center.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: How would you buff the Ottomans economically if you were the developer?
Give Ottomans access to a card "Land Ships" which allows your markets to train camels (50w each) which can be used to open trade routes to native tribes (up to 4 per native tribe) and gather coin at a continous 0.8c/s, with the gather rate only being affected by plantation upgrades.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
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