Units with fast ROF shooting blank

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Italy Garja
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Units with fast ROF shooting blank

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Post by Garja »

While doing some testing on unit strenght I was thinking about this: units with fast ROF and setup animation such as lbows or arrow knights pretty much always shoot blank on the 2nd volley if not retasked. That's because they target the already dead unit. As things are now a ROF of 2 instead of 1.5 would be better in practice and that's a bit of a paradox.
Would it be possible to speed up the threshold on the "dead state" so that the AI recognize a certain unit is already dead and these high ROF units move to the next target automatically?
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France Le Hussard sur le toit
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Re: Units with fast ROF shooting blank

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Post by Le Hussard sur le toit »

*Longbows should have a "barrage" stance where they just shoot volley at a point on the map and hit any unit that pass through.
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Re: Units with fast ROF shooting blank

Post by Riotcoke »

Garja wrote:While doing some testing on unit strenght I was thinking about this: units with fast ROF and setup animation such as lbows or arrow knights pretty much always shoot blank on the 2nd volley if not retasked. That's because they target the already dead unit. As things are now a ROF of 2 instead of 1.5 would be better in practice and that's a bit of a paradox.
Would it be possible to speed up the threshold on the "dead state" so that the AI recognize a certain unit is already dead and these high ROF units move to the next target automatically?
This would make longbow broken.
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Italy Garja
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Re: Units with fast ROF shooting blank

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Post by Garja »

Arguable. It would make them perform the way they are intended to. If too good just lower the base damage. Blank shots is exactly why sometimes they seem good and sometimes bad. It just depends on how lucky their shots desync.
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Re: Units with fast ROF shooting blank

Post by hidden_blaze »

Is this something new in the DE or has it always been like this?
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Re: Units with fast ROF shooting blank

Post by Hazza54321 »

Fully agree here, animation units already have enough disadvantages
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Czech Republic EAGLEMUT
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Re: Units with fast ROF shooting blank

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Post by EAGLEMUT »

hidden_blaze wrote:Is this something new in the DE or has it always been like this?
Always been like that.
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Re: Units with fast ROF shooting blank

Post by helln00 »

we could just have a 2 rof for lbs . maybe a different one for grens as well since they have a similar problem
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Re: Units with fast ROF shooting blank

Post by duckzilla »

So that's why I always found longbows great on paper but incredibly shitty when used.
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Re: Units with fast ROF shooting blank

Post by yurashic »

Le Hussard sur le toit wrote:*Longbows should have a "barrage" stance where they just shoot volley at a point on the map and hit any unit that pass through.
Stronghold player? :)
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Re: Units with fast ROF shooting blank

Post by helln00 »

duckzilla wrote:So that's why I always found longbows great on paper but incredibly shitty when used.
I always felt that lbs are usually good at killing high hp or like very resistant targets like cav and art but shit against infantry and this sort of explains why cause high hp target will absorb a lot of volleys and have less animation cancel.
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Re: Units with fast ROF shooting blank

Post by Darwin_ »

Yeah Longbows should definitely have a shorter firing animation but lower damage. Of course keep the animation long enough so that they still can't kite.
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Re: Units with fast ROF shooting blank

Post by Le Hussard sur le toit »

yurashic wrote:
Le Hussard sur le toit wrote:*Longbows should have a "barrage" stance where they just shoot volley at a point on the map and hit any unit that pass through.
Stronghold player? :)
Played a couple of time but mostly they where used that way irl : just shooting as quickly as possible in the general direction of the French cavalry mass without targeting specific soldiers.
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Re: Units with fast ROF shooting blank

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Post by Mr_Bramboy »

hidden_blaze wrote:Is this something new in the DE or has it always been like this?
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Re: Units with fast ROF shooting blank

Post by klonko »

Garja wrote:While doing some testing on unit strenght I was thinking about this: units with fast ROF and setup animation such as lbows or arrow knights pretty much always shoot blank on the 2nd volley if not retasked. That's because they target the already dead unit. As things are now a ROF of 2 instead of 1.5 would be better in practice and that's a bit of a paradox.
Would it be possible to speed up the threshold on the "dead state" so that the AI recognize a certain unit is already dead and these high ROF units move to the next target automatically?
Obviously, thats why pikemen are the best tank units. They die so fast and get overkilled by so much that it reduces alot of the dps while also forcing units to run, lowering again the dps :hmm: !

On a side note, I did a game with a noob friend and he was only making spanish pikemen the whole game and it sort of worked out vs the average players we faced. New meta?
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China fei123456
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Re: Units with fast ROF shooting blank

Post by fei123456 »

2 ROF is proper for archers. Give them a shorter (but not as fast as gunpowder units) animation time.

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