Nizam Church FF
Posted: 20 Jul 2021, 15:18
So I decided to mess around with Otto, trying to make a Nizam Fusilier Egypt revolt work and noticed that now you can research New Military Order in age 3, which inspired me to try to make an FF ver of Riotcoke's FI.
In addition, the Fusilier has been buffed "slightly" depending on your definition of slight.
First is that its affected by Counter Infantry Rifling, making its x2 against infantry x3 , against all infantry, its fun but I dont think I ever managed to fit an arsenal into this build.
Second and potentially more interesting, in Stand Ground mode it has 20 range now. A 20 range vet musket in age 3 with 4.25 speed and a combat card that boost atk and hp by 20%
So BO, inspired by spanish church FF:
Age 1 - send all vils to food immediately and only collect the crates for either mosque or TP, with the first card being silk road since I want to maximize any and all crates I get for the age up and with a TP, this means that I gain extra xp for more shipments, this build requires a lot of shipments.
When silk road arrives, task 1 vil to collect the food and once you reach 800 food, age up with the governor. Now collect the wood crates and build a house and a mosque with the remaining wood if you went tp first( you may have to chop a bit)
During age up, task all vils to food.
Age 2 - First card is 700 gold, which should be enough to age combined with the 200 gold from the age up. (900*1.25 = 1125), Second card is the church card.
All vils are tasked to food until you reach about 800 food then task like 4 vils on the crates ( I havent optimised this but it seems to work)
Sneak the tower towards enemy base.
age up with either the exiled prince for a faster age up or the admiral for 500 wood which would make getting to the tech slightly faster. ( I dont know which is better.)
All vils are on wood until you get enough wood for the tech + 600 wood for houses
Age 3 - Mosque Construction is the first card, followed by 2 falcs, the timing is such that that after Mosque construction arrives, you can research
New Infantry order and have it arrive like 10-15 seconds I think before the falcs also pop, reason to do this is purely to clear the area, you can probably time this better then me.
So now you have 15 vet Fusilier and 2 falcs at about 8-9 mins. Pressure the enemy base with the falcs and continually build houses to support unit spam from shipments. You need about 60 pop to support all the shipments + falcs.
Then once you have all the shipments do whatever, I have tried putting all vils on coin to get mercantilism to spam more falcs but other shipments maybe good as well. Altogether you can send an additional 19 Fusilier in age 3 for a total of 34 of these monsters.
A deck to test this out.
In addition, the Fusilier has been buffed "slightly" depending on your definition of slight.
First is that its affected by Counter Infantry Rifling, making its x2 against infantry x3 , against all infantry, its fun but I dont think I ever managed to fit an arsenal into this build.
Second and potentially more interesting, in Stand Ground mode it has 20 range now. A 20 range vet musket in age 3 with 4.25 speed and a combat card that boost atk and hp by 20%
So BO, inspired by spanish church FF:
Age 1 - send all vils to food immediately and only collect the crates for either mosque or TP, with the first card being silk road since I want to maximize any and all crates I get for the age up and with a TP, this means that I gain extra xp for more shipments, this build requires a lot of shipments.
When silk road arrives, task 1 vil to collect the food and once you reach 800 food, age up with the governor. Now collect the wood crates and build a house and a mosque with the remaining wood if you went tp first( you may have to chop a bit)
During age up, task all vils to food.
Age 2 - First card is 700 gold, which should be enough to age combined with the 200 gold from the age up. (900*1.25 = 1125), Second card is the church card.
All vils are tasked to food until you reach about 800 food then task like 4 vils on the crates ( I havent optimised this but it seems to work)
Sneak the tower towards enemy base.
age up with either the exiled prince for a faster age up or the admiral for 500 wood which would make getting to the tech slightly faster. ( I dont know which is better.)
All vils are on wood until you get enough wood for the tech + 600 wood for houses
Age 3 - Mosque Construction is the first card, followed by 2 falcs, the timing is such that that after Mosque construction arrives, you can research
New Infantry order and have it arrive like 10-15 seconds I think before the falcs also pop, reason to do this is purely to clear the area, you can probably time this better then me.
So now you have 15 vet Fusilier and 2 falcs at about 8-9 mins. Pressure the enemy base with the falcs and continually build houses to support unit spam from shipments. You need about 60 pop to support all the shipments + falcs.
Then once you have all the shipments do whatever, I have tried putting all vils on coin to get mercantilism to spam more falcs but other shipments maybe good as well. Altogether you can send an additional 19 Fusilier in age 3 for a total of 34 of these monsters.
A deck to test this out.