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WW with artillery tag and double armor

Posted: 07 Jan 2022, 21:25
by Garja
It would be cool if war wagons had both ranged cav and artillery tags as well as double armor.
Change my mind.

p.s.
Maybe rename strategy subforum to "strategy and balance"?

Re: WW with artillery tag and double armor

Posted: 07 Jan 2022, 21:30
by kevinitalien
What's the point, so that my musket riders and my kanyas can destroy them ? in this case I say yes

Re: WW with artillery tag and double armor

Posted: 07 Jan 2022, 21:30
by Garja
30% rr tho

Re: WW with artillery tag and double armor

Posted: 07 Jan 2022, 21:34
by Garja
Maybe also 18 range and/or some area damage? :hmm:
Idk make the unit more interesting

Re: WW with artillery tag and double armor

Posted: 07 Jan 2022, 21:35
by harcha
it's basically a modern car, so make it make sense
give it 11 speed at least
wagon.png
tommy.png

Re: WW with artillery tag and double armor

Posted: 07 Jan 2022, 22:02
by Realife_Brahmin
Devs will literally incorporate this change into the next patch but not nerf brits and inca.

Re: WW with artillery tag and double armor

Posted: 07 Jan 2022, 22:18
by iCourt
Why change perfection?

Re: WW with artillery tag and double armor

Posted: 07 Jan 2022, 22:30
by Garja
are WW perfect? why people say they're shit then

Re: WW with artillery tag and double armor

Posted: 07 Jan 2022, 22:31
by callentournies
bad clickers

Re: WW with artillery tag and double armor

Posted: 07 Jan 2022, 22:38
by duckzilla
I would be happy if War Wagons would fire instantly instead of awkwardly waiting for half a second.

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 00:05
by Le Hussard sur le toit
Imagine if Germany had a good range cav unit instead of crappy WW. I'm sure it would be perfectly balanced.

We could also give falcs to Ports, skirms and goons shipments to Spain, skirmishers and fast age 3 to Brits ?

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 00:30
by iCourt
Garja wrote:are WW perfect? why people say they're shit then
They just don't have the eye or class to notice luxury items.

A Rolex doesn't tell time better than a Casio.

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 00:34
by helln00
we could make them like starcraft siege tank, add a siege mode where they have increased range and splash, add in range armour but then it cant move

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 00:39
by Garja
Le Hussard sur le toit wrote:Imagine if Germany had a good range cav unit instead of crappy WW. I'm sure it would be perfectly balanced.

We could also give falcs to Ports, skirms and goons shipments to Spain, skirmishers and fast age 3 to Brits ?
or we could make WW more interesting given that it's sort of a unique unit and new civs have all sort of shit

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 01:33
by a forum ghost
Honestly I will prefer to not mess with old civs too much. Maybe a little tweaks here and there, but nothing drastic like this.

If a new civ is made (Like Poland or something) with a fancy unit like that, then it's fine for me. But I wouldn't like to mess around with old civs too much.

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 02:37
by a forum ghost
Garja wrote:are WW perfect? why people say they're shit then
I think that War Wagons are bad because they overkill a lot. A lot of the times you just need 3/4 of them to one shot a unit, so if you have a decent mass and you are z moving them, they waste a looooooooooot of kills.

So you have a practical problem, that you pretty much always have to spread fire for them be effective. But realistic, is quite hard to be always spreading fire because you could have a billion other things happening, so you just z move them a go do other stuff and end up wasting a lot of shots.
Or maybe I am just bad, and one of the reasons I am is because I can't spread fire them properly. Which is also possible.

They are also quite slow for a Dragoon unit too.

So anyway. I don't think their armor or tag is the problem, they are quite tanky actually. Their problem is much more their clunkiness.

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 03:28
by Plutonic
a forum ghost wrote:
Garja wrote:are WW perfect? why people say they're shit then
I think that War Wagons are bad because they overkill a lot. A lot of the times you just need 3/4 of them to one shot a unit, so if you have a decent mass and you are z moving them, they waste a looooooooooot of kills.

So you have a practical problem, that you pretty much always have to spread fire for them be effective. But realistic, is quite hard to be always spreading fire because you could have a billion other things happening, so you just z move them a go do other stuff and end up wasting a lot of shots.
Or maybe I am just bad, and one of the reasons I am is because I can't spread fire them properly. Which is also possible.

They are also quite slow for a Dragoon unit too.

So anyway. I don't think their armor or tag is the problem, they are quite tanky actually. Their problem is much more their clunkiness.
So the answer is ranged area damage, time to make Akan Ankobias uncool :grin:

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 03:33
by Garja
Thinking of it, 30% RR would be terrible for civs with short range skirms. Other than that I liked the idea :biggrin: which anyway was to balance out the added artillery tag (which would just be a random cool thing imo).

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 04:30
by dansil92
sorta like when huaraca had both the artillery amd infantry tags so light cannon, flamethrowers, a few others, would absolutely demolish them with 6x, 12x multis?

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 04:33
by Garja
do flamethrowers have bonus vs artillery? anyway, more like culvs

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 06:37
by helln00
im telling yah, we could make them like starcraft siege tanks, with an immobile mode that with much more armour and a splash attack. also with better turning speed to fire.

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 08:16
by duckzilla
helln00 wrote:im telling yah, we could make them like starcraft siege tanks, with an immobile mode that with much more armour and a splash attack. also with better turning speed to fire.
This guy gets it. Giving them a completely immobile mode would also make much more sense with the actual Hussite style of deploying war wagons.

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 13:47
by dansil92
Garja wrote:do flamethrowers have bonus vs artillery? anyway, more like culvs
yeah the 6x vs infantry and 2x vs artillery stacked to do 12x. light cannons stacked the 2x vs infantry and 3x vs artillery for a whopping 6x (420 damage per volley at base stats). flaming arrows had the same thing after upgraded to honoured. it was a really really exploitable set of unit tags.

yes deployable war wagons sounds much more realistic :kinggreen:

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 14:41
by Hazza54321
but what about your obssession with putting ww in melee mode?! @Garja
@Lukas_L99

Re: WW with artillery tag and double armor

Posted: 08 Jan 2022, 15:06
by Garja
Hazza54321 wrote:but what about your obssession with putting ww in melee mode?! @Garja
@Lukas_L99
It's what they call a pro move.
Seriously tho, double the ROF and bypassing ranged resistance is good. Also forcing skirms in melee.