Unviable Strats
Unviable Strats
Don’t let “top” players tell you what works and what doesn’t! They have played in a sheltered bubble during the EP years, know nothing of DE balance and your strat is clearly superior if only they would try it.
Inviting people to submit their unviable strats here so I can plagiarize them for my next streams. Thanks.
Inviting people to submit their unviable strats here so I can plagiarize them for my next streams. Thanks.
oranges.
- harcha
- Gendarme
- Posts: 5190
- Joined: Jul 2, 2015
- ESO: hatamoto_samurai
Re: Unviable Strats
Japan FF with TP by sending 600c 600w 300e to get the 800e army out immediately. Then proceed to get outmassed in the following minutes because you don't have eco.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: Unviable Strats
Thank you for the strat submission, it looks very unviable. Please be more specific, which consulate ally? And what first card/ ageup wonders
oranges.
- harcha
- Gendarme
- Posts: 5190
- Joined: Jul 2, 2015
- ESO: hatamoto_samurai
Re: Unviable Strats
Well I tried it in MU vs the Spain FF. You do your best to not put shrines forward and not lose explorers to dog. Then you use the bestie+culv army to deal with falc push. Building placement is important to not die to some hussar/lancer, but also not lose consulate before army is out. You need Toshogu to age 3, but other than that your choice of shipment/wonder.
I suppose you could also switch into spain rod+falc or dutch skirm+ruyt or japanese club mass/shinobi mass/ninja/samurai... You have to get that 300e and consulate down ASAP if you're expecting aggression.
I suppose you could also switch into spain rod+falc or dutch skirm+ruyt or japanese club mass/shinobi mass/ninja/samurai... You have to get that 300e and consulate down ASAP if you're expecting aggression.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: Unviable Strats
Mexico; Rio Grande revolt with a "follow up".
tp start, 2v 1hac, landgrab, age up with the state that grants you the 2v card per hacienda, ship wood, ship the hacienda vill card, try to get as many haciendas as possible and try to age. There isn't a strict way to play it out this phase of the game cause it kinda depends on what opponent is doing but the idea is to get to the point where you have a sizable veteran soldado mass, 35+ vills, potentially 2 falcs aswell, then click revolt. Now you push with guard soldados, militias and some artillery (3 falcs or 4 culvs), you trade your army and either win the game right there or do some lasting damage and then slowly recover your eco with the haciendas trickling vills.
Idk how unheard of this sounds but it certainly is very unviable
quick ref https://www.twitch.tv/videos/1307658637?t=0h18m26s
tp start, 2v 1hac, landgrab, age up with the state that grants you the 2v card per hacienda, ship wood, ship the hacienda vill card, try to get as many haciendas as possible and try to age. There isn't a strict way to play it out this phase of the game cause it kinda depends on what opponent is doing but the idea is to get to the point where you have a sizable veteran soldado mass, 35+ vills, potentially 2 falcs aswell, then click revolt. Now you push with guard soldados, militias and some artillery (3 falcs or 4 culvs), you trade your army and either win the game right there or do some lasting damage and then slowly recover your eco with the haciendas trickling vills.
Idk how unheard of this sounds but it certainly is very unviable
quick ref https://www.twitch.tv/videos/1307658637?t=0h18m26s
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- ESOC Pro Team
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- Location: Wales (new, south)
Re: Unviable Strats
nat shipment rushes (I didn't come up with these but have plagiarised them a lot and I don't think they're written down anywhere)
Aztec (aka big Staryu build):
- Card order: 3v -> 700w -> 11 mayans -> 9mace -> more units
- Market + firepit start, train an extra scout to take treasures faster if you find any big food tres for example
- 15v age with warhut travois, put it kinda forward depending on MU
- Chop 125 wood in transition (for house + first coyo in queue)
- Put 6ish vills on coin in transition too, aiming to have 500c as soon as 700w hits the floor (selling food a couple of times is fine too if not many coin tres)
- Make coyo/mace, ship nats forward and right click
- TC big button when you're popped and start stacking food
- Can now also ship 600c and 11 mayans again when you run out of unit shipments
Iro (I think @chronique used to do this or at least something very similar):
- Card order: 3v -> 800 mixed crates -> 9 cree -> 4 kanya -> more units
- TP start, 15v age with mixed crates
- Market + HD in transition, chop a tiny bit to make another house off the age-up wood
- Mine 200g in transition, collect 100 on age-up, otherwise gather pure food
- TC big button + start training tomas, gather last 200g from crate shipment ASAP, ship nats forward (should have 15 tomas when they arrive and 4 kanya almost ready to ship) and right click
- Train more tomas/aenna, eventually chop some wood (really depends on how many units you're losing)
Brit (this is mostly very bad but can maybe cheese a FB war in a mirror or something)
- Card order: 3v -> 9 cherokee -> 700w I guess
- 2 manor start, 17v age with tower
- chop for 1 manor + rax in transition (maybe 2 manors with great tres) and gather 300c
- collect 200c crates from age and ship nats to forward tower
- make musks from forward rax
- lose
some other civs probably have similar builds worth trying
Aztec (aka big Staryu build):
- Card order: 3v -> 700w -> 11 mayans -> 9mace -> more units
- Market + firepit start, train an extra scout to take treasures faster if you find any big food tres for example
- 15v age with warhut travois, put it kinda forward depending on MU
- Chop 125 wood in transition (for house + first coyo in queue)
- Put 6ish vills on coin in transition too, aiming to have 500c as soon as 700w hits the floor (selling food a couple of times is fine too if not many coin tres)
- Make coyo/mace, ship nats forward and right click
- TC big button when you're popped and start stacking food
- Can now also ship 600c and 11 mayans again when you run out of unit shipments
Iro (I think @chronique used to do this or at least something very similar):
- Card order: 3v -> 800 mixed crates -> 9 cree -> 4 kanya -> more units
- TP start, 15v age with mixed crates
- Market + HD in transition, chop a tiny bit to make another house off the age-up wood
- Mine 200g in transition, collect 100 on age-up, otherwise gather pure food
- TC big button + start training tomas, gather last 200g from crate shipment ASAP, ship nats forward (should have 15 tomas when they arrive and 4 kanya almost ready to ship) and right click
- Train more tomas/aenna, eventually chop some wood (really depends on how many units you're losing)
Brit (this is mostly very bad but can maybe cheese a FB war in a mirror or something)
- Card order: 3v -> 9 cherokee -> 700w I guess
- 2 manor start, 17v age with tower
- chop for 1 manor + rax in transition (maybe 2 manors with great tres) and gather 300c
- collect 200c crates from age and ship nats to forward tower
- make musks from forward rax
- lose
some other civs probably have similar builds worth trying
Re: Unviable Strats
went with dutch consulate, u lied, it works quite well (ok maybe I abused good treasures a lot)harcha wrote: ↑25 Feb 2022, 10:16Well I tried it in MU vs the Spain FF. You do your best to not put shrines forward and not lose explorers to dog. Then you use the bestie+culv army to deal with falc push. Building placement is important to not die to some hussar/lancer, but also not lose consulate before army is out. You need Toshogu to age 3, but other than that your choice of shipment/wonder.
I suppose you could also switch into spain rod+falc or dutch skirm+ruyt or japanese club mass/shinobi mass/ninja/samurai... You have to get that 300e and consulate down ASAP if you're expecting aggression.
oranges.
- harcha
- Gendarme
- Posts: 5190
- Joined: Jul 2, 2015
- ESO: hatamoto_samurai
Re: Unviable Strats
It works as a reactionary strat, but it's bad, because you kinda have to commit to it blindly, and there isn't a good follow-up.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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- Howdah
- Posts: 1149
- Joined: Oct 16, 2019
- ESO: LeHussardsurletoit
Re: Unviable Strats
Sweden Mercs FF, like Kaiser's German mercs FF only better due to guaranteed Jaegers and Black riders and mine shipments for when your mines run out.
Basically the aim is to play a greedy age 2 while defending with outlaws, and then age to fortress to abuse the amazing mercs Sweden gets. Something like 3vills/age with tower if expecting attacks, with 2vills+sheeps if not/ 700w for saloon+torps/gold card for torps/600w for more torps or 700g for outlaws and age.
No need for blueberry/blackberry as you will mainly use gold, but you should get the copper mines cards in deck.
(obviously only use in maps with low gold for minimum viability).
Basically the aim is to play a greedy age 2 while defending with outlaws, and then age to fortress to abuse the amazing mercs Sweden gets. Something like 3vills/age with tower if expecting attacks, with 2vills+sheeps if not/ 700w for saloon+torps/gold card for torps/600w for more torps or 700g for outlaws and age.
No need for blueberry/blackberry as you will mainly use gold, but you should get the copper mines cards in deck.
(obviously only use in maps with low gold for minimum viability).
ESOC : came for the game, stayed for the drama.
- chronique
- Advanced Player
- Posts: 2060
- Joined: Jul 4, 2015
- ESO: poissondu44
- Location: France
Re: Unviable Strats
Correction, it's not mixed crates age up but fast age up, or you will be to slow. In transi you need something like 4 food and rest on wood/gold to gather 300g and 200w (you need 300 gold +200 g from crate first shipement and 200w + 300w for 2 houses + 10 toma), and then you switch evrithing on food for the BB.Kawapasaka wrote: ↑25 Feb 2022, 10:47Iro (I think @chronique used to do this or at least something very similar):
- Card order: 3v -> 800 mixed crates -> 9 cree -> 4 kanya -> more units
- TP start, 15v age with mixed crates
I think it's even easier to hit your timing now because toma cost 20w (so you need 150w only) but i have never played this version of DE ^^.
Re: Unviable Strats
With or without market HD?
thebritish wrote: ↑19 Jan 2016, 09:58So, you are saying that if i watch H20's rec, i can beat anyone below H20's level because i know his BO?
- chronique
- Advanced Player
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- Joined: Jul 4, 2015
- ESO: poissondu44
- Location: France
Re: Unviable Strats
Thank you!
thebritish wrote: ↑19 Jan 2016, 09:58So, you are saying that if i watch H20's rec, i can beat anyone below H20's level because i know his BO?
Re: Unviable Strats
Japan Outlaw Strategy
Build Order
Build cons in age 1 and ally with port
Kami > shrine exp card > 4v > then adapt from thereee
Don't forget to train outlaws
Build Order
Build cons in age 1 and ally with port
Kami > shrine exp card > 4v > then adapt from thereee
Don't forget to train outlaws
- DragonFruit
- Crossbow
- Posts: 28
- Joined: Feb 25, 2022
Re: Unviable Strats
Japan bow pike timing.
Build 2 shrines age 1
Ship 2 vills
Age with Toshugu shrine
Build 2 shrines and chop for a barracks then move most vills to food shrines can stay on wood.
Send 600 wood.
Start a batch of Yumi and finish it with the wood crates (maybe make a batch of ashi if expecting early cav)
Trian continuous Yumi
Build a consulate with the wood crates
Ship 300e
Ally with Spain when it comes in
Build two batches of consulate pikes (have to wait a bit for the second batch)
Ship Daimyo and/or samurai and push
It's a little slow for a bow pike timing though since I generally can't push until 8:30 and the eco is pretty bad but it's nice to use the Spain army.
Build 2 shrines age 1
Ship 2 vills
Age with Toshugu shrine
Build 2 shrines and chop for a barracks then move most vills to food shrines can stay on wood.
Send 600 wood.
Start a batch of Yumi and finish it with the wood crates (maybe make a batch of ashi if expecting early cav)
Trian continuous Yumi
Build a consulate with the wood crates
Ship 300e
Ally with Spain when it comes in
Build two batches of consulate pikes (have to wait a bit for the second batch)
Ship Daimyo and/or samurai and push
It's a little slow for a bow pike timing though since I generally can't push until 8:30 and the eco is pretty bad but it's nice to use the Spain army.
Re: Unviable Strats
Boston tea party build by u/buckshot371
-French immigrants into age up with Massachusetts Federal State
-Build a house and get everyone on food
-If you need the extra range then send long rifles for sharpshooters now immediately and follow with Boston Tea Party(deposits 350 coin and exchanges all your current Food for 25% more Coin).
-If you're starting hussar or regulars, build your military building far enough away that you can place your flag at its base and THEN pop Boston Tea Party.
-Send Springfield Armory to get your unit upgrades while you mass.
-If you need Hamiltonian send it, if you need to age, age and play from there.
You will very often find that you're able to ignore coin for a while as the tea party can easily give you anywhere between 1500 to 2000 of it.
-French immigrants into age up with Massachusetts Federal State
-Build a house and get everyone on food
-If you need the extra range then send long rifles for sharpshooters now immediately and follow with Boston Tea Party(deposits 350 coin and exchanges all your current Food for 25% more Coin).
-If you're starting hussar or regulars, build your military building far enough away that you can place your flag at its base and THEN pop Boston Tea Party.
-Send Springfield Armory to get your unit upgrades while you mass.
-If you need Hamiltonian send it, if you need to age, age and play from there.
You will very often find that you're able to ignore coin for a while as the tea party can easily give you anywhere between 1500 to 2000 of it.
thebritish wrote: ↑19 Jan 2016, 09:58So, you are saying that if i watch H20's rec, i can beat anyone below H20's level because i know his BO?
Re: Unviable Strats
So far the following have worked:
- Harcha's Japan ff
- guig's karni french crates rajput
- Skirmisher's brit cherokee
- le hussard's merc strat
- plop's all in haude
So far the following have not worked:
- N/A
- Harcha's Japan ff
- guig's karni french crates rajput
- Skirmisher's brit cherokee
- le hussard's merc strat
- plop's all in haude
So far the following have not worked:
- N/A
oranges.
Re: Unviable Strats
2 bank +livestock dutch ff
3v> 7 sheep > CM if needed > 700w
Build two banks in age 1, age with 20 naturalist to overpop to 22/20, eat some sheep as needed for each age up
needs a livestock map though, sheep are too bad on their own
3v> 7 sheep > CM if needed > 700w
Build two banks in age 1, age with 20 naturalist to overpop to 22/20, eat some sheep as needed for each age up
needs a livestock map though, sheep are too bad on their own
Re: Unviable Strats
China pistolero age 2 (need maps that gives pistolero):
3 village start, age with porcelain tower
Chop for monastery in transition
age 2 set tower to coin, all but 5 vils to coin.
700g, silversmith, CKN and then compunction when you get close to pop capping.
then just micro the 1.5 rof pistelero until you lose
3 village start, age with porcelain tower
Chop for monastery in transition
age 2 set tower to coin, all but 5 vils to coin.
700g, silversmith, CKN and then compunction when you get close to pop capping.
then just micro the 1.5 rof pistelero until you lose
Re: Unviable Strats
thats the point of ''Unviable strats''
Re: Unviable Strats
@Mitoe tells me my No-Teep Irosheep (viewtopic.php?f=983&t=24143&p=569451#p569451) can't work because of "math", well, what has math ever done to help anyone?? maybe the problem is I only say to make 2-3 sheep. Maybe you could revise it to send fulling mills as 2nd card, collect livestock, and train many sheep
Re: Unviable Strats
done for today so I'll have to try it another day, but yes I wouldn't trust his silly "math". if training only 3 sheep doesn't pay off, then obviously the answer is more sheep.Squamiger wrote: ↑25 Feb 2022, 17:55@Mitoe tells me my No-Teep Irosheep (viewtopic.php?f=983&t=24143&p=569451#p569451) can't work because of "math", well, what has math ever done to help anyone?? maybe the problem is I only say to make 2-3 sheep. Maybe you could revise it to send fulling mills as 2nd card, collect livestock, and train many sheep
oranges.
Re: Unviable Strats
I tried to make a China build focused around getting out 2 batches of the 800 export army for a lot of musks + falcs and then make forbidden army behind it for a push reminiscent of French musk/cuir/falc.
Unfortunately the setup time with Native Crafts seemed to be just too slow. @Aizamk make it work!
Unfortunately the setup time with Native Crafts seemed to be just too slow. @Aizamk make it work!
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- Howdah
- Posts: 1726
- Joined: May 6, 2021
- ESO: esuck
Re: Unviable Strats
Resigning is fairly unviable but I’m excited to see what you can do with it.
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
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