vs lakota

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France chronique
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vs lakota

Post by chronique »

An other lose, no idea how play against this civ, also atp card is very bad now because atp don't shot, i lose 2 atp vs 5 mid life club man...
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Latvia harcha
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Re: vs lakota

Post by harcha »

what did I miss, why doesn't ATP shoot?
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: vs lakota

Post by Hawk_Girl »

play dutch and win ez
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India Challenger_Marco
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Re: vs lakota

Post by Challenger_Marco »

have you tried xbow/pike indus?
:nwc:
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Germany Rohbrot
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Re: vs lakota

Post by Rohbrot »

chronique wrote:An other lose, no idea how play against this civ, also atp card is very bad now because atp don't shot, i lose 2 atp vs 5 mid life club man...
The lobby which were against ATP's power won, it seems.
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United States of America SoldieR
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Re: vs lakota

Post by SoldieR »

Are you sure atp doesnt shoot?
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France chronique
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Re: vs lakota

Post by chronique »

Ok atp is bugged lol, they shot but with less than 6 range (ui said 8 but that's not true) so you get outrange'd by all unit ahah
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Re: vs lakota

Post by [Armag] diarouga »

Ye ATP is bugged, it doesn't shoot.
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Serbia ShinkuroYukinari
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Re: vs lakota

Post by ShinkuroYukinari »

1. Scout what building they build. Usually it's a Stable, given how Lakhota cavalry is very strong.
2. Their defences will be god-awful due to no walls nor houses, which means you can raid them efficiently unless they train Bow Riders to stop you.
3. Generally Musketeers are nice, given how Cetans are weak and Bow Riders don't have bonuses vs them.
4. Watch out for them switching Axe Riders to Rifle Riders, cause it will punish your comp hard. pair the Musks with Xbows just in case.
5. Xbow-Pike is an option too, and a more straight-forward one, but due to Lakhota mobility those Pikes might end up being arrow-fodder(to quote Trax) for the most part
6. Scout mines and hunts. If the Lakhota is going cavalry, they will be devouring that like it's me at an Indian restaurant, forcing him to spread out. You can punish that with raids of your own, provided you know where those vils are. Lakhota really can't afford to switch to Farms.
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Re: vs lakota

Post by Kaiserklein »

ShinkuroYukinari wrote:1. Scout what building they build. Usually it's a Stable, given how Lakhota cavalry is very strong.
2. Their defences will be god-awful due to no walls nor houses, which means you can raid them efficiently unless they train Bow Riders to stop you.
3. Generally Musketeers are nice, given how Cetans are weak and Bow Riders don't have bonuses vs them.
4. Watch out for them switching Axe Riders to Rifle Riders, cause it will punish your comp hard. pair the Musks with Xbows just in case.
5. Xbow-Pike is an option too, and a more straight-forward one, but due to Lakhota mobility those Pikes might end up being arrow-fodder(to quote Trax) for the most part
6. Scout mines and hunts. If the Lakhota is going cavalry, they will be devouring that like it's me at an Indian restaurant, forcing him to spread out. You can punish that with raids of your own, provided you know where those vils are. Lakhota really can't afford to switch to Farms.
You can't raid sioux because they'll just catch you and you'll waste your units. Also spain is shit at raiding anyway.
You also can't rush / push in colo because they're faster and have better units than you. Also cetans aren't weak, and bow riders do alright vs musks.
Also they don't really need a lot of gold and food because their eco sucks so they'll deplete resources slowly.
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France chronique
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Re: vs lakota

Post by chronique »

I don't know if this game would have been different without atp bug but my biggest problem is there are some map with not so much hunt in base and against lakota it's a disaster
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Re: vs lakota

Post by Rohbrot »

chronique wrote:I don't know if this game would have been different without atp bug but my biggest problem is there are some map with not so much hunt in base and against lakota it's a disaster
Most of the RE maps have shitty herds, ozarks for example. Dev's should fix this issue after they fix actually the main problems...
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Latvia harcha
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Re: vs lakota

Post by harcha »

ozarks is playable
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: vs lakota

Post by Rohbrot »

harcha wrote:ozarks is playable
It's like RE ozarks, they did not improve the balance on the map. You have 1 near herd and one far, where ep maps have at least 2 near herds.
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Re: vs lakota

Post by n0el »

ozarks has 2 safe herds now
mad cuz bad
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Re: vs lakota

Post by Rohbrot »

n0el wrote:ozarks has 2 safe herds now
How save? I just watched some hours ago the newest vid of ageofstreaming and one herd is in north-east (which is save) and one in south or south-west ( which is arguably but imo not save). 3rd herd is on the other half of the map (if you spawn top its east) and the other way if you spawn south.
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Re: vs lakota

Post by Kaiserklein »

Ozarks actually sometimes almost have too many hunts lol
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: vs lakota

Post by Rohbrot »

Kaiserklein wrote:Ozarks actually sometimes almost have too many hunts lol
Yeah, it can be. I just watch many streams and vids in which i can see the maps, there i saw that ozarks has 1 save herd (2nd one is more away than it should be imo) and 3rd herd is far like it was the case in RE. That means that the randomness of the maps are the case in every map spawn (what is actually good for not being bored after 3x the same map) but not so good for balance.
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France chronique
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Re: vs lakota

Post by chronique »

Ozark is unfair but the starting hunt is enough, pantagonia is still meh imo
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Re: vs lakota

Post by n0el »

Kaiserklein wrote:Ozarks actually sometimes almost have too many hunts lol
This is also how I feel tbh
mad cuz bad
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Re: vs lakota

Post by Garja »

Ozark hunts are in fixed places now and yes it's too many when the deer in front also walk toward the TC. It's like 3 hunts + the starting one.
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Re: vs lakota

Post by Skwizz_Jehuty »

Hey
No canon vs Lakota, their powerfull cav kick it in 2 sec.
Immo the speed of cav+warchief is a big issue, and 1.5 rate of fire of archery cav is just insane!
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Zimbabwe 88_Baron_Rojo_88
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Re: vs lakota

Post by 88_Baron_Rojo_88 »

When you send unction, make sure you only do 9 missionaries in the church if you do 10 automatically the card is canceled so that you do not have 11 when you receive the shipment, you had no unction at any time of the final matches lol

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