Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Brazil xitaxuta
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Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

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Post by xitaxuta »

Do you think Hausa Tower Rush is OP?? Think again!!

28 Yoruba Warriors + 12 Yoruba Riders by 7min mark in your base. :mad:


Enjoy!


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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by onfiregun17 »

perfectly balanced, as all things should be
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by Jerimuno »

well that's stupid, easy fix is to just not make them duplicate over build limit
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by Jerimuno »

but the guy seems to be very humble and nice, he acknowledges that it's broken and op haha, was a cute game, would watch again 10/10
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

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Post by Joe »

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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by xitaxuta »

Jerimuno wrote:well that's stupid, easy fix is to just not make them duplicate over build limit
looks like they are nerfing Yoruba Riders next patch...

Just when I could finally give the african civs a taste of their own medicine :flowers:
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French Southern Territories kevinitalien
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

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Post by kevinitalien »

now that this video is out all the bot pr 15 1300 elo will do this strat in qs (the players are currently at 1700 elo with ethiopia and hausa)
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by howlingwolfpaw »

Great use of early sublime!

Its not only the number, but the quality of those units....

But we all wanted more viable natives right? so on yoruba maps players need to rush them, dutch just chose to not play the map for its strengths. they had no walls, no anti cav, did they even call minute men?

(but yeah of course that type of mass is OP and like wow this is the game now?)
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

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Post by I_HaRRiiSoN_I »

bless this guy, he even asked permission! I knew about the clone tech but thought it was only for cav hence i thought a single tower MM and 10 skirms should be enough maybe 8 pikes i cant remember, even then that was not enough obviously.

The fact that the clone tech applies to both unit types makes this strat incredibly op, i watched the macro back and opponent has got the macro down very well it has to be said
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by I_HaRRiiSoN_I »

howlingwolfpaw wrote:Great use of early sublime!

Its not only the number, but the quality of those units....

But we all wanted more viable natives right? so on yoruba maps players need to rush them, dutch just chose to not play the map for its strengths. they had no walls, no anti cav, did they even call minute men?

(but yeah of course that type of mass is OP and like wow this is the game now?)
as soon as i saw the army i stopped playing
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by howlingwolfpaw »

I_HaRRiiSoN_I wrote:
howlingwolfpaw wrote:Great use of early sublime!

Its not only the number, but the quality of those units....

But we all wanted more viable natives right? so on yoruba maps players need to rush them, dutch just chose to not play the map for its strengths. they had no walls, no anti cav, did they even call minute men?

(but yeah of course that type of mass is OP and like wow this is the game now?)
as soon as i saw the army i stopped playing

totally understand that!

I might only be playing TR if these big armies kept hitting me at 7 mins.

I forgot about the doubling card tech and that makes this build just too good.
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

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Post by xitaxuta »

I_HaRRiiSoN_I wrote:
howlingwolfpaw wrote:Great use of early sublime!

Its not only the number, but the quality of those units....

But we all wanted more viable natives right? so on yoruba maps players need to rush them, dutch just chose to not play the map for its strengths. they had no walls, no anti cav, did they even call minute men?

(but yeah of course that type of mass is OP and like wow this is the game now?)
as soon as i saw the army i stopped playing
yup alt+f4 sounds about right at that point too.. I don't blame you.

He did call minute man (they lasted a whole 2 seconds alive) cause of ridiculous fast ROF from africa units!

BTW isn't oscillating ROF flying under the radar right now and is creating another level of complexity to the balance of these units?? not sure how many have this new thing going on :hmm:
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United States of America Squamiger
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

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Post by Squamiger »

even if they nerf this doubling thing, using sublime porte and going nats is a cool strat, could be good no matter what natives you get
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by SoldieR »

lol. good thing there's nothing gimmicky in this game
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by yurashic »

You could delay native treaties and build the second native tp for even more units
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by xitaxuta »

yurashic wrote:You could delay native treaties and build the second native tp for even more units
the native card only gives more units if they are from different tribes.

ex. another yoruba tp would still give a total of 4 yoruba warriors.

But on the other hand a cool thing about this card is that you can still get the batch of army even if you build the tp after is sent :geek:
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by musketeer925 »

Added to strategy wall: strategy-wall?civ=8
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

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Post by callentournies »

You can have 7 towers and CM by this point.
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by ziper »

Inca can do the same thing! 28 Legion + 4 Rider in 7:00 (at map GoldCoast)
But Inca has a 20% hp aura! More powerful
Build: No house, 10/10 to age 2, build 2 YorubaTP
Card: 2 Llima, 600w, NativeTreaty(4 Yoruba)
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by ziper »

Facts about the NativgeTreaty cards:

Basically this cards should give units costing 400-500 resources per Native Ally, such as
4 Ratten Shield (440 resources),
3 Conquistador (465 resources),
4 Cree Tracker (480 resources).
The 2 Sufi Elephant (560 resources) has been a big outlier.

But for African Native...

Yoruba Ally: Gives 4 Legionary, each of which costs 90f90w β€”totally 720 resources (what the hell?)
Berber Ally: Gives 3 Camel, each of which costs 120f60g β€”totally 540 resources
Akan Ally: Gives 4 Akan musk, each of which costs 75f40g β€”totally 460 resources
Sudanese Ally: Gives 4 Dervish, each of which costs 50f40w ----totally 360 resources

Devs just put an arbitrary number here without any attempt to balance it
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by helln00 »

doesn't feel arbitrary its either 4 for infantry units and a lower number for cav. It broke because the new units are designed differently
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by ziper »

helln00 wrote:doesn't feel arbitrary its either 4 for infantry units and a lower number for cav. It broke because the new units are designed differently
No, it's not always 4 infantry. E.g. 5 Carib Blowgunner (500 resources), 3 Udasi Chakram (450 resources), 5 Zapotec Warrior (500 resources). So the number should be decided based on value.
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by helln00 »

but even then the resource cost for shipments is not a set rule, always more of a guideline.

It should be balanced on the whether the shipment is balanced overall rather then the value, since then changing resource costs of units can lead to weird impact for this card. For example 4 Dervish is probably reasonable considering how powerful the unit is but according to the resource cost it should be buffed to 5 Dervish
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by ziper »

helln00 wrote:but even then the resource cost for shipments is not a set rule, always more of a guideline.

It should be balanced on the whether the shipment is balanced overall rather then the value, since then changing resource costs of units can lead to weird impact for this card. For example 4 Dervish is probably reasonable considering how powerful the unit is but according to the resource cost it should be buffed to 5 Dervish
I agree. But now the problem is the 4 Yoruba Legion :hmm: :hmm:
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Re: Ottoman Yoruba Rush - The Most OP/BROKEN BO EVER?!?!

Post by helln00 »

ziper wrote:
helln00 wrote:but even then the resource cost for shipments is not a set rule, always more of a guideline.

It should be balanced on the whether the shipment is balanced overall rather then the value, since then changing resource costs of units can lead to weird impact for this card. For example 4 Dervish is probably reasonable considering how powerful the unit is but according to the resource cost it should be buffed to 5 Dervish
I agree. But now the problem is the 4 Yoruba Legion :hmm: :hmm:
Could be done by nerfing the units, a lot of african units are getting nerfed now, Dervish included so I would want to see how this plays out. The Legionary trains so slowly and with such a small unit cap that a small nerf to the unit might be enough.

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