yoinkmusketeer925 wrote: ↑28 Mar 2022, 00:14I haven't seen this one before.
Why make any vils when you can just trade monopoly at 6:30, for free, and then send a factory?
Mexico 11/10 6:30 trade monopoly
Re: Mexico 11/10 6:30 trade monopoly
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Re: Mexico 11/10 6:30 trade monopoly
All these civs (minus French) also have glaring weaknesses or at least exploitable shortcomings. Something I think devs forgot to incorporate in all these new DLC civs which can pretty much do anything on any map.
Re: Mexico 11/10 6:30 trade monopoly
That is THE most convincing argument against new civs/mechanics detractors. I have been advocating it since forever, I can't stand how no one seems to see it. Just imagine no british were in the game and then a civ gets released that gives you maphack houses that spawn a villager each, no dutch and then a civ has non-depleting non-map-dependent tanky sources of coin that create choke points and make for a game where player doesnt need to leave base for 15 minutes. Oh wow, a civ that gets you 2 high dps cav units for free per shipment so that you can raid without any military building and build somewhat of an army by virtue of shipping eco? I could go on forever. People are just..idk, nostalgic.
New civs are amazing, they add so much to the game. If anything, they break those rules in increasingly complex and compelling ways
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Re: Mexico 11/10 6:30 trade monopoly
it's funny because you can only give one example per civ, meanwhile i'm not even counting on the african civ or mexico or incaMaxMagous wrote: ↑28 Mar 2022, 19:25That is THE most convincing argument against new civs/mechanics detractors. I have been advocating it since forever, I can't stand how no one seems to see it. Just imagine no british were in the game and then a civ gets released that gives you maphack houses that spawn a villager each, no dutch and then a civ has non-depleting non-map-dependent tanky sources of coin that create choke points and make for a game where player doesnt need to leave base for 15 minutes. Oh wow, a civ that gets you 2 high dps cav units for free per shipment so that you can raid without any military building and build somewhat of an army by virtue of shipping eco? I could go on forever. People are just..idk, nostalgic.
New civs are amazing, they add so much to the game. If anything, they break those rules in increasingly complex and compelling ways
i could write a whole page on the gimmicky stuff on these civs lol
Re: Mexico 11/10 6:30 trade monopoly
which is for the better rather than for the worse.
Re: Mexico 11/10 6:30 trade monopoly
Do you really think he only gave one example per civ because there is only one example per civ or because thats inherently how examples work(which is why theyre examples)?kevinitalien wrote: ↑28 Mar 2022, 20:00it's funny because you can only give one example per civ, meanwhile i'm not even counting on the african civ or mexico or incaMaxMagous wrote: ↑28 Mar 2022, 19:25That is THE most convincing argument against new civs/mechanics detractors. I have been advocating it since forever, I can't stand how no one seems to see it. Just imagine no british were in the game and then a civ gets released that gives you maphack houses that spawn a villager each, no dutch and then a civ has non-depleting non-map-dependent tanky sources of coin that create choke points and make for a game where player doesnt need to leave base for 15 minutes. Oh wow, a civ that gets you 2 high dps cav units for free per shipment so that you can raid without any military building and build somewhat of an army by virtue of shipping eco? I could go on forever. People are just..idk, nostalgic.
New civs are amazing, they add so much to the game. If anything, they break those rules in increasingly complex and compelling ways
i could write a whole page on the gimmicky stuff on these civs lol
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Re: Mexico 11/10 6:30 trade monopoly
i think he can give one example per civgibson wrote: ↑28 Mar 2022, 20:16Do you really think he only gave one example per civ because there is only one example per civ or because thats inherently how examples work(which is why theyre examples)?kevinitalien wrote: ↑28 Mar 2022, 20:00it's funny because you can only give one example per civ, meanwhile i'm not even counting on the african civ or mexico or incaShow hidden quotes
i could write a whole page on the gimmicky stuff on these civs lol
Re: Mexico 11/10 6:30 trade monopoly
If you think there's only one unique thing about the old civs, you know even less about the game than I thought you did.
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Re: Mexico 11/10 6:30 trade monopoly
give me examples of gimmicky stuff i'm quite curious, i rather think you didn't know what gimmicky stuff is
Re: Mexico 11/10 6:30 trade monopoly
Give examples? Anything that a civ can do that isn't in line with "standard" is a gimmick by the way you guys describe it. It's just your used to all the ones for nilla, tad, twc civs and cba to learn how the other civs work.
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Re: Mexico 11/10 6:30 trade monopoly
it's wrong, everyone has already seen it i tried to learn all the civs, I even streamed when i was learning mexico ethiopia USA, i played Hausa a lot of times, i played a lot of inca at the beginning of the game so it doesn't apply to me
But i can give you some examples of gimmicky stuff too, such as :
- an invisible building that can garrison military units
- a shipment that sends 1 cav (110f 90c) per shipment send and all the shipment that work like this
- a technology that gives one unit per house that you have (completely free)
- griots
- abun that heals a unit while they fight
- unit that can snare at distance
- revo at 6 min which allows you to pass age (hum ok why not)
- fulani which can gather wood
- melee cav with siege damage etc...
i can still give you a lot of things like it if you want
And so give me examples on gimmicky things like this on legacy civ ( i have the daimyo personnally but what else ? )
Re: Mexico 11/10 6:30 trade monopoly
spontaneous = casualprinceofcarthage wrote: ↑28 Mar 2022, 15:39which is not necessarily a bad thing. The game is meant to be played spontaneously and in an ever evolving fashion as opposed to writing a exam where you come prepared with stuff and execute it systematically. Getting new content helps meta from becoming stale and pushes players towards playing with more presence of mind and strategy rather than just button smashing.
prepared stuff = competitive
Well, old civs also had stuff tuned down at start because it was too out of line. However, most of mechanics until TAD were pretty consistent. TWC civs had the firepit mechanic and the big buttons but that's pretty much it. TAD first introduced completely new mechanics and the related balance problems still persist today to some extent.MaxMagous wrote: ↑28 Mar 2022, 19:25That is THE most convincing argument against new civs/mechanics detractors. I have been advocating it since forever, I can't stand how no one seems to see it. Just imagine no british were in the game and then a civ gets released that gives you maphack houses that spawn a villager each, no dutch and then a civ has non-depleting non-map-dependent tanky sources of coin that create choke points and make for a game where player doesnt need to leave base for 15 minutes. Oh wow, a civ that gets you 2 high dps cav units for free per shipment so that you can raid without any military building and build somewhat of an army by virtue of shipping eco? I could go on forever. People are just..idk, nostalgic.
New civs are amazing, they add so much to the game. If anything, they break those rules in increasingly complex and compelling ways
DE civs have a number of out of line features that clash or even overhaul existing mechanics. 6min trade monopoly overwrite the idea of TM itself which is a tie breaking mechanic for stale prolonged lategame. Ranged snare mechanic clashes with the purposes of original snare which is to help melee units against kiting. And surely there are more...
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Re: Mexico 11/10 6:30 trade monopoly
Surely getting a second TC in age 2 is way less ridiculous than e.g, still getting a second TC in age 2 and having food auto gathering houses and being able to garrison units into buildings and ranged snare and...
The same goes for mexico, they do get skirms in age 2 I think? But they also get to revolt in age 2, send a factory and get free trade monopoly apparently, unrevolt to industrial, train 5.5 speed pikes that cost only food in batches of 10, ship a 3500 hp forward shipment point, etc.
On the one hand you're talking about civs with a unique bonus or two, which by definition does break a bit the rules yeah, because it's unique. On the other hand, we have civs that add up a ton of these gimmicks.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Mexico 11/10 6:30 trade monopoly
Also think about Japan. You get to steal your opponent's hunts, generate resources out of thin air, sit in base forever, to ship / train units in daimyos, ship stuff twice, train culv cav archers, etc. It's not even as many gimmicks as the average DE civ and yet lots of people still complain about it, 15 years after it was released.
So you see, people don't complain just because they're "nostalgic" or "allergic to change" or whatever. It's not because it's new, it's because it's dumb. Otherwise we wouldn't see that many complaints about Japan, or even about e.g otto being stupid.
So you see, people don't complain just because they're "nostalgic" or "allergic to change" or whatever. It's not because it's new, it's because it's dumb. Otherwise we wouldn't see that many complaints about Japan, or even about e.g otto being stupid.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Mexico 11/10 6:30 trade monopoly
ethiopia has a building that blocks enemy vills from gathering up the gold mineKaiserklein wrote: ↑28 Mar 2022, 22:03Also think about Japan. You get to steal your opponent's hunts, generate resources out of thin air
Re: Mexico 11/10 6:30 trade monopoly
that makes me think that a good counter to german merc FF as ethiopia is just to build mountain monasteries as close your enemys base as possiblekevinitalien wrote: ↑28 Mar 2022, 22:11ethiopia has a building that blocks enemy vills from gathering up the gold mineKaiserklein wrote: ↑28 Mar 2022, 22:03Also think about Japan. You get to steal your opponent's hunts, generate resources out of thin air
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Re: Mexico 11/10 6:30 trade monopoly
vills have a quite large hidden siege bonus vs those
Re: Mexico 11/10 6:30 trade monopoly
Completely unsolicited 2c: I play aoe3 over aoe2 aoeo or aoe4 (or other rtses) because of the variety or "gimmicks" one of which is the card system. If you strip all that away you just have aoe2 i guess. Gather resources, make unit, attack with unit is just... too bland and there are better games for just that even.
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