Legacy UI Tweaks
Re: Legacy UI Tweaks
Is the legacy UI as tall as minimized UI? It seems taller.
Re: Legacy UI Tweaks
Minimized is basically just max downscale in the options, which is 80% size. So ye smallest UI on DE should be bigger than old minimized.
Re: Legacy UI Tweaks
This seems to uninstall each time i start the game, but also it seems to say there is a new update every time I check, and it installs.
- Riotcoke
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Re: Legacy UI Tweaks
Yea does the same for meSoldieR wrote:This seems to uninstall each time i start the game, but also it seems to say there is a new update every time I check, and it installs.
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Re: Legacy UI Tweaks
sometimes It is turned off automatically idk why
- fightinfrenchman
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Re: Legacy UI Tweaks
One theory I have is that it's a badly made game with a ton of bugs. Could be something else though I guessEAGLEMUT wrote:Yeah the game really likes auto-disabling mods upon launch, no idea why's it happening.
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Re: Legacy UI Tweaks
From what I've tested,yoqpasa wrote:Great job as always. This is the best way to tell developers what the community wants.
Would it be possible to add chat on stats screen and remove the shady icons when not enough resources?
-Chat in postgame screen can probably only be done from developers' side.
-Shady icons is moddable to an extent but not completely. It looks like they have some code checking what state a button should be in. However, it seems like at the same time it also seems like once it finds a match, it stops checking. The problem is that CantCurrentlyAfford seems to be checked before NotYetAvailable. So if I remove the shading on CantCurrentlyAfford, it will also for e.g. remove the shading on buildings that cant be built because they're only available in age 5, because I don't have the resources. (alternative explanation: it does check through them all, but CantCurrentlyAfford is checked last so overwrites the other settings)
-It is however possible to make it so that the set homecity point button is a different colour other than 50% opacity black when hc point is that building, but I think it's too small a change to a key file to release as a mod.
oranges.
- Challenger_Marco
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Re: Legacy UI Tweaks
But why is it that every time I click "Check for updates" it downloads something? And it still doesn't work for me anymore, even tho one I just downloaded, aiz's other mod, transparent age up UI, works.
Re: Legacy UI Tweaks
Is it possible to have a mod that divides the scores by 100 with no decimals?
Re: Legacy UI Tweaks
I think this would have to come from the developers side, though I doubt they'll do it. Best I'd be able to do is right-align score and hide the last two decimals (and even then, probably would be different depending on screen resolution).WENT55 wrote:Is it possible to have a mod that divides the scores by 100 with no decimals?
Unsure why the mod isnt working for some, perhaps only an issue if you downloaded the first version and updated to the second version, instead of downloading the second version from the beginning.
oranges.
Re: Legacy UI Tweaks
hi iam new, id like to add experience points needed for next shipment below the flag
https://forums.ageofempires.com/t/exper ... lag/104908
also i how many sources per second ar ebeing produced, on food, wood, etc.
https://forums.ageofempires.com/t/exper ... lag/104908
also i how many sources per second ar ebeing produced, on food, wood, etc.
Re: Legacy UI Tweaks
I think it's related to updating a mod. When I fully unsubscribed and resubscribed, the issue appears to be fixed.EAGLEMUT wrote:Yeah the game really likes auto-disabling mods upon launch, no idea why's it happening.
Additionally, you have to restart the game between unsubscribing and resubscribing, otherwise mod doesn't get reinstalled properly...
Re: Legacy UI Tweaks
Thank you very much Aizamk! It's awesome (and a bit sad at the same time for the DE team) that you keep making better UIs than the DE developer team.
* Having the civilization flag next to the player name at the score section would be useful. Still can't believe you cannot even see the civs from other players when loading the map in DE...
* Have an xp progress bar instead of the grayed circle around the flag (which IMO is hard to see). Just like in TAD.
* Make the chat scrollable with Pg Up, Pg Dwn, without having to press Enter. Just like in TAD.
Cheers!
As suggestions, although not sure how hard it would be to implement:Aizamk wrote:AKA Ugly UI Mod (Affects Legacy UI setting only)
If you have extra suggestions on how to make the UI look uglier, do suggest and I will consider.
* Having the civilization flag next to the player name at the score section would be useful. Still can't believe you cannot even see the civs from other players when loading the map in DE...
* Have an xp progress bar instead of the grayed circle around the flag (which IMO is hard to see). Just like in TAD.
* Make the chat scrollable with Pg Up, Pg Dwn, without having to press Enter. Just like in TAD.
Cheers!
- Donye
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Re: Legacy UI Tweaks
Wonderful mod, installed today. Thanks for the hard work!
Re: Legacy UI Tweaks
Mod updated to be compatible with latest patch. Changelog at
https://www.ageofempires.com/mods/details/18659/
https://www.ageofempires.com/mods/details/18659/
oranges.
- princeofkabul
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Re: Legacy UI Tweaks
is it possibility to make idle vills button when they are garrison in tc bigger and more visible?
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Re: Legacy UI Tweaks
Aiz, join the DE team, this is awesome!
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Re: Legacy UI Tweaks
@Aizamkprinceofkabul wrote:is it possibility to make idle vills button when they are garrison in tc bigger and more visible?
Is it possible to make the idle village banner longer, like in CC. That would help even more with its visibility.
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Re: Legacy UI Tweaks
i cant load into multiplayer because of the non existent mods i have installed
Re: Legacy UI Tweaks
I had to unsubscribe from them all :(Hazza54321 wrote:i cant load into multiplayer because of the non existent mods i have installed
KINGofOsmane wrote:If Elo is down what are we even fighting for
Re: Legacy UI Tweaks
Looks like you can't QS with mods installed. Discontinuing support for this, I guess.
oranges.
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