Np. I appreciate it!Durokan wrote:I'll look over it sometime in the next few days, busy with work and lecture at the moment
vivid's DE maps
- vividlyplain
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Re: vivid's DE maps
- vividlyplain
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Re: vivid's DE maps
@Durokan @dansil92 @Aizamk
I got it to work with this! Thanks for all the brainstorming and mention of loops.
I got it to work with this! Thanks for all the brainstorming and mention of loops.
Code: Select all
//Starting Diamond Mine
for(i=1; < numPlayer) {
int diamondID = rmCreateObjectDef("diamond mine"+i);
rmAddObjectDefItem(diamondID, "deREVMineDiamondBuildable", 1, 1.0);
rmAddObjectDefToClass(diamondID, classGold);
rmSetObjectDefMinDistance(diamondID, 0.0);
rmSetObjectDefMaxDistance(diamondID, 1000.0);
rmAddObjectDefConstraint(diamondID, avoidGoldShort);
if (rmGetPlayerTeam(i) == 0)
rmAddObjectDefConstraint(diamondID, stayPlateau2);
else
rmAddObjectDefConstraint(diamondID, stayPlateau4);
rmPlaceObjectDefAtLoc(diamondID, i, rmPlayerLocXFraction(i), rmPlayerLocZFraction(i));
}
Re: vivid's DE maps
Hey glad to hear it. Sounds like I am off the hook
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
- vividlyplain
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Re: vivid's DE maps
For anyone that has downloaded my maps, Twin Sisters is now working correctly (you can actually mine your diamond mine now)! I've attached the new file here, as well as updated my shared folder.
You now start with "ownership" of a diamond mine. You'll have LOS of this mine at the start of the match. Team mines spawn together.
Here is updated FFA spawn with players connected to their mines:
You now start with "ownership" of a diamond mine. You'll have LOS of this mine at the start of the match. Team mines spawn together.
Here is updated FFA spawn with players connected to their mines:
- Attachments
-
- 1vividlyTwinSisters.xs
- (51.4 KiB) Downloaded 26 times
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- 1vividlyTwinSisters.xml
- (2.17 KiB) Downloaded 22 times
- vividlyplain
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Re: vivid's DE maps
@howlingwolfpaw what do you want for map type and terrain? am i correct that no natives? just the tps mid map?
- howlingwolfpaw
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Re: vivid's DE maps
Preferably no snow! other than that doesn't really matter. all the rest is up to you. I consider myself just a consultant in this, its your masterpiece.
- vividlyplain
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Re: vivid's DE maps
It's almost done.howlingwolfpaw wrote:Preferably no snow! other than that doesn't really matter. all the rest is up to you. I consider myself just a consultant in this, its your masterpiece.
Right now it is Great Plains terrain, etc. If you want some variety I can add in 1 or 2 alternate terrains and what not.
I couldn't fit the extra crates but I gave everyone some extra res to start the game.
I haven't added regicide triggers yet (don't have to if you don't want to).
I solved the double explorer/monk issue.
It's a very large map right now. Not sure what size you're looking for.
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Re: vivid's DE maps
Man I bet its pretty good as is, not being regicide is fine. cant wait to DL and try it.
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Re: vivid's DE maps
Yeah it’s just finishing touches but I’ll need to load it with all 16 civs before I send it. Just to work out the details.howlingwolfpaw wrote:Man I bet its pretty good as is, not being regicide is fine. cant wait to DL and try it.
If you want to write the description for the loading screen I’ll let you! It’s not my strong suit and it’s your map design.
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Re: vivid's DE maps
well that would be fun, I would like to test play it first but I will come up with something for you. what an honor, thank you!
does a map like this make it so you must play 8 players? or will it scale down for 5-6
does a map like this make it so you must play 8 players? or will it scale down for 5-6
- vividlyplain
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Re: vivid's DE maps
Anything is possible. 1v1 to 1v7 and even KOTH.howlingwolfpaw wrote:well that would be fun, I would like to test play it first but I will come up with something for you. what an honor, thank you!
does a map like this make it so you must play 8 players? or will it scale down for 5-6
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Re: vivid's DE maps
@howlingwolfpaw do you still want walls disabled?
My thoughts on this is that since I can’t add another gate, players could delete some segments of the starting star fort and make gates themselves.
Also, I can add messages in to give some hints like that at the start of the game. Let me know if there’s anything you’d like added as a message that will appear when you first launch the map.
My thoughts on this is that since I can’t add another gate, players could delete some segments of the starting star fort and make gates themselves.
Also, I can add messages in to give some hints like that at the start of the game. Let me know if there’s anything you’d like added as a message that will appear when you first launch the map.
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Re: vivid's DE maps
leave walls, the map is pretty big
I guess something like:
On this map you start with a Star fort for a secure home city, but beware your resources will be far from your New city so protect them as you expand outwards. Towards the center is a profitable trade route among all nations.
I guess something like:
On this map you start with a Star fort for a secure home city, but beware your resources will be far from your New city so protect them as you expand outwards. Towards the center is a profitable trade route among all nations.
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Re: vivid's DE maps
BTW I think this could be an epic KOTH map
- vividlyplain
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Re: vivid's DE maps
any natives?howlingwolfpaw wrote:leave walls, the map is pretty big
I guess something like:
On this map you start with a Star fort for a secure home city, but beware your resources will be far from your New city so protect them as you expand outwards. Towards the center is a profitable trade route among all nations.
also right now i have teammates spawning alternatingly (i started with my death valley map as a base and haven't changed this... do you like this idea or want teams together?
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Re: vivid's DE maps
natives wouldn't hurt, but gotta tell ya man, I wont be playing until they fix this bug thing that deletes your system files. I am about to un install as it is.... totally unexpected and unacceptable.
- vividlyplain
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Re: vivid's DE maps
feelsbadman about the game... hopefully that's patched soon so you get to play this!howlingwolfpaw wrote:natives wouldn't hurt, but gotta tell ya man, I wont be playing until they fix this bug thing that deletes your system files. I am about to un install as it is.... totally unexpected and unacceptable.
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Re: vivid's DE maps
i guess you should name the sucker toohowlingwolfpaw wrote:natives wouldn't hurt, but gotta tell ya man, I wont be playing until they fix this bug thing that deletes your system files. I am about to un install as it is.... totally unexpected and unacceptable.
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Re: vivid's DE maps
that's a work of art man, that is unlike any other map AOE 3 has ever had. It will be fun for newbs who don't want to get rushed out of the game at 7 mins, and KOTH. My respects and thanks for making it a reality. I am sure Microsoft will get its self together, hopefully with an explanation!
Well that is an honour! I think it just needs a simple homage name to AOE 2 like: Fortress
Well that is an honour! I think it just needs a simple homage name to AOE 2 like: Fortress
- vividlyplain
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Re: vivid's DE maps
That's it's current name!howlingwolfpaw wrote:that's a work of art man, that is unlike any other map AOE 3 has ever had. It will be fun for newbs who don't want to get rushed out of the game at 7 mins, and KOTH. My respects and thanks for making it a reality. I am sure Microsoft will get its self together, hopefully with an explanation!
Well that is an honour! I think it just needs a simple homage name to AOE 2 like: Fortress
- vividlyplain
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Re: vivid's DE maps
Updated today. Twin Sisters now spawns with every player being able to mine any diamond mine (rather than each player having "possession" over one diamond mine and LOS of that diamond mine to start the game. This was made possible in a previous patch and was the original design of the map. I have also included a gold version of this map if anyone wants to try it with gold mines rather than 100k diamond mines.
Finished @howlingwolfpaw 's fortress map and updated the OP.
In the works: a map mod. Will update when/if I finish this.
Finished @howlingwolfpaw 's fortress map and updated the OP.
In the works: a map mod. Will update when/if I finish this.
- vividlyplain
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Re: vivid's DE maps
I've thought about this or hideout. I'd likely have to use the regicide walls.n0el wrote:Make an aoe3 arena please
Now that map mods are supposedly possible it could be possible to make my own grouping at some point maybe. @EAGLEMUT could maybe correct me if I'm wrong....
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Re: vivid's DE maps
I'm glad you're making and posting maps again Vividly <3
- vividlyplain
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Re: vivid's DE maps
Done. There are 5 spawns: yellow river, dekkan, nwt, new england, and andes. Trees, terrain, outlaws, and natives change for each.n0el wrote:Make an aoe3 arena please
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