January 15th - January 28th
Sign up in your MyESOC panel
Group Stage (x3 Bo5)
January 29th - February 21st
Semi-Finals and Finals (Bo7, Bo9)
February 22nd - February 28th
The tournament administrators for this event are @_H2O, @BrookG, @Cometk, @I_HaRRiiSoN_I, @Mr_Bramboy, and @n0el.
The total prize pool is $1000 USD.
1st place: $400
2nd place: $200
Group Stage 2nd place: $50
1.1 - The 16 players with the highest Elo per the 1v1 Supremacy leaderboard will be seeded into the Group Stage.
1.2 - The Group Stage will consist of 4 groups with 4 players in each group. They will be seeded as follows:
Group A: Seeds 1, 8, 9, and 16
Group B: Seeds 2, 7, 10, and 15
Group C: Seeds 3, 6, 11, and 14
Group D: Seeds 4, 5, 12, and 13
1.3 - The player who wins the most matches in each group will advance to the single-elimination Semi-Finals; the winner of Group A will face the winner of Group D, and the winner of Group B will face the winner of Group C.
Group Stage Tiebreaker Rules
2.1 - In the case of a tie during the group stage, the following protocols will be used to decide a group winner:
2.2 - In the case of a 2-man tie, the winner of the series between the two tied players will advance.
2.3 - In the case of a 3-man tie, the player with the most number of games won will advance. If there is still a tie, then the winner of the series between the two tied players will advance. If there is still yet a tie, then the higher seeded player will advance.
3.1 - Every game must be played using Aizamk's "BasicSpecMod Mapset B" mod. To learn how to install the mod and how to host a game, click here.
3.2 - Every game must be played using the Standard game rules and the default lobby settings.
3.3 - Players must set their team to "?".
3.4 - Every game must be recorded and submitted. If a game is not recorded and/or submitted, it must be replayed regardless of the result.
3.5 - The server played on will be a server determined by the tournament administration based on the server pings screenshot provided by both players during sign-ups.
3.6 - Winners should submit recorded games to the #recorded-games channel in the tournament discord server.
3.7 - When a player disconnects from the internet BEFORE 2 minutes of game-time, the players can restart and replay the game. When the opponent does not agree to restart, the outcome of the game will be determined by the tournament administration.
3.8 - When a player disconnects from the internet AFTER 2 minutes of game-time, the players can restart and replay the game. When the opponent does not agree to restart, the player who lost connection will be given a map loss.
3.9 - Every player may restart a game BEFORE the 2-minute mark when necessary in regards to resource-related issues. The recorded game of the restart must be saved and submitted with the final results of the match. The admins reserve the right to review the recorded game afterward to determine if a player abused this right.
3.10 - Players must be respectful to each other when selecting civilizations during the first game in a series. Players cannot intentionally change to unfair match-ups, or otherwise be difficult to agree with. The tournament administration reserves the right to two possible outcomes. 1) If one player is deemed challenging, then that player will be forced to pick their civilization first. 2) If both players are disagreeable, then a blind pick will be enforced.
3.11 - Every player must respect their opponent and organizers. Misbehavior** will result in a warning and can lead to disqualification. Racism and/or insults will not be tolerated. More information regarding this can be found in the Disqualification Rules section.
4.1 - Once you have won with a civilization, you may not use it again for the rest of the series. Losing a game does not disable a player’s civilization - this means that there isn’t a limit to the number of times a civilization can be played, provided the player has not won using it.
4.2 - For the 1st game in a series, players agree on a civilization matchup. For each subsequent game, the winner of the previous game selects their civilization first. This pick is final and is locked in. The opponent chooses their civilization afterwards, aka "the counterpick".
4.3 - In a Best-of-5, you must win with 3 different civilizations.
In a Best-of-7, you must win with 4 different civilizations.
In a Best-of-9, you must win with 5 different civilizations.
Map Pool and Map Vetoes
The tournament map pool consists of 11 maps total. They should be played in order from left-to-right. There will be no map vetoes. Sonora has been modified from its original version for balance purposes. The newly balanced map is included in Aizamk's spectator modification.
The map pool for each round is as follows:
5.1 - Any intentional use, or attempted use, by a player of any bugs, exploits, or cheats may result in a disqualification and/or tournament ban. The tournament administration, at their discretion, will determine bugs, exploits, or cheats.
5.2 - Except for some hotkey modifications, external software and game modifications are forbidden. The tournament administration reserves the right to disqualify a player for use of any modifications to gain an unfair advantage.
5.3 - Acceptable hotkey modifications should follow the "1 input = 1 output" rule. This means that a custom hotkey does not queue multiple actions that would normally require several keys. An example of acceptable hotkey modifications are Agra Fort hotkeys.
5.4 - Forbidden modifications/software include but are not limited to: Map Hacks, Trainers, OOS / Intentional Lag (stacked downloads or other game crashing exploits), zoom modification, and UIs (Ekanta, Transparent UI).
5.5 - "Smurfing", playing for another user, or having another user play your match for you, will result in a disqualification and tournament ban for both parties involved.
5.6 - Any tampering with the integrity of the ladder, sign-up, or seeding process will result in a disqualification and may result in a tournament ban. The tournament administration reserves the right to apply this rule retroactively.
5.7 - If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the tournament administration finds someone to be guilty of cheating, the cheater will be disqualified from the tournament and subject to a tournament ban.
5.8 - All players are prohibited from influencing or manipulating a tournament game or series so that the outcome is determined by anything other than its merits.
5.9 - One-Touch Forfeiture: once a player has expressed that they have forfeited a match, they will be disqualified from the tournament and not permitted to continue playing. Having an insufficient reason for forfeiture may result in a tournament ban.
5.10 - When a player is disqualified, they have no right to claim any prize money.
**Misbehaviour includes excessive shit-talking and disrespecting players, casters, and admins. More severe misbehaviour such as racism will not be tolerated in any form and may result in disqualification and a tournament ban.
The discipline procedure for misbehaviour will be:
1) Informal Warning
2) Official Warning
An informal warning is a yellow light to cease offending behaviour. Continued misbehaviour will escalate to an official warning.
An official warning warning is a red light to cease offending behaviour. Continued misbehaviour will result in the player's disqualification and may result in a tournament ban. A player will only receive one official warning during the course of the tournament; should their misbehaviour continue, the tournament administration reserves the right to disqualify them at any time.
6.1 - After sign-ups close, the 16 seeded players will be invited to a discord server for tournament coordination.
6.2 - Because the tournament will be casted from recorded games, matches can be completed at any time within the round deadline. If semi-finalists are known before the scheduled end of the Group Stage, they may and are encouraged to complete their match early.
6.3 - A spreadsheet will be maintained during the Group Stage for the sake of scheduling accountability. Unlike previous scheduling spreadsheets, this does not indicate that the match will be livestreamed at that time.
6.4 - If a player is more than 15 minutes late to a scheduled match or no-shows without giving the opponent fair warning, then they will choose their civilization first in Game 1 when the match is eventually played.
6.5 - Winners should submit recorded games to the #recorded-games channel in the tournament discord server.
7.1 - Tournament matches will be broadcast each weekend on ESOCTV.
Group Stage Weekend 1: February 6th - February 7th
Group Stage Weekend 2: February 13th - February 14th
Group Stage Weekend 3: February 20th - February 21st
Semi-Finals: February 27th
Finals: February 28th
7.2 - Players are not permitted to stream their own tournament matches without prior authorization from the tournament administration. A player who streams their match without receiving prior authorization from the tournament administration will be penalized 25% of their prize money and may be subject to a tournament ban and/or further penalties.
7.3 - Only casters that have been authorized by the tournament administration will be permitted to stream matches on ESOCTV.
7.4 - Some tournament matches may be authorized to streamers to be casted on their personal channels.
If my understanding of the rules is correct, if Samwise wins, or loses 2-3 he gets 2nd place and the $50, but if he loses 1-3 he gets 3rd (and Kaiser 2nd) and if he loses 0-3 he gets 4th place.
https://liquipedia.net/ageofempires/ESO ... up#Results