UI 2.2 Release

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Malaysia Aizamk
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UI 2.2 Release

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Post by Aizamk »

[Introduction]

Please note that this UI is incompatible with all 2.0 maps, hence I created a new thread. While the exes are labelled as 2.1c, they will be (for the foreseeable future) be with all publicly released UI 2.1 and UI 2.2 maps.

Thanks to everyone who has ever helped along the way in making this project a reality. I've worked on this on and off for about 2 years now, though it's closer to 3 years if one were to include the time spent on its predecessors.

For a quick overview of stuff, refer to either the UI 2.0 update thread, or see this video: https://www.twitch.tv/aiz11/v/72199096

Image

UI 2.1c:
Works for 1v1, 2v2, and 3v3 on specially prepared maps
Supports 7 resolutions (windowed mode): 1280x720, 1280x768, 1280x800, 1366x768, 1600x900, 1680x1050, 1920x1080
Includes all the features of 2.0 (and more), with bugfixes to multiple bugs you never even knew existed (as usual)
Theoretically works on RE and all future versions of EP too, provided that all new units and techs are appended to the end of the protoy.xml and techtreey.xml files, and no existing units or techs are removed or shuffled.

Special thanks:
@Zutazuta @Interjection for using and supporting the UI project all these years, and spreading awareness of its use. Hope you guys continue to cast AoE3 content in the future.

@musketeer925 for all your help in automating several parts of the production process. Without your intervention, this project would have taken much longer to complete, and might not even have looked nearly as good.

@Garja @Rikikipu @Durokan for making maps that complement the UI excellently.

Oh and @iNcog thanks for your enthusiastic support as always. My favourite kouhai. :flowers:
oranges.
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Malaysia Aizamk
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Re: UI 2.1 Release

Post by Aizamk »

[Installation and how to uninstall]

To install, run the relevant .exe before you start up your game. If you are already running the game, please restart it.

To uninstall, go to Control Panel > Uninstall a program, and select 'Age of Empires III: Spectator UI' from the list.

IMPORTANT: The map for the UI is not included in this exe. See the post below.
Attachments
UI 2.1c 1920x1080.exe
(1017.2 KiB) Downloaded 2382 times
UI 2.1c 1680x1050.exe
(1016.49 KiB) Downloaded 508 times
UI 2.1c 1600x900.exe
(1016.69 KiB) Downloaded 515 times
UI 2.1c 1366x768.exe
(1016.21 KiB) Downloaded 926 times
UI 2.1c 1280x800.exe
(1016.47 KiB) Downloaded 448 times
UI 2.1c 1280x768.exe
(1016.36 KiB) Downloaded 478 times
UI 2.1c 1280x720.exe
(1016.04 KiB) Downloaded 546 times
oranges.
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Malaysia Aizamk
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Re: UI 2.1 Release

Post by Aizamk »

[Compatible Map Files]

This post contains a download link to a .zip of 9 maps, to be used in the JCG vol.7 tournament on August 11th. These are standard ES versions of: Great Plains, Yucatan, Himalayas, Painted Desert, Patagonia, New England, Bayou, Mongolia, Deccan. They have all been adapted to support 1v1, 2v2, 3v3 obs.

There is also a map pack of 20 ESOC maps, all of which work for 1v1, 2v2, 3v3. Many thanks to Garja for getting these sorted out.

All map names are preceded by UI 2.2 in the Custom Map drop-down. Scroll to the bottom of the list.

For 1v1: Set FFA
For 2v2: Set Player1+2=Team 1, Player3+4=Team 2, Observers any team
For 3v3: Set Player1+2+3=Team 1, Player4+5+6=Team 2, Observers any team

As usual, to install the maps, you will need to place the .xs and .xml map files into My Documents/My Games/Age of Empires III/RM3

DISCLAIMER THE INSTALLER ATTACHED TO THIS POST WAS NOT ADDED BY ME SO I TAKE NO RESPONSIBILITY FOR ANYTHING THAT HAPPENS BECAUSE OF IT K THX BAI
Attachments
AutoInstaller_ESOCmaps_UI2,2.exe
(454.58 KiB) Downloaded 1100 times
ESOC UI 2,2 Maps.zip
(1.65 MiB) Downloaded 1418 times
JCG_vol7 UI 2,2 Maps.zip
(751.97 KiB) Downloaded 898 times
oranges.
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Malaysia Aizamk
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Re: UI 2.1 Release

Post by Aizamk »

[jp manual patch]

インストール
1) ファイル上記を使用してインストール
2) 「Program Files/.../Age of Empires III/FONTS」 に 「fonts3.xml」 をコピー

nobumanteikokuさん
ご協力ありがとうございました
Attachments
UI 2.2 JP 1920x1080.exe
(1.02 MiB) Downloaded 507 times
UI 2.2 JP 1680x1050.exe
(1.02 MiB) Downloaded 345 times
UI 2.2 JP 1600x900.exe
(1.02 MiB) Downloaded 329 times
UI 2.2 JP 1366x768.exe
(1.02 MiB) Downloaded 498 times
UI 2.2 JP 1280x800.exe
(1.01 MiB) Downloaded 325 times
UI 2.2 JP 1280x768.exe
(1.02 MiB) Downloaded 342 times
UI 2.2 JP 1280x720.exe
(1.01 MiB) Downloaded 347 times
fonts3.xml
(250.35 KiB) Downloaded 403 times
oranges.
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Malaysia Aizamk
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Re: UI 2.1 Release

Post by Aizamk »

[Other stuff]

General UI Usage:
-Click on a player's flag to view their deck
-Clicking on the lower half of the population graphic will recalculate it, making adjustments as necessary.
-Change the lower display using the drop down tabs
-To toggle view lock on a unit, click on the camera button in the lower UI whilst selecting that unit.

SHIFT+CONTROL+F toggles Fog of War

SHIFT+CONTROL+C toggles Console
Note that there is no actual need to close the bracket if there is no function argument.

Useful commands:
camzoom(<int>) : Zooms to specified distance between 50 and 300.
camnormal() : Resets the camera.
play(<directory>) : Plays the said file from your Sound directory, e.g 'play(dialog/TUTO1160)'. Note it plays as a filename rather than as a music track, so the volume may be unnecessarily loud.
playx(<directory>) : Same as play but will also mute any previously played tracks
mute() : Mutes stuff.
unmute() : Might umute stuff.
fade(<int>) : Slowly fades out any sounds over the specified time period between 0 and 60.
nexttrack() : If in-game music is playing, this will start playing the next track.
fog() : Same as SHIFT-CONTROL-F.
fixui() : Fixes the ui if you started off with maximized UI and switched to minimized while in-game.
lighting(<int>) : Chooses from an indexed lighting set between 1 and 120.
scrollstep(<int>) : Set the rate (between 1 and 100) at which the lower UI is scrolled.
rdist(<int>) : With no argument, lists resources available on entire map. Otherwise, lists the resources within the specified distance (m) of the currently selected unit.
sfx(<int>) : Ragequit special effects. Choose intensity between 1 and 5.
gpr() : Toggles gatherers per resource.
popgraphic() : Toggles the overhead population graphic.


There are also a few unlisted commands that may not be as helpful.
Examples: rescurrent, restotal, resincome, reslost, resetcolours

SHIFT+CONTROL+D toggles Debug mode [Used for development ONLY]
Alt-0,Alt-1 etc for View Lock only works if the first observer uses the Ottoman civilization. Intentionally made obscure since it requires players to have good PCs

Manual modifications:
If you wish to enable the unit ticker past 0 seconds of gametime, you need to manually edit the start of your uimainnew.xml file so that SpecEnableUnitTicker-0 reads as SpecEnableUnitTicker-1

Similarly, if you wish to allow in-game music to be played, you must manually edit your uimainnew.xml file so that SpecEnableMusic-0 reads as SpecEnableMusic-1
oranges.
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United States of America Mvp618
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Re: UI 2.1 Release

Post by Mvp618 »

[Aiz's explanation as to why halbs are best unit in the game]
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Re: UI 2.1 Release

Post by _NiceKING_ »

what are the new features?
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Malaysia Aizamk
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Re: UI 2.1 Release

Post by Aizamk »

_NiceKING_ wrote:what are the new features?

Explaining them all would create unnecessarily long posts. I've added some information mainly about the console in the final post, however.

Attached is a cleanup utility (thanks to @XaKOps :smile:)

This [optional] utility basically removes all the unnecessary .dmp (dump) files that are generated in your My Documents/RM3 folder whenever you run a map. For a regular map this is usually about 200kb. For a UI map this can easily be several MB. As the .dmp files are not really needed, you can run this utility from time to time to free up space if you so choose.
Attachments
Cleanup Utility for AoE3.zip
(847.23 KiB) Downloaded 444 times
oranges.
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Argentina AraGun
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Re: UI 2.1 Release

Post by AraGun »

Great work aiz the zoom feature was pretty cool. Hope you get the player spawn sorted out. I can cast tommorow to check it out more thoroughly!
Cheers
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Re: UI 2.1 Release

Post by Aizamk »

AraGun wrote:Great work aiz the zoom feature was pretty cool. Hope you get the player spawn sorted out. I can cast tommorow to check it out more thoroughly!
Cheers

Thanks for testing, I was able to identify the cause of the problem and have now uploaded the fixed map files. Apparently I didn't copy paste some things the way I was supposed to to for this new map :P
oranges.
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Re: UI 2.1 Release

Post by iNcog »

I got best kouhai shout-out!!!!!

LIFE = GRAND

Oh and a new UI is out?! How much badassery is this?! Too high 4 me! :P

camzoom(<int>) : Zooms to specified distance between 50 and 300.
camnormal() : Resets the camera.


^This is so much hype.

@musketeer925 thank you for helping out Aiz-senpai. You're the best, thank you. <3

And of course, glory and riches and spoils to Aiz for making this glorious tool.

hot dog

considering changing strong world to "aiz-fanclub event". i will consult my consultants
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Garja wrote:
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I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: UI 2.1 Release

Post by Rikikipu »

Like always, this is an insane work. Really good job man !
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Re: UI 2.1 Release

Post by enjoy2play »

Great job, thanks aiz!!
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.
N3O_Jerom wrote:and huh the balance is actually pretty good
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Re: UI 2.1 Release

Post by Veni_Vidi_Vici_W »

such a good job Aiz, very nice. Enjoyed using this when casting, would have to do it some more to get more comfortable with all the variables and stats you have implemented ;)
Age Of Empires 3 Videos - GamePlay, Commentary & Tutorials: http://www.youtube.com/venividiviciw
Age Of Empires 3 Live Stream - http://www.twitch.tv/venividivici_w
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Re: UI 2.1 Release

Post by forgrin »

If I want to cast now (or in the next few weeks or whatever) should I still use ui2.0 or just wait for 2.1 (waiting on maps)?. Also the download link for 2.0 seems to be missing from its post :(
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Re: UI 2.1 Release

Post by MCJim »

Aizamk, thank you very much! You work is appreciated by all of us. AoE3 casts weren't as good without you!
:food: My AoE3 YouTube channel: https://www.youtube.com/c/MCJimAgeofEmpiresIII
:wood: My AoE3 Twitch channel: https://www.twitch.tv/MCJim_


:coin: Age of Streaming YouTube channel: https://www.youtube.com/c/AgeOfStreaming
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Re: UI 2.1 Release

Post by yoqpasa »

Amazink work!

Just one question: Will this UI interfere with nilla UI?

Edit: Ragequit effects?? :uglylol:
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Re: UI 2.1 Release

Post by Garja »

sfx(<int>) : Ragequit special effects. Choose intensity between 1 and 5.
:salt: :salt: :salt: :salt: :salt:
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Re: UI 2.1 Release

Post by bobabu »

Is it possible to make it like ecanta I feel like we see less of the action of the game with all those additions
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Argentina AraGun
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Re: UI 2.1 Release

Post by AraGun »

Aizamk wrote:[Other stuff]


rdist(<int>) : With no argument, lists resources available on entire map. Otherwise, lists the resources within the specified distance (m) of the currently selected unit.


This is really a great addition, if I am not mistaken, you can click on each towncenter and type this command to see if the resources are fair for both players and be exact about it.
I do have a doubt as to how many meters (m) should be set when using this command. Great work again aiz!
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Re: UI 2.1 Release

Post by Jaeger »

Wtf where is my special thanks?
last time i cryed was because i stood on Lego
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Re: UI 2.1 Release

Post by Atomiswave »

Can we pls get 2.1 compatible maps?
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Re: UI 2.1 Release

Post by Aizamk »

Atomiswave wrote:Can we pls get 2.1 compatible maps?

I'm not making new maps until this version has been thoroughly tested and I am satisfied with the feedback. As of now there have only been 3 downloads for the map scripts in the second post, which is rather discouraging.

It's a huge pain to add the UI to lots of maps, only to find that there was some rather important bug which means everything has to be edited and re-released under new names.

Depending on how many people test the new map, I may release it sooner...

Well, either way you shouldn't expect me to make a map pack for ESOC maps until EP 2.0 is out :P
oranges.
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Re: UI 2.1 Release

Post by EAGLEMUT »

Impressive work Aiz.

bobabu wrote:Is it possible to make it like ecanta I feel like we see less of the action of the game with all those additions

Hmm..
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Re: UI 2.1 Release

Post by Garja »

Aizamk wrote:
Atomiswave wrote:Can we pls get 2.1 compatible maps?

I'm not making new maps until this version has been thoroughly tested and I am satisfied with the feedback. As of now there have only been 3 downloads for the map scripts in the second post, which is rather discouraging.

It's a huge pain to add the UI to lots of maps, only to find that there was some rather important bug which means everything has to be edited and re-released under new names.

Depending on how many people test the new map, I may release it sooner...

Well, either way you shouldn't expect me to make a map pack for ESOC maps until EP 2.0 is out :P

ESOC maps have been changed to some extent for the next update. Imo it's worth to wait for that before releasing ESOC UI 2.1 maps.
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