A Basic Guide to British
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- Ninja
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Re: A Basic Guide to British
If you have gold treasures in base then market otherwise don't collect the gold and build one manor.
Re: A Basic Guide to British
Runtius wrote:I tried it today and i think it is not possible to get 5 manors up in transition?
I got hunting dogs + 95wood treasure, gangsaw and only got up to 60pop and 120 wood...
@Mitoe can you show me a replay?
I normally don't do only manors in transition, so it's possible that the few times I have done it I've gotten lucky. I amended it to 4 - 5 manors instead.
Re: A Basic Guide to British
After which you can still VC, for the recorddeleted_user wrote:If you have gold treasures in base then market otherwise don't collect the gold and build one manor.
Re: A Basic Guide to British
Goodspeed wrote:After which you can still VC, for the recorddeleted_user wrote:If you have gold treasures in base then market otherwise don't collect the gold and build one manor.
Blasphemyyyyy
Re: A Basic Guide to British
I just watch callen streams for Brit gameplay
I'm especially impressed by his delete resign
I'm especially impressed by his delete resign
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- Ninja
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Re: A Basic Guide to British
It's a good strat. Should be featured but isn't.
Re: A Basic Guide to British
We've been calling that one the mankle special since 05...
- JakeyBoyTH
- Howdah
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Re: A Basic Guide to British
Zutazuta wrote:We've been calling that one the mankle special since 05...
Advanced Wonders suck
- Aizamk
Ugh Advanced Wonders suck
- Aizamk
- Aizamk
Ugh Advanced Wonders suck
- Aizamk
- JulyBurnsOrange
- Skirmisher
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Re: A Basic Guide to British
Just wanted to share what i like to do with a good wood start or even vs a slower starting civ like Japan or ports:
On tp map, build that TP and get 3vills and VC and you will still have 700wood ready to ship upon age up to colonial in my experieince and thats aging with 17vill normally.
Keep in mind im only 2nd lieut tho so this might not be great although it works well vs others my skill level
On tp map, build that TP and get 3vills and VC and you will still have 700wood ready to ship upon age up to colonial in my experieince and thats aging with 17vill normally.
Keep in mind im only 2nd lieut tho so this might not be great although it works well vs others my skill level
- aligator92
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Re: A Basic Guide to British
JulyBurnsOrange wrote:Just wanted to share what i like to do with a good wood start or even vs a slower starting civ like Japan or ports:
On tp map, build that TP and get 3vills and VC and you will still have 700wood ready to ship upon age up to colonial in my experieince and thats aging with 17vill normally.
Keep in mind im only 2nd lieut tho so this might not be great although it works well vs others my skill level
A bunch of people do that nowadays and I am a big fan of it aswell. But try to age with 16 vills. Would not recommend it on a 200w start without a big wood treasure.
- JulyBurnsOrange
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Re: A Basic Guide to British
aligator92 wrote:JulyBurnsOrange wrote:Just wanted to share what i like to do with a good wood start or even vs a slower starting civ like Japan or ports:
On tp map, build that TP and get 3vills and VC and you will still have 700wood ready to ship upon age up to colonial in my experieince and thats aging with 17vill normally.
Keep in mind im only 2nd lieut tho so this might not be great although it works well vs others my skill level
A bunch of people do that nowadays and I am a big fan of it aswell. But try to age with 16 vills. Would not recommend it on a 200w start without a big wood treasure.
Agreed, 200wood start without a 95wood treasure or at least a 60 maybe would take too much time even if you're playing a slow civ
- juliuscaesar007
- Musketeer
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Re: A Basic Guide to British
@Mitoe
Very nice guide! Some toughts maybe :
-there any different things u do or change about ur BO on ep?
-can u go over the matchups plz i feel like it helps alot to know how to play vs a specific civ
-and maybe some esoc maps u think are good for brits
-and maybe a water deck would be cool too :)
Very nice guide! Some toughts maybe :
-there any different things u do or change about ur BO on ep?
-can u go over the matchups plz i feel like it helps alot to know how to play vs a specific civ
-and maybe some esoc maps u think are good for brits
-and maybe a water deck would be cool too :)
Re: A Basic Guide to British
juliuscaesar007 wrote:Very nice guide! Some toughts maybe :
-there any different things u do or change about ur BO on ep?
-can u go over the matchups plz i feel like it helps alot to know how to play vs a specific civ
-and maybe some esoc maps u think are good for brits
viewtopic.php?f=29&t=9535
A very good british guy from a top player
Re: A Basic Guide to British
juliuscaesar007 wrote:-can u go over the matchups plz i feel like it helps alot to know how to play vs a specific civ
MU of the week: British vs Dutch
MU of the week: List with every MU of the week (Only one British MU so far)
Re: A Basic Guide to British
Delete resign comes from Command and Conquer, where many players would sell their base when they lost. It probably DOES have an actual use in this game--if you're playing a fast series of tourney matches, and your opponent doesn't have the time to watch the replay, you delete resign so when the game ends, you can see your opponent's disposition, but they have no idea what yours is / was.
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- Ninja
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Re: A Basic Guide to British
Inst wrote:Delete resign comes from Command and Conquer, where many players would sell their base when they lost. It probably DOES have an actual use in this game--if you're playing a fast series of tourney matches, and your opponent doesn't have the time to watch the replay, you delete resign so when the game ends, you can see your opponent's disposition, but they have no idea what yours is / was.
The delete resign has many practical benefits, this being one of many. It's no secret why the best players in the world delete resign when tactically necessary.
Re: A Basic Guide to British
@Mitoe
Is the 500f ageup better than the Governor if you're planning to start huss? What I'm thinking is that the extra food would help to finish the batch, you can just gather more coin.
Also if you're going huss it typically means you're not getting rushed, so the tower isn't as important?
Is the 500f ageup better than the Governor if you're planning to start huss? What I'm thinking is that the extra food would help to finish the batch, you can just gather more coin.
Also if you're going huss it typically means you're not getting rushed, so the tower isn't as important?
Re: A Basic Guide to British
The short answer is yes, I usually go 500f if I plan to make hussars. 500f does make it easier to get that first batch of hussars out, but sometimes the tower is still useful. For example, against Russia you may want to start huss but still need that tower in order to defend.
Re: A Basic Guide to British
Vs Russia is it smart to go manor boom? I saw hazza doing that against you in a tournament (he brits and you Russia), but then his base got completely idled by Cossack + strels, especially since he didn't get his stable/barracks up until much later.
Re: A Basic Guide to British
I am pretty sure 2 vils and 2 cows is strictly superior to 500f:
1.You get 200f worth of vil
2. the 2 semi fattened cows are worth a couple hundred food as well (not sure about the math, maybe somebody knows)
3. Say you skip training a vil or 2 early age 2 in order to finish your batch of hus, its still better because you get the 2 vils sooner, so they gather another extra 100f or so.
4. Since you take into account the opportunity cost of gathering up the Cows, you need to also take into account the opportunity cost of gathering up the crates, so the 500f is in fact more like 450f
1.You get 200f worth of vil
2. the 2 semi fattened cows are worth a couple hundred food as well (not sure about the math, maybe somebody knows)
3. Say you skip training a vil or 2 early age 2 in order to finish your batch of hus, its still better because you get the 2 vils sooner, so they gather another extra 100f or so.
4. Since you take into account the opportunity cost of gathering up the Cows, you need to also take into account the opportunity cost of gathering up the crates, so the 500f is in fact more like 450f
Re: A Basic Guide to British
Usually I don't think you want to be greedy vs Russia. If you have a lot more resources than normal in your base you could consider doing a manor wall + wall pieces, but you have to make sure that wall is closed before Russia has units out. Town Militia might be required to hold in some situations while doing this.
2v 2 cow isn't bad, but I wouldn't consider it to be good in situations where you need full batches of hussars right away. The cows gather much slower than crates, and if you have to consider skipping a vill then the benefit seems really minimal.Narida wrote: ↑09 Jun 2022, 12:55I am pretty sure 2 vils and 2 cows is strictly superior to 500f:
1.You get 200f worth of vil
2. the 2 semi fattened cows are worth a couple hundred food as well (not sure about the math, maybe somebody knows)
3. Say you skip training a vil or 2 early age 2 in order to finish your batch of hus, its still better because you get the 2 vils sooner, so they gather another extra 100f or so.
Re: A Basic Guide to British
Idk you need to build your stable anyway so seems like plenty of time to gather them up.
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