Goodspeed wrote: umeu wrote:
on ep maybe, because 50/50 is worthless,
It's 50/25 right now. I wouldn't say sending a card to get imperial stats on 2 units is "worthless". Yes it makes your units more expensive but this is a core feature of the card which makes it better the more units you already have on the field.
In any case, worthless seems overstating it. It's not an autowin anymore, and it shouldn't be. Could tweak to 60/30 though.
it's worthless in the sense that you don't want to be making those units. If they were your standard units, then yes, I'd say it's totally fine and not worthless at all. But because they are not units that you would normally make, they have to become better than the units you would normally make, or it's just not worth to send that card, that's what I meant with worthless.
For euro civs, a card like this would actually make more sense, because when mines run out, having a card that boosts your archaic units to become better than your normal units, is actually a great asset in fringe situations. That's because plantations are just so expensive, and skirs cost a lot of coin. But for china this isn't the case, so you might as well make paddies + send a 15% combat upgrade on your territorial instead of sending of sending old han.
And with 50%-25% they're simply not good enough to warrant making them over territorial. This is because of things that don't really factor into the card (upgrades, shadow tech, range, resistance and combo/macro synergy, as well as infinite res mechanic) So yeah, they it needs tweaking. If it was 50-25 and +2 range for CKN and +10% MR for the pike, then it would props become worth it in some cases.