Poll: unit speed implementation for minimized UI

Should we add unit speed to minimized UI, implemented as seen on the included screenshots?

Yes
66
96%
No
3
4%
 
Total votes: 69

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Czech Republic EAGLEMUT
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Poll: unit speed implementation for minimized UI

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Post by EAGLEMUT »

https://imgur.com/a/JfXZaZR
Notice that we are currently unable to dynamically hide irrelevant label/value, as demonstrated on the screenshots.
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Italy Garja
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Re: Poll: unit speed implementation for minimized UI

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Post by Garja »

yes and please the hp bar under the unit image
Image Image Image
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Spain yoqpasa
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Re: Poll: unit speed implementation for minimized UI

Post by yoqpasa »

Why wouldn't you?
Image

Image
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New Zealand zoom
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Re: Poll: unit speed implementation for minimized UI

Post by zoom »

Why is this being polled?
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Re: Poll: unit speed implementation for minimized UI

Post by EAGLEMUT »

Was wondering whether people might find it ugly, since it clutters the UI with useless text whenever a stationary unit or nothing is selected.

Garja wrote:yes and please the hp bar under the unit image

Yeah, this is another UI change we're looking at.
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Austria supahons
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Re: Poll: unit speed implementation for minimized UI

Post by supahons »

The speed-number should be enough (or maybe add the shoe/speed picture from the japanese wonder, if possible), then you avoid the floating text ;)
Players who use the minimized UI will know, and if you're new you usually don't play with minimized UI.
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Czech Republic EAGLEMUT
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Re: Poll: unit speed implementation for minimized UI

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Post by EAGLEMUT »

But then you get a floating shoe :unsure:
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Austria supahons
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Re: Poll: unit speed implementation for minimized UI

Post by supahons »

EAGLEMUT wrote:But then you get a floating shoe :unsure:


:lol: ok, idk the code/structure behind it
Range resist has a sword/gun symbol, maybe you can add one for speed that was my idea (idk how much you can change)
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Brazil lemmings121
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Re: Poll: unit speed implementation for minimized UI

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Post by lemmings121 »

wow, a 100% pool. you know what to do.

Also, you can just show the number. no need to have the text "speed" stuck there.
new players wont care about the speed, and old players will know that the random unidentified number there is speed.

better then having a random word floating of screen all the time
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Re: Poll: unit speed implementation for minimized UI

Post by deleted_user »

Honestly, Kaiser has I think the most accessible knowledge of unit speeds because he plays on max UI. It comes up in his casts a lot.
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Sweden Gendarme
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Re: Poll: unit speed implementation for minimized UI

Post by Gendarme »

This poll is more one-sided than Zoi's love for Garja.
Pay more attention to detail.
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Re: Poll: unit speed implementation for minimized UI

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Post by kami_ryu »

damn 41-0

Not even ONE person was like "no fuck u eaglemut" ? I'm impressed
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Netherlands dietschlander
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Re: Poll: unit speed implementation for minimized UI

Post by dietschlander »

Yesh, plsh include this! And ROF to!
Theres going to be a dam, the great dam and we'll let the beavers pay for it - Edeholland 2016
Anyway, nuancing isn't your forte, so I'll agree with you like I would with a 8 year old: violence is bad, don't do hard drugs and stay in school Benj98
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Greece BrookG
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Re: Poll: unit speed implementation for minimized UI

Post by BrookG »

kami_ryu wrote:damn 41-0

Not even ONE person was like "no fuck u eaglemut" ? I'm impressed

How dare you put this word combination in the same sentence! Eaglemut is a gift of G to us esocians
Correlation doesn't mean causation.
http://www.tylervigen.com/spurious-correlations

"mr.brookg go buy jeans and goto the club with somppuli" - Princeofkabul, July 2018
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Poland pecelot
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Re: Poll: unit speed implementation for minimized UI

Post by pecelot »

well, Ekanta UI has speed, too, for the record
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Czech Republic EAGLEMUT
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Re: Poll: unit speed implementation for minimized UI

Post by EAGLEMUT »

Well then, I'll do you one better; unit speed on EP 5.1 will be displayed dynamically only for units with resists!
Figured out we can tie it to the resist gadget and make it dynamic that way :smile:
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United States of America SoldieR
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Re: Poll: unit speed implementation for minimized UI

Post by SoldieR »

Ewww, information overload, no thanks!
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Netherlands dietschlander
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Re: Poll: unit speed implementation for minimized UI

Post by dietschlander »

I changed my vote in order to balance the poll
Theres going to be a dam, the great dam and we'll let the beavers pay for it - Edeholland 2016
Anyway, nuancing isn't your forte, so I'll agree with you like I would with a 8 year old: violence is bad, don't do hard drugs and stay in school Benj98
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New Zealand zoom
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Re: Poll: unit speed implementation for minimized UI

Post by zoom »

I voted "No" as there is no "Garja" option
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Netherlands dietschlander
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Re: Poll: unit speed implementation for minimized UI

Post by dietschlander »

No you didn't, theres only one person atm who voted 'no' and that'll be me. #fakepoll
Theres going to be a dam, the great dam and we'll let the beavers pay for it - Edeholland 2016
Anyway, nuancing isn't your forte, so I'll agree with you like I would with a 8 year old: violence is bad, don't do hard drugs and stay in school Benj98
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New Zealand zoom
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Re: Poll: unit speed implementation for minimized UI

Post by zoom »

Aren't you diligent – and timely!
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Greece BrookG
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Re: Poll: unit speed implementation for minimized UI

Post by BrookG »

Is this feature dynamic on the current ESOC UI? For example, after a unit is snared does its speed change or in case of dragbox trick?
Correlation doesn't mean causation.
http://www.tylervigen.com/spurious-correlations

"mr.brookg go buy jeans and goto the club with somppuli" - Princeofkabul, July 2018
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Poland pecelot
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Re: Poll: unit speed implementation for minimized UI

Post by pecelot »

I remember it being so in the maximised UI, so it should be :?
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Czech Republic EAGLEMUT
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Re: Poll: unit speed implementation for minimized UI

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Post by EAGLEMUT »

BrookG wrote:Is this feature dynamic on the current ESOC UI? For example, after a unit is snared does its speed change or in case of dragbox trick?

No. It dynamically displays the unit's current base proto speed, meaning that techs affecting base speed are reflected, but auras and current unit actions are not reflected.

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