Balanced MU

User avatar
Greece BrookG
Retired Contributor
Posts: 2009
Joined: Feb 21, 2016
ESO: BrookG
Location: Thessaloniki

Re: Balanced MU

Post by BrookG »

I didn't say these games are related to any way with a tournament. Hypothetically, let's have two players, e.g. Lordraphael and Mitoe, play a certain MU 400 times, to have a significant result, and the winrates are 60-40, we can say that the 60% civ is somewhat equal to the other, that is according to @Garja . Personally, I would set a lower boundary, like 55-45, @momuuu was saying a 52-48 is more preferable. Clearly normalising 91 pairs of winrates is adding even more to the problem. My other point that is linked to the first is how many games do we need to have a significant with little errors winrates result. Having many games and players of similar skill will minimize the factors of only one player doing many mistakes, map screws and different map situations (tp, non-tp, water, etc) or others.
Correlation doesn't mean causation.
http://www.tylervigen.com/spurious-correlations

"mr.brookg go buy jeans and goto the club with somppuli" - Princeofkabul, July 2018
User avatar
Canada Mitoe
Advanced Theory Craftsman
Posts: 5488
Joined: Aug 23, 2015
ESO: Mitoe
GameRanger ID: 346407

Re: Balanced MU

Post by Mitoe »

BrookG wrote:@momuuu was saying a 52-43 is more preferable.

Sooo... 5% of the games are draws?
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9730
Joined: Feb 11, 2015
ESO: Garja

Re: Balanced MU

Post by Garja »

@BrookG
As I said a gigantic number of games if we want to make conclusions based solely on the outcome of each game.
For example, look at jp elo. It has a fair amount of games played and you can even filter the games for map and pr range (25-50). But it is still quite inaccurate I'd say it needs some additional interpretation to reflect the state of balance.
Image Image Image
User avatar
Greece BrookG
Retired Contributor
Posts: 2009
Joined: Feb 21, 2016
ESO: BrookG
Location: Thessaloniki

Re: Balanced MU

Post by BrookG »

The problem with jpelo is that players are of various levels and we can clearly blame maps and cheats too. I don't see updating patch yearly or twice per year, or even a tournament can reflect the desired balance. The same works for the tournaments. Obtaining various data from that had me thinking about their credibility. EP is vastly more consistent and balanced. Do we have however some destination point or no? Statistics although being a useful tool, can't help us yet in our current state.
Correlation doesn't mean causation.
http://www.tylervigen.com/spurious-correlations

"mr.brookg go buy jeans and goto the club with somppuli" - Princeofkabul, July 2018
Great Britain WickedCossack
Retired Contributor
Posts: 1904
Joined: Feb 11, 2015

Re: Balanced MU

Post by WickedCossack »

Mitoe wrote:
BrookG wrote:@momuuu was saying a 52-43 is more preferable.

Sooo... 5% of the games are draws?


It's 40-40.

(SC2 reference for the one person that might recognise it!)
Netherlands momuuu
Ninja
Posts: 14237
Joined: Jun 7, 2015
ESO: Jerom_

Re: Balanced MU

Post by momuuu »

Mitoe wrote:
BrookG wrote:@momuuu was saying a 52-43 is more preferable.

Sooo... 5% of the games are draws?

Probably a typo. I thought +-5% would be a point of OP. Something smaller like +-3% would seem absolutely fine to me. So a civ with average winrate between 47% and 53% is a civ I wouldnt touch.

Anyways, the main point of this thread is that it is very hard to measure balance. Brook and I did some basic statistics and it turns out that even with a sample size of 400 you have a ~5% error in your calculated winrate. So if you say a civ with more than 55% winrate is OP and should be nerfed, and civ between 40 and 60% winrate cant statistically be concluded to be imbalanced. I think you need about 1600 samples for a 2.5% accuracy, which means that civs with more than 57.5% winrate are beyond what one might consider balanced. Even then, the variance is relatively large.
User avatar
United States of America n0el
ESOC Business Team
Posts: 7068
Joined: Jul 24, 2015
ESO: jezabob
Clan: 팀 하우스

Re: Balanced MU

Post by n0el »

That is the biggest problem, there aren't large enough data sets.
mad cuz bad
User avatar
No Flag Jaeger
Jaeger
Posts: 4492
Joined: Feb 28, 2015

Re: Balanced MU

Post by Jaeger »

n0el wrote:That is the biggest problem, there aren't large enough data sets.

U want to play? (check ESO plz)
last time i cryed was because i stood on Lego
User avatar
United States of America n0el
ESOC Business Team
Posts: 7068
Joined: Jul 24, 2015
ESO: jezabob
Clan: 팀 하우스

Re: Balanced MU

Post by n0el »

ovi12 wrote:
n0el wrote:That is the biggest problem, there aren't large enough data sets.

U want to play? (check ESO plz)


Not home. Left it open probably :D
mad cuz bad
User avatar
Tuvalu gibson
Ninja
ECL Reigning Champs
Posts: 13598
Joined: May 4, 2015
Location: USA

Re: Balanced MU

Post by gibson »

Blow me

Who is online

Users browsing this forum: No registered users and 13 guests

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV