The problem with walls
- edeholland
- ESOC Community Team
- Posts: 5033
- Joined: Feb 11, 2015
- ESO: edeholland
- GameRanger ID: 4053888
- Clan: ESOC
Re: The problem with walls
Why not in colonial. Fuck it, might make for some interesting strategy.
-
- Pro Player
- Posts: 10278
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: The problem with walls
Cause bastion is moved to fortress so people can't really go super turtle in colonial. Imo trade monopoly should be a potential answer to bastion, so at the same age.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: The problem with walls
Earlier than industrial sounds awful to me.
-
- Pro Player
- Posts: 10278
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: The problem with walls
Why though
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: The problem with walls
its such an irrelevant mechanic who cares either way honestly.
-
- Pro Player
- Posts: 10278
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: The problem with walls
Well on some maps it's relevant. It all depends on the position of the tps
If you can wall up to defend the tp line while the other guy is camping, he's gonna have a hard time contesting them
If you can wall up to defend the tp line while the other guy is camping, he's gonna have a hard time contesting them
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: The problem with walls
A big part of game is taking resources on the map(hunts, mines ) i dont get why tp's shouldn't be like that, since they are not generally in-base rather away from base to be contested. This perspective of mine also supports the idea natives should be an advantage to owner since you also pay to take the map control, and natives are limited. Discussing is going else where but i wonder what top players would think if natives had no pop limit in sup. (I personally think it wouldnt matter that much, which supports that they are not premium units buff nats zoi)
Re: The problem with walls
Aoe3 is a game designed with relatively few strategic elements. There's shipments which are somewhat one dimensional, and there is the part where you generally have to control natural resources. If you remove the need to control natural resources or remove the punishment for not doing so, then the game doesn't really have much left that's fun. Walls push the game into lategame, and I can't name a single mechanic of aoe3 in the lategame that makes it interesting.
Walls are too cheap for what they do. They should be more expensive, so that actually walling up the entire map costs more than a handful of units. Trade monopoly/Build time/hitpoints aren't actually getting to the core of the problem, which is that walls are simply too cheap.
Walls are too cheap for what they do. They should be more expensive, so that actually walling up the entire map costs more than a handful of units. Trade monopoly/Build time/hitpoints aren't actually getting to the core of the problem, which is that walls are simply too cheap.
Re: The problem with walls
Ready?..
Like in AOM...
Make walls cost coin
Like in AOM...
Make walls cost coin
Re: The problem with walls
Trade monopoly is not exactly the answer to bastion but more like to excessive campy style, including wall spam. And no, it's not a irrelevant mechanic. It was prob devs attempt to counterbalance the abusability of certain game features like walls or water. I think before industrial there isn't really a problem with campy playstyle.
Re: The problem with walls
I think the main usage of trade monopoly is to counter people hiding on the map. It's really nice to know that at best your opponent will delay the game for 5 minutes.
- spanky4ever
- Gendarme
- Posts: 8389
- Joined: Apr 13, 2015
Re: The problem with walls
I like the Jerom wall, cos its strategic and make sense. I do not like 3 layers of walls, - and I certainly don't like 7000hp walls, like Aztec can achieve in the later game. At that point it's not about who has the map or who made the best units, its only about who has the most unbreakable walls
Hippocrits are the worst of animals. I love elifants.
Re: The problem with walls
It happens in less than 1 percent of games, can't be used in qs = irrelevant.Garja wrote:Trade monopoly is not exactly the answer to bastion but more like to excessive campy style, including wall spam. And no, it's not a irrelevant mechanic. It was prob devs attempt to counterbalance the abusability of certain game features like walls or water. I think before industrial there isn't really a problem with campy playstyle.
-
- Pro Player
- Posts: 10278
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: The problem with walls
QS is in itself irrelevant
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: The problem with walls
gibson wrote:It happens in less than 1 percent of games, can't be used in qs = irrelevant.Garja wrote:Trade monopoly is not exactly the answer to bastion but more like to excessive campy style, including wall spam. And no, it's not a irrelevant mechanic. It was prob devs attempt to counterbalance the abusability of certain game features like walls or water. I think before industrial there isn't really a problem with campy playstyle.
it happens in 1% cause people have 80 iq
Re: The problem with walls
No its irrelevant because its impractical in 99 percent of games.Garja wrote:gibson wrote:It happens in less than 1 percent of games, can't be used in qs = irrelevant.Garja wrote:Trade monopoly is not exactly the answer to bastion but more like to excessive campy style, including wall spam. And no, it's not a irrelevant mechanic. It was prob devs attempt to counterbalance the abusability of certain game features like walls or water. I think before industrial there isn't really a problem with campy playstyle.
it happens in 1% cause people have 80 iq
Re: The problem with walls
It is very practical if you have complete control but you can't end the game. Exactly the case vs wall laming.
-
- Pro Player
- Posts: 10278
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: The problem with walls
Yea like typically pushing in a jap base full of ranged inf and even flaming arrows is a pain, you might lose if you try to commit there with cav, while if you force him to push in the open it's easier
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: The problem with walls
iwillspankyou wrote:I like the Jerom wall, cos its strategic and make sense. I do not like 3 layers of walls, - and I certainly don't like 7000hp walls, like Aztec can achieve in the later game. At that point it's not about who has the map or who made the best units, its only about who has the most unbreakable walls
What exactly is a jerom wall?
- spanky4ever
- Gendarme
- Posts: 8389
- Joined: Apr 13, 2015
Re: The problem with walls
Hippocrits are the worst of animals. I love elifants.
Re: The problem with walls
Just make pillars un-deletable, like the same as British manors houses. Probably wall spam would be a lot less viable if you had to pay the actual resources.
=
Re: The problem with walls
rsy wrote:iwillspankyou wrote:I like the Jerom wall, cos its strategic and make sense. I do not like 3 layers of walls, - and I certainly don't like 7000hp walls, like Aztec can achieve in the later game. At that point it's not about who has the map or who made the best units, its only about who has the most unbreakable walls
What exactly is a jerom wall?
A single gate/wall segment between a house/bank/TC/ whatever. Costs 55w and allows you to save your skirms vs the 5 huss raid.
Who is online
Users browsing this forum: No registered users and 17 guests