European Union Theodore
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12 Mar 2019, 13:00

Has anyone ever tried a consulate start as India (+ Portuguese Cons + cheaper age up?) While it is standard for Japan, I have never used or seen anyone using it for India. I think I have only seen @Aizamk using it for an FI with India...

In theory the faster age up could be quite useful as India likes to put on early pressure.
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12 Mar 2019, 13:20

I think you cannot afford it since you need all of your wood to produce vills.
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Austria supahons
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12 Mar 2019, 13:48

I don't think it's good idea to build it early, you have to gather more wood for -120f. Maybe build it, if you really want to send the fishing boats. (*not recommended) If you want to consulate rush the British 10% hp is better. Otto is more flexible to defend with mm, send huss or boom with vills.
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France [Armag] diarouga
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12 Mar 2019, 14:06

Not good, it only saves 120f while with Jap you have the shrine discount.
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European Union Theodore
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12 Mar 2019, 14:26

So Japan does it more or less anyway for the shrines and the reduction for the wonder is more of a side effect?
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France [Armag] diarouga
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12 Mar 2019, 14:31

Yes.
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Tuvalu gibson
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12 Mar 2019, 14:53

also you have to chop a max of 107 wood for it, sometimes only 7, the the wonder discount alone makes it close to being worth it and after you build a shrine or two its paid off. With india you have to gather 200 extra wood and dont build enough buildings for it to be worth while.
Germany amiggo1999
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12 Mar 2019, 16:32

Yeah..
And India is one of the slowest aging civs, so anything that will make them age even slower is a big downside
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Holy See Imperial Noob
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12 Mar 2019, 18:53

How does Portuguese consulate affect shrines?
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France [Armag] diarouga
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12 Mar 2019, 19:08

Imperial Noob wrote:How does Portuguese consulate affect shrines?

Wood discount? They cost 107w instead of 125w.
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France Kaiserklein
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13 Mar 2019, 12:06

Yeah it's too slow, and also you'll pay a full 100 export to ally to ports, instead of waiting for the 300 export card and ally for only 25 export. It's fine for japs because they usually get extra export from aging up so they don't really need to ship 300 export, and also because the jap consulate is way inferior to the indian one. But as india it sucks a bit, you wanna keep the export to ally to otto and brits, not ports
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European Union Theodore
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13 Mar 2019, 13:37

Thanks for all the responses; it seems quite clear that a consulate start is not a good thing for India. A 200w investment for saving 120f is just not worth it.

When it comes to later ages: Might it be interesting to use the Port Consulate to age to Fortress or Industrial? Usually you have the consulate + 300export anyway after 7mins. When ageing to Fortress, you save 180f and 150g, when ageing to Industrial you save 300f and 180g. At least on paper this seems worth it. Has someone used it in this context? It might still be that Otto consulate + 4 vills is the better option anyway ecowise, but maybe the age up time gets faster with Port consulate?
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France [Armag] diarouga
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13 Mar 2019, 14:35

Theodore wrote:Thanks for all the responses; it seems quite clear that a consulate start is not a good thing for India. A 200w investment for saving 120f is just not worth it.

When it comes to later ages: Might it be interesting to use the Port Consulate to age to Fortress or Industrial? Usually you have the consulate + 300export anyway after 7mins. When ageing to Fortress, you save 180f and 150g, when ageing to Industrial you save 300f and 180g. At least on paper this seems worth it. Has someone used it in this context? It might still be that Otto consulate + 4 vills is the better option anyway ecowise, but maybe the age up time gets faster with Port consulate?

I'd rather go for the French consulate and 500c/500w and the 5% eco boost :D
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No Flag umeu
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13 Mar 2019, 15:06

Theodore wrote:Thanks for all the responses; it seems quite clear that a consulate start is not a good thing for India. A 200w investment for saving 120f is just not worth it.

When it comes to later ages: Might it be interesting to use the Port Consulate to age to Fortress or Industrial? Usually you have the consulate + 300export anyway after 7mins. When ageing to Fortress, you save 180f and 150g, when ageing to Industrial you save 300f and 180g. At least on paper this seems worth it. Has someone used it in this context? It might still be that Otto consulate + 4 vills is the better option anyway ecowise, but maybe the age up time gets faster with Port consulate?


it doesnt reduce coin costs. only wood and food.
Germany duckzilla
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13 Mar 2019, 17:14

I usually have a simple rule of thumb for Indian consulate.
1) Start with Ottomans to send villagers (higher LOS is also nice to spot raids)
2) Switch to Ports when hitting age III for cheaper TC/houses/etc. and potentially cheaper mills/plantations
3) Switch to France for the rest of the game for nice cavalry and eco boost.

No idea whether this is optimal, but it is simple at least.
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France [Armag] diarouga
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13 Mar 2019, 17:49

duckzilla wrote:I usually have a simple rule of thumb for Indian consulate.
1) Start with Ottomans to send villagers (higher LOS is also nice to spot raids)
2) Switch to Ports when hitting age III for cheaper TC/houses/etc. and potentially cheaper mills/plantations
3) Switch to France for the rest of the game for nice cavalry and eco boost.

No idea whether this is optimal, but it is simple at least.

Well it's not really good :P.
You have 3 options.
1) Start with otto for vills and mm or huss and then switch to brit for the rest of the game
2) Start with France for the wood and coin crates and then switch to brit
3) Start with brit for the musks and don't switch

The brit consulate is really the most interesting in the long run as it makes your units stronger, which is more relevant than the 5% eco boost.
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Gambia Aizamk
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14 Mar 2019, 05:05

Real pros go GFA 300export and use all 4
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China fei123456
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14 Mar 2019, 05:08

start with port consulate and go FF 3TC asap. you don't really need 4 vills.
at least it works well in team games (especially in EP due to 500w TC).
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Tuvalu gibson
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14 Mar 2019, 14:07

Yes gfa export for French crates than otto vils than port boats than end in brit
European Union Theodore
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15 Mar 2019, 09:34

I have tried a few games with an fast Industrial including GFA + Port cons:
Small wood trickle; TP in transition (+ lifestock treasures on GP); GFA; 300export (French consulate= gold + wood crate => Port consulate for cheaper Industrial + TC => Brit consulate once in Industrial); big wood trickle; 1000g; Urumi.
It felt quite fast, I got to Industrial at around 11:30 / 12:00 mins latest, economy ok-ish. Has anyone compared that to a "standard" FI without GFA?
Brazil Youssef
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15 Mar 2019, 13:37

I don't think its fast enough to worth ur build. Comparing to aztec FI, 1 min faster and u have warriors warhut and extra card to defend yourself before reach industrial.

Theodore wrote:I have tried a few games with an fast Industrial including GFA + Port cons:
Small wood trickle; TP in transition (+ lifestock treasures on GP); GFA; 300export (French consulate= gold + wood crate => Port consulate for cheaper Industrial + TC => Brit consulate once in Industrial); big wood trickle; 1000g; Urumi.
It felt quite fast, I got to Industrial at around 11:30 / 12:00 mins latest, economy ok-ish. Has anyone compared that to a "standard" FI without GFA?
European Union Theodore
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Posts: 58

15 Mar 2019, 14:47

I meant an Indian "standard" FI, where you go small wood trickle; big wood trickle / 600w / 300ex; 600coin; 1000 coin

That azzy probably has a better FI is not in doubt ^^

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