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France Rikikipu
ESOC Maps Team
Posts: 1561
ESO: p-of
Location: In your base

16 Jan 2018, 09:17

I don't know, I have pested him everywhere.
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France Kaiserklein
Gendarme
NWC LAN 4th place
Posts: 6887
Location: Paris
GameRanger ID: 5529322

16 Jan 2018, 15:10

zoom wrote:Not a fan of Market starts ever (because they force player into Market improvements over TPs, as well as favor European and Native American civlizations in general), but I like the map a lot otherwise.

What do you mean, force players into market improvements? You mean in age 1 with hunt dogs instead of TP on 200w?
If anything, I'd say it makes it easier for some civ to take a TP, since you don't need to invest the wood on a market during transition.
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New Zealand zoom
Gendarme
Posts: 8138
ESO: Funnu
Location: New_Sweland

16 Jan 2018, 15:23

I mean starting the game with a market built. Apart from frequently not spawning as a bug, it's a bit of a mess.
Effective ESOC Patch notes

"I don't need this wood" – Mr Woods, 2020

"I sometimes do consulate" – Mr Lukas 'what's-my-civ?' :chinese:

What the fox really says

Jap Season

Oh Canada!
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France Kaiserklein
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Posts: 6887
Location: Paris
GameRanger ID: 5529322

16 Jan 2018, 15:37

Yeah I got that you're talking about the market on florida, but what's wrong with it?
Didn't see it's a 1.5 years old post though :S
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Italy Garja
ESOC Maps Team
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Posts: 7202
ESO: Garja

16 Jan 2018, 16:03

What's wrong with market start? It just makes games more boomy, which is well within the boundaries of acceptable?
As for the bug spawn it happens 5% of times at most and just because current constraints are quite tight (to to ensure it spawns on the side or in front for both players).
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United States of America Hidddy_
ESOC Community Team
Posts: 379
ESO: Hidalgito
Location: Miami, Florida, USA

16 Jan 2018, 16:35

Don't know if it's a bug or intended but the outer ring on Colorado makes it so that vilis can't gather hunts that are killed on the border of the outer ring. It seems like there is enough space for them to work on the animal when it is killed right on the border but they simple don't.
Also don't know if it's just attack move bug but attack move seems to not work/glitch on some ep maps, in particular Indonesia.
De Funk
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France Kaiserklein
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Posts: 6887
Location: Paris
GameRanger ID: 5529322

14 Jun 2018, 18:54

Idk if it has been reported already, but the new 1v1 version of Jebel Musa (UIx) often spawns without starting gold mines, for both players. Around 50% of the time
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France Rikikipu
ESOC Maps Team
Posts: 1561
ESO: p-of
Location: In your base

14 Jun 2018, 19:06

It should be 100% if it's FFA with at least one obs, if it's rhe issue that I'm thinking about
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France Kaiserklein
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Posts: 6887
Location: Paris
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14 Jun 2018, 20:05

It could be 100% with obs yeah, might be confusing with and without obs
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France bwinner
Lancer
Donator 01
Posts: 999
ESO: bwinner

17 Aug 2018, 08:53

Sometimes on Jebel Musa, all the whales are on the same side of the map. I didn't take a picture but it happend already twice to me. Can you look at it @Rikikipu ? It was on the version that is played for ratted game currently.
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France Kaiserklein
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17 Aug 2018, 10:47

Yeah also Jebel still spawns quite often without starting mines
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Czech Republic EAGLEMUT
ESOC Dev Team
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Posts: 3370
ESO: EAGLEMUT
Location: [WPact]

17 Aug 2018, 11:00

I may have messed something up when converting the map to UIx, I remember having to resolve quite a few conflicts on this particular map script. I'll take a look.
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momuuu wrote:theres no way eaglemut is truly a top player
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France Rikikipu
ESOC Maps Team
Posts: 1561
ESO: p-of
Location: In your base

17 Aug 2018, 15:43

Thanks for the report. Jebel Musa is currently rewritten anyway, I hope it we will be released in the next map update.
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Brazil lemmings121
Jaeger
Posts: 2146
ESO: lemmings121

04 Nov 2018, 18:04

Tassili stills frequently spawns 165g protected by 2 comancheros in the botton right. not sure if its intentional to have this op treasure there. (thought it should be 3 comancheros?)
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France Rikikipu
ESOC Maps Team
Posts: 1561
ESO: p-of
Location: In your base

04 Nov 2018, 19:02

Hello @lemmings121 ! Iirc Tassili treasures use Sonora treasure set, and the 2 comancheros guarding 165c is how this treasure is defined. The position of treasures is totally random, and that's just a coincidence if you have seen this treasure spawning at the same place multiple times. I can try to add less constraint to treasures on this map though, that will make them more random. Thanks for the report :flowers:
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Brazil lemmings121
Jaeger
Posts: 2146
ESO: lemmings121

04 Nov 2018, 20:43

Rikikipu wrote:Hello @lemmings121 ! Iirc Tassili treasures use Sonora treasure set, and the 2 comancheros guarding 165c is how this treasure is defined. The position of treasures is totally random, and that's just a coincidence if you have seen this treasure spawning at the same place multiple times. I can try to add less constraint to treasures on this map though, that will make them more random. Thanks for the report :flowers:


ah cool. tought something was wrong with it, just a nice treasure then :smile:
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France Kaiserklein
Gendarme
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Posts: 6887
Location: Paris
GameRanger ID: 5529322

05 Nov 2018, 20:44

Lol if you noobs played nr40 Andes you'd know about the 165g treasure
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Brazil lemmings121
Jaeger
Posts: 2146
ESO: lemmings121

27 Dec 2018, 23:35

bug?

granchaco loading screen shows a trade route in the picture.
confusing as f.

:(
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3370
ESO: EAGLEMUT
Location: [WPact]

28 Dec 2018, 00:14

Well, ESOC maps currently reuse existing loading screenshots of similar-looking RE maps. Would probably be cool to make our own screenshots at some point and implement them.
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 7202
ESO: Garja

28 Dec 2018, 00:37

lemmings121 wrote:bug?

granchaco loading screen shows a trade route in the picture.
confusing as f.

:(

I remember having that image removed from the bunch, but it keeps happening every patch iteration.
I think there is also another map which still has one of the images I wanted removed. I don't remember which tho.
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3370
ESO: EAGLEMUT
Location: [WPact]

09 Feb 2019, 23:31

Kaiserklein wrote:Name of the map : Mendocino UI 2.2
Context : 2v2 with 2 obs
Detailed description of the issue : All 4 players had 0 mine in base instead of 2
Occurence frequency : 100% I think, at least 2 tries out of 2, didn't test more

Fix for this will be included in EP6 by using existing 1v1 starting mine spawn logic as a fallback in observed team games. Same on Manchac and Tassili.
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3370
ESO: EAGLEMUT
Location: [WPact]

13 Apr 2019, 15:41

Name of the map : UIx Fertile Crescent
Context : 1v1
Detailed description of the issue : Top right crossing sometimes doesn't spawn properly - cannot cross river.
Occurence frequency : 5%?
Attachments
[EP6 SP] EAGLEMUT[RU] vs DJ_Garrix[SI] - ESOC Fertile Crescent.age3yrec
(363.73 KiB) Downloaded 3 times
ESOC Fertile Crescent
ESOC Fertile Crescent
Rules: Supremacy (1v1)
Version: ESOC Patch 6.0
Length: 4 minutes
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momuuu wrote:theres no way eaglemut is truly a top player
Vietnam Hazza54321
Gendarme
Donator 01
Posts: 5751

22 Apr 2019, 23:09

Manchuria in 2v2 is abit fucked atm, the left players more notibly the bottom left player seems to have one other hunt apart from starting hunt and then nothing on their side of the map compared to top right who has 5 or so. Its happened the last 3 times manchuria has spawned
@Garja @EAGLEMUT
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 7202
ESO: Garja

22 Apr 2019, 23:29

Hunt issues with manchuria should be only occasional. Mine wise however, I don't think it is the best team map.
Germany optimusprime
Skirmisher
Posts: 191
ESO: optimus__prime

23 Apr 2019, 01:20

1 hunt 1 mine on between my ponds
Attachments
map.png
map.png (147.01 KiB) Viewed 107 times
[EP6 SP] OPTIMUS__PRIME[IN] vs mongo10[RU] - ESOC Fertile Crescent.age3yrec
(416.31 KiB) Downloaded 13 times
ESOC Fertile Crescent
ESOC Fertile Crescent
Rules: Supremacy (1v1)
Version: ESOC Patch 6.0
Length: 13 minutes

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