JAMBOREE JOURNAL, Volume 2
As the Round of 32 of the 2nd Annual WoL Jamboree comes to a close, we are slowly seeing more and more advanced strats propping up and more advanced players dominating the stage. The tourney is heating up, and we even had Daedralus himself join in on the party! As with the previous volume, I shall focus on 2 interesting matches that popped up...
THE BEST DEFENSE IS A GOOD OFFENSE
ROUND OF 32 - DANIELEK VS WESTSIDER
Malta vs Korea, Cerrado
Starting off this match, Daniel had scored himself a confident win in Game 1, managing to beat Westsider’s Sioux with Tupi, a civ that I’ll be sure to cover in the future. With the score up 1:0, Game 2 has begun...
Daniel mainly focused on one unit in this match, the Footman, which proved to be a sound choice. The Footman is a fairly simple unit, and in a way similar to the Primero de Linea mentioned in the previous Journal. Only much, much stronger. The cost is also fairly manageable, and with 5 speed it does pretty good at closing the distance. In Age 2 it is a pretty reliable unit to rely out the gate, due to most civs not having access to Skirmisher variants that will mow it down what with its melee armour. Although in case the opponent chooses Hand Cavalry, you would be better off electing for the Ranseur, who exceptional at forcing engagements with its 6 speed and following up a 10 x 6 damage output vs all cavalry. In this match though, there was no Cavalry to be seen from West...
The match itself went pretty smoothly for Daniel, securing a solid start and using the Creeping trick to score himself a 160 wood treasure. Interjection made a solid guide on it, for those unfamiliar. Where West went with the Grand Palace and gradually boomed, most likely expecting Malta to boom as well, Daniel decided to go for a Footman rush, which made sense given Korea’s focus on the Myeong Gung, making the civ easy pickings. Even so, Westsider could have microed the Myeong Gung, allowing himself to secure more kills of the Footmen and possibly making him back off after taking too many losses. Couple that with West’s eco which got pressured nonstop by Footmen running around, the battle turned into the floodgates busting open, with the match quickly ending in Daniel’s favour. Had West chosen the Fortress Wonder or prioritised the Gungdo alongside micro, he could have beaten back the rush and possibly brought the fight to him, as his troops would have been decimated by Cannon Fire from the Fortress and Gungdo’s solid damage. But alas, he had not, and so Daniel proceeded to win the match in a clean 3:0, propelling him into the Round of 16 where he would face . . . (to be continued)
20 MINUTES, FEATURING NOT A SINGLE OOS
DAEDRALUS VS JERIMUNO
Korea vs Inca, ESOC Gran Chaco
Not one to disappoint, Daedralus led the Korean's with a more convincing performance than the previously covered match. Due to a few tournament no-shows and Daed’s wish to participate, he was able to fill in a slot in the Round of 32, matching him up with Jerimuno, a legendary PR35 Colonel, of all people. Ouch.
On Korea’s side, there isn’t much new to describe barring the Dangpa Spearman, which functions as the Korean Pikeman. With considerable bulk, it can do its job of countering cavalry rather well, but it scales rather poorly beyond Age 2. Fun thing to note is that Korea has access to a shipment that lets Dangpa do Area of Effect damage with their attacks. It’s a modest 1 AoE bonus, but it can prove useful in certain situations, like in this match...
Entering this game, Jerimuno had already scored two victories over Daedralus, needing one more for the clean sweep and passage to the Round of 16. Daed decided to play defensive, opting for aging with the Fortress Wonder. Jeri decided to go for an aggressive 13 villie age up, with him prioritizing hunts at the start of the game before switching to coin, then back and forth a few times, most likely miscalculating what was needed for villager production and Age-up resources due to lack of experience with the civilization. After reaching Age 2 Jeri set up a forward Ushnu (an Incan Barracks/Art Foundry mix) and opened with Huaminca production, having scouted Daed’s Fort. He also switched production to Food/Wood, while letting the gold trickle work its magic.
Daed mainly relied on the Myeong Gung, to be expected. He also microed rather well, and utilised the garrison feature of Korea to maintain distance from Jeri’s melee units. It was comical to watch them swapping from one side to the other. Jeri quickly switched to spamming Auca Runa, noticing that mass Myeong was what Daed relied on. Daed continued Myeong Gung production. In my opinion, he should have switched to Dangpa and shipped the AoE damage card, which would've enabled them to counter the Auca Runa while also fighting Huaminca cost-effectively, due to mostly equal HP and the AoE making up the damage difference. Not to mention Incan counters to Heavy Infantry being... less than stellar (Incas have Bolas too, which have similar drawbacks to those that apply to the Argentinian Lassadors mentioned in Volume 1).
Daed was put into a corner very early by this quick swarm, limiting his overall economy. This meant that Jeri just needed to maintain pressure. And so he did... By 10 minutes Daed was running out of resource options while being raided nonstop by Auca Runas and Huamincas, and slowly being overpowered by the superior Incan economy...
By 14 minutes, the Korean Town Center had fallen.
And 19, the game was won, and so ended the match in a squeaky clean 3:0 for Jerimuno, proceeding him to the Round of 16!
A Congratulations, with further coverage of the events to be expected in Volume 3!