12(or 10)/10 with TP or ageup with 13-14 vils?

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Serbia ShinkuroYukinari
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12(or 10)/10 with TP or ageup with 13-14 vils?

Post by ShinkuroYukinari »

Which is better to do, depending on civ?
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by [Armag] diarouga »

Honestly, 12/10 is only viable as Spain. With France (or Ger), you need to have a good eco as you don't only rely on shipments.
The only time where it is viable is when you go for some no eco agressive builds such as the piroshiki 12/10 ff. You won't have eco but it doesn't really matter because Spain relies heavily on shipments, not on training units.

The Port 10/10 is also sort of viable. It allows you to take the map easily with your 2nd TC while having an ok eco with crates and a faster 2nd TC. I prefer to go for a 14v age up with eco theory and a TP though, but that's because I'm a defensive player.
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by Kaiserklein »

It depends on treasures really. As france on a food + wood start (so 400f 200w), 12/10 is actually kind of alright. If it's a map with a good early tp you get your 3 cdbs really fast and you don't have to chop 100w, so with a food treasure you really don't idle much and it's fine. On most starts though, you really don't want to go 12/10.

Then you have ports that can 10/10 with a food start, again more interesting if it's a wood start too because that means you can get a TP without chopping. With a food treasure or some livestock you don't idle too much. India can also 10/10 on food + wood start.
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by [Armag] diarouga »

India 10/10 is garbage though.
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by tabben »

[Armag] diarouga wrote:India 10/10 is garbage though.
On wood start and with decent treasures (wood/food/xp) it can be viable in some matchups
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by Kaiserklein »

Yeah it's not garbage with some good treasures, I mean if you barely idle I don't see how it would be bad
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

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Post by Garja »

12/10 as french if no idle is insane
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by Kaiserklein »

Pretty much yeah, but you kinda always have idle time unless you have an insane age 1 (and it's hard to know how good your age 1 will be when you commit to going 12/10 at start)
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

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Post by Mitoe »

400f 200w start you can easily 12/10 with just 1 80-90f treasure. It's pretty safe and gives you a lot of tempo / aggressive options. If you only have 300f in crates I probably wouldn't plan on doing it unless you've already spotted a couple of decent treasures. The nice thing about France though is that you have the native scout and you have 1 extra population space to work with in the early game than most other civs, so you can actually afford to delay chopping for your house to see if those treasures actually exist or not.

10/10 is not bad as India tbh, but mostly you only do it if you want to be very aggressive or if you're playing against civs like Russia/Aztec and want to be safe as you don't really need the extra 2 vills you lose by 10/10ing to win against them, you just need to not die to the aggression.
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by gamevideo113 »

10/10 is good as ports because they don't really have a good discovery age and the sooner they get out of it the better. They don't have good shipments, from colonial they have extra TCs and better shipments. If you want to skip the discovery age card, then by all means just go for a 10/10 and you'll be able to send the first colonial card a good 30 seconds sooner. It's also possible to FF and be up before 7 minutes with ports if you 10/10

With other civs i don't think it is as beneficial, because often you won't be able to get enough out of an early age up to make it worthwhile, and skipping those 3-4 vills will also often bite you in the butt more than the advantage you got out of it in the long run.

I don't like with asian civs as well because you can actually produce vills from the TC even when you're aging, so going 10/10 means just idling the TC for god knows how much.
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by scarm »

Recently played a game Otto vs Port on Yukon, my opponent 10/10 as port, took midmap, made 10 pikes and killed a tp and still was only up to 3 30 seconds after me (7:00 to 7:30). Was a crushing defeat on my end, the 30s i had to push with Falcs and Jans was just not enough time at all to do any relevant damage, and then goons + cassa kicked in. So 10/10 seems good especially in those kind of situations.

edit: I mean its enitely possible and even likely that i misplayed and shouldnt have FF'd after knowing he 10/10, so grain of salt is advised.

http://www.agecommunity.com/stats/GameS ... _Supremacy

Game stats if interested, looking at it i probably also mislocated my army and took the wrong fight, idk.
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

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Post by Jerimuno »

lol kingofosmane traumatizing 1st lts left and right
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by scarm »

:salt: Quitting aoe3 now tbh tbf. :salt:
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by Luciofrancosi »

French 12/10 can be quite fun to do
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by Qosashvili93 »

Japs should age with 10 vils to force brits fb with samurai?
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by [Armag] diarouga »

Qosashvili93 wrote:Japs should age with 10 vils to force brits fb with samurai?

Nah, normal age up but 3v on wonder.
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by Qosashvili93 »

[Armag] diarouga wrote:
Qosashvili93 wrote:Japs should age with 10 vils to force brits fb with samurai?

Nah, normal age up but 3v on wonder.


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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by KINGofOsmane »

scarm wrote:Recently played a game Otto vs Port on Yukon, my opponent 10/10 as port, took midmap, made 10 pikes and killed a tp and still was only up to 3 30 seconds after me (7:00 to 7:30). Was a crushing defeat on my end, the 30s i had to push with Falcs and Jans was just not enough time at all to do any relevant damage, and then goons + cassa kicked in. So 10/10 seems good especially in those kind of situations.

edit: I mean its enitely possible and even likely that i misplayed and shouldnt have FF'd after knowing he 10/10, so grain of salt is advised.

http://www.agecommunity.com/stats/GameS ... _Supremacy

Game stats if interested, looking at it i probably also mislocated my army and took the wrong fight, idk.

well u were slow and didnt rly do a timing
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

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Post by scarm »

Well Age up was good at 7 mins and yeah i prolly played pretty badly after that because i didn't expect ports to be aggressive at all lol.

Just threw me off. Also i mean i am 10 PR below you for a reason :hmm:
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by pecelot »

13/14 vills is the way to go, there's not much reason to do it otherwise
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by almalek »

yes 13/14 vills
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

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Post by evilcheadar »

9/10
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by pecelot »

you should never 9/10
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by evilcheadar »

pecelot wrote:you should never 9/10

no
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Re: 12(or 10)/10 with TP or ageup with 13-14 vils?

Post by pecelot »

is that a confirmation

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